Projekt_Grafika/dependencies/physx-4.1/source/compiler/cmake/LowLevelDynamics.cmake

199 lines
8.6 KiB
CMake

##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions
## are met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above copyright
## notice, this list of conditions and the following disclaimer in the
## documentation and/or other materials provided with the distribution.
## * Neither the name of NVIDIA CORPORATION nor the names of its
## contributors may be used to endorse or promote products derived
## from this software without specific prior written permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
##
## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved.
#
# Build LowLevelDynamics common
#
SET(PHYSX_SOURCE_DIR ${PHYSX_ROOT_DIR}/source)
SET(LL_SOURCE_DIR ${PHYSX_SOURCE_DIR}/lowleveldynamics/src)
# Include here after the directories are defined so that the platform specific file can use the variables.
include(${PHYSX_ROOT_DIR}/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/LowLevelDynamics.cmake)
SET(LLDYNAMICS_BASE_DIR ${PHYSX_ROOT_DIR}/source/lowleveldynamics)
SET(LLDYNAMICS_INCLUDES
${LLDYNAMICS_BASE_DIR}/include/DyArticulationCore.h
${LLDYNAMICS_BASE_DIR}/include/DyVArticulation.h
${LLDYNAMICS_BASE_DIR}/include/DyArticulation.h
${LLDYNAMICS_BASE_DIR}/include/DyFeatherstoneArticulation.h
${LLDYNAMICS_BASE_DIR}/include/DyFeatherstoneArticulationJointData.h
${LLDYNAMICS_BASE_DIR}/include/DyFeatherstoneArticulationUtils.h
${LLDYNAMICS_BASE_DIR}/include/DyConstraint.h
${LLDYNAMICS_BASE_DIR}/include/DyConstraintWriteBack.h
${LLDYNAMICS_BASE_DIR}/include/DyContext.h
${LLDYNAMICS_BASE_DIR}/include/DySleepingConfigulation.h
${LLDYNAMICS_BASE_DIR}/include/DyThresholdTable.h
${LLDYNAMICS_BASE_DIR}/include/DyArticulationJointCore.h
)
SOURCE_GROUP("Dynamics Includes" FILES ${LLDYNAMICS_INCLUDES})
SET(LLDYNAMICS_SOURCE
${LLDYNAMICS_BASE_DIR}/src/DyArticulation.cpp
${LLDYNAMICS_BASE_DIR}/src/DyArticulationContactPrep.cpp
${LLDYNAMICS_BASE_DIR}/src/DyArticulationContactPrepPF.cpp
${LLDYNAMICS_BASE_DIR}/src/DyArticulationHelper.cpp
${LLDYNAMICS_BASE_DIR}/src/DyArticulationScalar.cpp
${LLDYNAMICS_BASE_DIR}/src/DyArticulationSIMD.cpp
${LLDYNAMICS_BASE_DIR}/src/DyFeatherstoneArticulation.cpp
${LLDYNAMICS_BASE_DIR}/src/DyFeatherstoneForwardDynamic.cpp
${LLDYNAMICS_BASE_DIR}/src/DyFeatherstoneInverseDynamic.cpp
${LLDYNAMICS_BASE_DIR}/src/DyConstraintPartition.cpp
${LLDYNAMICS_BASE_DIR}/src/DyConstraintSetup.cpp
${LLDYNAMICS_BASE_DIR}/src/DyConstraintSetupBlock.cpp
${LLDYNAMICS_BASE_DIR}/src/DyContactPrep.cpp
${LLDYNAMICS_BASE_DIR}/src/DyContactPrep4.cpp
