Projekt_Grafika/dependencies/physx-4.1/source/physx/src/NpArticulation.h

134 lines
5.2 KiB
C++

//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_NP_ARTICULATION
#define PX_PHYSICS_NP_ARTICULATION
#include "PxArticulation.h"
#include "CmPhysXCommon.h"
#if PX_ENABLE_DEBUG_VISUALIZATION
#include "CmRenderOutput.h"
#endif
#include "ScbArticulation.h"
#include "NpArticulationLink.h"
#include "NpArticulationTemplate.h"
#include "NpArticulationJoint.h"
namespace physx
{
class NpArticulationLink;
class NpScene;
class NpAggregate;
class PxAggregate;
#if PX_VC
#pragma warning(push)
#pragma warning(disable:4250)
#endif
class NpArticulation : public NpArticulationTemplate<PxArticulation>
{
//= ATTENTION! =====================================================================================
// Changing the data layout of this class breaks the binary serialization format. See comments for
// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
// accordingly.
//==================================================================================================
public:
virtual ~NpArticulation();
// PX_SERIALIZATION
NpArticulation(PxBaseFlags baseFlags) : NpArticulationTemplate(baseFlags){}
static NpArticulation* createObject(PxU8*& address, PxDeserializationContext& context);
static void getBinaryMetaData(PxOutputStream& stream);
//~PX_SERIALIZATION
//---------------------------------------------------------------------------------
// PxArticulation implementation
//---------------------------------------------------------------------------------
virtual PxU32 getInternalDriveIterations() const;
virtual void setInternalDriveIterations(PxU32 iterations);
virtual PxU32 getExternalDriveIterations() const;
virtual void setExternalDriveIterations(PxU32 iterations);
virtual PxU32 getMaxProjectionIterations() const;
virtual void setMaxProjectionIterations(PxU32 iterations);
virtual PxReal getSeparationTolerance() const;
virtual void setSeparationTolerance(PxReal tolerance);
virtual PxArticulationDriveCache* createDriveCache(PxReal compliance, PxU32 driveIterations) const;
virtual void updateDriveCache(PxArticulationDriveCache& cache, PxReal compliance, PxU32 driveIterations) const;
virtual void releaseDriveCache(PxArticulationDriveCache&) const;
virtual void applyImpulse( PxArticulationLink*,
const PxArticulationDriveCache& driveCache,
const PxVec3& force,
const PxVec3& torque);
virtual void computeImpulseResponse( PxArticulationLink*,
PxVec3& linearResponse,
PxVec3& angularResponse,
const PxArticulationDriveCache& driveCache,
const PxVec3& force,
const PxVec3& torque) const;
virtual const char* getConcreteTypeName() const { return "PxArticulation"; }
//---------------------------------------------------------------------------------
// Miscellaneous
//---------------------------------------------------------------------------------
NpArticulation();
virtual bool isKindOf(const char* name) const { return !::strcmp("PxArticulation", name) || PxBase::isKindOf(name); }
private:
virtual PxArticulationJointBase* createArticulationJoint(PxArticulationLink& parent, const PxTransform& parentFrame, PxArticulationLink& child, const PxTransform& childFrame);
virtual void releaseArticulationJoint(PxArticulationJointBase* joint);
};
#if PX_VC
#pragma warning(pop)
#endif
}
#endif