Projekt_Grafika/dependencies/physx-4.1/source/common/src/CmTmpMem.h

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//
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// modification, are permitted provided that the following conditions
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//
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_COMMON_TMPMEM
#define PX_PHYSICS_COMMON_TMPMEM
#include "CmPhysXCommon.h"
#include "PsAllocator.h"
namespace physx
{
namespace Cm
{
// dsequeira: we should be able to use PX_ALLOCA or Ps::InlineArray for this, but both seem slightly flawed:
//
// PX_ALLOCA has non-configurable fallback threshold and uses _alloca, which means the allocation is necessarily
// function-scope rather than block-scope (sometimes useful, mostly not.)
//
// Ps::InlineArray touches all memory on resize (a general flaw in the array class which badly needs fixing)
//
// Todo: fix both the above issues.
template<typename T, PxU32 stackLimit>
class TmpMem
{
public:
PX_FORCE_INLINE TmpMem(PxU32 size):
mPtr(size<=stackLimit?mStackBuf : reinterpret_cast<T*>(PX_ALLOC(size*sizeof(T), "char")))
{
}
PX_FORCE_INLINE ~TmpMem()
{
if(mPtr!=mStackBuf)
PX_FREE(mPtr);
}
PX_FORCE_INLINE T& operator*() const
{
return *mPtr;
}
PX_FORCE_INLINE T* operator->() const
{
return mPtr;
}
PX_FORCE_INLINE T& operator[](PxU32 index)
{
return mPtr[index];
}
T* getBase()
{
return mPtr;
}
private:
T mStackBuf[stackLimit];
T* mPtr;
};
}
}
#endif