${LLDYNAMICS_BASE_DIR}/src/DyContactPrep4PF.cpp
${LLDYNAMICS_BASE_DIR}/src/DyContactPrepPF.cpp
${LLDYNAMICS_BASE_DIR}/src/DyDynamics.cpp
${LLDYNAMICS_BASE_DIR}/src/DyFrictionCorrelation.cpp
${LLDYNAMICS_BASE_DIR}/src/DyRigidBodyToSolverBody.cpp
${LLDYNAMICS_BASE_DIR}/src/DySolverConstraints.cpp
${LLDYNAMICS_BASE_DIR}/src/DySolverConstraintsBlock.cpp
${LLDYNAMICS_BASE_DIR}/src/DySolverControl.cpp
${LLDYNAMICS_BASE_DIR}/src/DySolverControlPF.cpp
${LLDYNAMICS_BASE_DIR}/src/DySolverPFConstraints.cpp
${LLDYNAMICS_BASE_DIR}/src/DySolverPFConstraintsBlock.cpp
${LLDYNAMICS_BASE_DIR}/src/DySolverConstraint1DStep.h
${LLDYNAMICS_BASE_DIR}/src/DyThreadContext.cpp
${LLDYNAMICS_BASE_DIR}/src/DyThresholdTable.cpp
${LLDYNAMICS_BASE_DIR}/src/DyTGSDynamics.cpp
${LLDYNAMICS_BASE_DIR}/src/DyTGSContactPrep.cpp
${LLDYNAMICS_BASE_DIR}/src/DyTGSContactPrepBlock.cpp
)
SOURCE_GROUP("Dynamics Source" FILES ${LLDYNAMICS_SOURCE})
SET(LLDYNAMICS_INTERNAL_INCLUDES
${LLDYNAMICS_BASE_DIR}/src/DyArticulationContactPrep.h
${LLDYNAMICS_BASE_DIR}/src/DyArticulationFnsDebug.h
${LLDYNAMICS_BASE_DIR}/src/DyArticulationFnsScalar.h
${LLDYNAMICS_BASE_DIR}/src/DyArticulationFnsSimd.h
${LLDYNAMICS_BASE_DIR}/src/DyArticulationHelper.h
${LLDYNAMICS_BASE_DIR}/src/DyArticulationPImpl.h
${LLDYNAMICS_BASE_DIR}/src/DyArticulationReference.h
${LLDYNAMICS_BASE_DIR}/src/DyArticulationScalar.h
${LLDYNAMICS_BASE_DIR}/src/DyArticulationUtils.h
${LLDYNAMICS_BASE_DIR}/src/DyFeatherstoneArticulationLink.h
${LLDYNAMICS_BASE_DIR}/src/DyBodyCoreIntegrator.h
${LLDYNAMICS_BASE_DIR}/src/DyConstraintPartition.h
${LLDYNAMICS_BASE_DIR}/src/DyConstraintPrep.h
${LLDYNAMICS_BASE_DIR}/src/DyContactPrep.h
${LLDYNAMICS_BASE_DIR}/src/DyContactPrepShared.h
${LLDYNAMICS_BASE_DIR}/src/DyContactReduction.h
${LLDYNAMICS_BASE_DIR}/src/DyCorrelationBuffer.h
${LLDYNAMICS_BASE_DIR}/src/DyDynamics.h
${LLDYNAMICS_BASE_DIR}/src/DyFrictionPatch.h
${LLDYNAMICS_BASE_DIR}/src/DyFrictionPatchStreamPair.h
${LLDYNAMICS_BASE_DIR}/src/DySolverBody.h
${LLDYNAMICS_BASE_DIR}/src/DySolverConstraint1D.h
${LLDYNAMICS_BASE_DIR}/src/DySolverConstraint1D4.h
${LLDYNAMICS_BASE_DIR}/src/DySolverConstraintDesc.h
${LLDYNAMICS_BASE_DIR}/src/DySolverConstraintExtShared.h
${LLDYNAMICS_BASE_DIR}/src/DySolverConstraintsShared.h
${LLDYNAMICS_BASE_DIR}/src/DySolverConstraintTypes.h
${LLDYNAMICS_BASE_DIR}/src/DySolverContact.h
${LLDYNAMICS_BASE_DIR}/src/DySolverContact4.h
${LLDYNAMICS_BASE_DIR}/src/DySolverContactPF.h
${LLDYNAMICS_BASE_DIR}/src/DySolverContactPF4.h
${LLDYNAMICS_BASE_DIR}/src/DySolverContext.h
${LLDYNAMICS_BASE_DIR}/src/DySolverControl.h
${LLDYNAMICS_BASE_DIR}/src/DySolverControlPF.h
