Projekt_Grafika/dependencies/physx-4.1/source/physx/src/NpArticulationJointReducedC...

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_NP_ARTICULATION_JOINT_RC
#define PX_PHYSICS_NP_ARTICULATION_JOINT_RC
#include "PxArticulationJointReducedCoordinate.h"
#include "ScbArticulationJoint.h"
#include "NpArticulationTemplate.h"
#include "NpArticulationJoint.h"
#if PX_ENABLE_DEBUG_VISUALIZATION
#include "CmRenderOutput.h"
#endif
namespace physx
{
class NpArticulationJointReducedCoordinate : public NpArticulationJointTemplate<PxArticulationJointReducedCoordinate>
{
//= ATTENTION! =====================================================================================
// Changing the data layout of this class breaks the binary serialization format. See comments for
// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
// accordingly.
//==================================================================================================
public:
// PX_SERIALIZATION
NpArticulationJointReducedCoordinate(PxBaseFlags baseFlags)
: NpArticulationJointTemplate(baseFlags) {}
virtual void resolveReferences(PxDeserializationContext& context);
static NpArticulationJointReducedCoordinate* createObject(PxU8*& address, PxDeserializationContext& context);
static void getBinaryMetaData(PxOutputStream& stream);
void exportExtraData(PxSerializationContext&) {}
void importExtraData(PxDeserializationContext&) {}
virtual void requiresObjects(PxProcessPxBaseCallback&) {}
virtual bool isSubordinate() const { return true; }
//~PX_SERIALIZATION
NpArticulationJointReducedCoordinate(NpArticulationLink& parent, const PxTransform& parentFrame, NpArticulationLink& child, const PxTransform& childFrame);
virtual ~NpArticulationJointReducedCoordinate();
//---------------------------------------------------------------------------------
// PxArticulationJoint implementation
//---------------------------------------------------------------------------------
virtual void setJointType(PxArticulationJointType::Enum jointType);
virtual PxArticulationJointType::Enum getJointType() const;
virtual void setMotion(PxArticulationAxis::Enum axis, PxArticulationMotion::Enum motion);
virtual PxArticulationMotion::Enum getMotion(PxArticulationAxis::Enum axis) const;
virtual void setFrictionCoefficient(const PxReal coefficient);
virtual PxReal getFrictionCoefficient() const;
virtual void setMaxJointVelocity(const PxReal maxJointV);
virtual PxReal getMaxJointVelocity() const;
virtual void setLimit(PxArticulationAxis::Enum axis, const PxReal lowLimit, const PxReal highLimit);
virtual void getLimit(PxArticulationAxis::Enum axis, PxReal& lowLimit, PxReal& highLimit);
virtual void setDrive(PxArticulationAxis::Enum axis, const PxReal stiffness, const PxReal damping, const PxReal maxForce, PxArticulationDriveType::Enum driveType);
virtual void getDrive(PxArticulationAxis::Enum axis, PxReal& stiffness, PxReal& damping, PxReal& maxForce, PxArticulationDriveType::Enum& driveType);
virtual void setDriveTarget(PxArticulationAxis::Enum axis, const PxReal target);
virtual PxReal getDriveTarget(PxArticulationAxis::Enum axis);
virtual void setDriveVelocity(PxArticulationAxis::Enum axis, const PxReal targetVel);
virtual PxReal getDriveVelocity(PxArticulationAxis::Enum axis);
#if PX_CHECKED
private:
bool isValidMotion(PxArticulationAxis::Enum axis, PxArticulationMotion::Enum motion);
#endif
};
}
#endif