Projekt_Grafika/dependencies/physx-4.1/source/physx/src/NpQueryShared.h

94 lines
3.8 KiB
C++

//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_NP_QUERYSHARED
#define PX_PHYSICS_NP_QUERYSHARED
#include "foundation/PxMemory.h"
namespace physx
{
using namespace Cm;
PX_FORCE_INLINE bool applyFilterEquation(const Scb::Shape& scbShape, const PxFilterData& queryFd)
{
// if the filterData field is non-zero, and the bitwise-AND value of filterData AND the shape's
// queryFilterData is zero, the shape is skipped.
if(queryFd.word0 | queryFd.word1 | queryFd.word2 | queryFd.word3)
{
const PxFilterData& objFd = scbShape.getScShape().getQueryFilterData();
const PxU32 keep = (queryFd.word0 & objFd.word0) | (queryFd.word1 & objFd.word1) | (queryFd.word2 & objFd.word2) | (queryFd.word3 & objFd.word3);
if(!keep)
return false;
}
return true;
}
//========================================================================================================================
// these partial template specializations are used to generalize the query code to be reused for all permutations of
// hit type=(raycast, overlap, sweep) x query type=(ANY, SINGLE, MULTIPLE)
template <typename HitType> struct HitTypeSupport { enum { IsRaycast = 0, IsSweep = 0, IsOverlap = 0 }; };
template <> struct HitTypeSupport<PxRaycastHit>
{
enum { IsRaycast = 1, IsSweep = 0, IsOverlap = 0 };
static PX_FORCE_INLINE PxReal getDistance(const PxQueryHit& hit) { return static_cast<const PxRaycastHit&>(hit).distance; }
};
template <> struct HitTypeSupport<PxSweepHit>
{
enum { IsRaycast = 0, IsSweep = 1, IsOverlap = 0 };
static PX_FORCE_INLINE PxReal getDistance(const PxQueryHit& hit) { return static_cast<const PxSweepHit&>(hit).distance; }
};
template <> struct HitTypeSupport<PxOverlapHit>
{
enum { IsRaycast = 0, IsSweep = 0, IsOverlap = 1 };
static PX_FORCE_INLINE PxReal getDistance(const PxQueryHit&) { return -1.0f; }
};
#define HITDIST(hit) HitTypeSupport<HitType>::getDistance(hit)
template<typename HitType>
static PxU32 clipHitsToNewMaxDist(HitType* ppuHits, PxU32 count, PxReal newMaxDist)
{
PxU32 i=0;
while(i!=count)
{
if(HITDIST(ppuHits[i]) > newMaxDist)
ppuHits[i] = ppuHits[--count];
else
i++;
}
return count;
}
} // namespace physx
#endif // PX_PHYSICS_NP_QUERYSHARED