${LLDYNAMICS_BASE_DIR}/src/DySolverCore.h
${LLDYNAMICS_BASE_DIR}/src/DySolverExt.h
${LLDYNAMICS_BASE_DIR}/src/DySpatial.h
${LLDYNAMICS_BASE_DIR}/src/DyThreadContext.h
${LLDYNAMICS_BASE_DIR}/src/DyTGSDynamics.h
${LLDYNAMICS_BASE_DIR}/src/DyTGSContactPrep.h
)
SOURCE_GROUP("Dynamics Internal Includes" FILES ${LLDYNAMICS_INTERNAL_INCLUDES})
ADD_LIBRARY(LowLevelDynamics ${LOWLEVELDYNAMICS_LIBTYPE}
${LLDYNAMICS_INCLUDES}
${LLDYNAMICS_SOURCE}
${LLDYNAMICS_INTERNAL_INCLUDES}
)
GET_TARGET_PROPERTY(PHYSXFOUNDATION_INCLUDES PhysXFoundation INTERFACE_INCLUDE_DIRECTORIES)
TARGET_INCLUDE_DIRECTORIES(LowLevelDynamics
PRIVATE ${LOWLEVELDYNAMICS_PLATFORM_INCLUDES}
PRIVATE ${PHYSXFOUNDATION_INCLUDES}
PRIVATE ${PHYSX_ROOT_DIR}/include
PRIVATE ${PHYSX_SOURCE_DIR}/common/src
PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/contact
PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/api/include
PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/common/include
PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/common/include/pipeline
PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/common/include/utils
PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/software/include
PRIVATE ${PHYSX_SOURCE_DIR}/lowleveldynamics/include
PRIVATE ${PHYSX_SOURCE_DIR}/lowleveldynamics/src
PRIVATE ${PHYSX_SOURCE_DIR}/physxgpu/include
)
# Use generator expressions to set config specific preprocessor definitions
TARGET_COMPILE_DEFINITIONS(LowLevelDynamics
# Common to all configurations
PRIVATE ${LOWLEVELDYNAMICS_COMPILE_DEFS}
)
IF(NV_USE_GAMEWORKS_OUTPUT_DIRS)
SET_TARGET_PROPERTIES(LowLevelDynamics PROPERTIES
ARCHIVE_OUTPUT_NAME_DEBUG "LowLevelDynamics_static"
ARCHIVE_OUTPUT_NAME_CHECKED "LowLevelDynamics_static"
ARCHIVE_OUTPUT_NAME_PROFILE "LowLevelDynamics_static"
ARCHIVE_OUTPUT_NAME_RELEASE "LowLevelDynamics_static"
)
ENDIF()
IF(LOWLEVELDYNAMICS_COMPILE_PDB_NAME_DEBUG)
SET_TARGET_PROPERTIES(LowLevelDynamics PROPERTIES
COMPILE_PDB_NAME_DEBUG "${LOWLEVELDYNAMICS_COMPILE_PDB_NAME_DEBUG}"
COMPILE_PDB_NAME_CHECKED "${LOWLEVELDYNAMICS_COMPILE_PDB_NAME_CHECKED}"
COMPILE_PDB_NAME_PROFILE "${LOWLEVELDYNAMICS_COMPILE_PDB_NAME_PROFILE}"
COMPILE_PDB_NAME_RELEASE "${LOWLEVELDYNAMICS_COMPILE_PDB_NAME_RELEASE}"
)
ENDIF()
IF(PX_GENERATE_SOURCE_DISTRO)
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${LLDYNAMICS_INCLUDES})
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${LLDYNAMICS_INTERNAL_INCLUDES})
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${LLDYNAMICS_SOURCE})
ENDIF()
# enable -fPIC so we can link static libs with the editor
SET_TARGET_PROPERTIES(LowLevelDynamics PROPERTIES POSITION_INDEPENDENT_CODE TRUE)