Projekt_Grafika/dependencies/physx-4.1/source/physx/src/NpReadCheck.cpp

84 lines
3.6 KiB
C++

//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "NpReadCheck.h"
#include "NpScene.h"
using namespace physx;
NpReadCheck::NpReadCheck(const NpScene* scene, const char* functionName)
: mScene(scene), mName(functionName), mErrorCount(0)
{
if (mScene)
{
if (!mScene->startRead())
{
if (mScene->getScene().getFlags() & PxSceneFlag::eREQUIRE_RW_LOCK)
{
Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__,
"An API read call (%s) was made from thread %d but PxScene::lockRead() was not called first, note that "
"when PxSceneFlag::eREQUIRE_RW_LOCK is enabled all API reads and writes must be "
"wrapped in the appropriate locks.", mName, PxU32(Ps::Thread::getId()));
}
else
{
Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__,
"Overlapping API read and write call detected during %s from thread %d! Note that read operations to "
"the SDK must not be overlapped with write calls, else the resulting behavior is undefined.", mName, PxU32(Ps::Thread::getId()));
}
}
// Record the NpScene read/write error counter which is
// incremented any time a NpScene::startWrite/startRead fails
// (see destructor for additional error checking based on this count)
mErrorCount = mScene->getReadWriteErrorCount();
}
}
NpReadCheck::~NpReadCheck()
{
if (mScene)
{
// By checking if the NpScene::mConcurrentErrorCount has been incremented
// we can detect if an erroneous read/write was performed during
// this objects lifetime. In this case we also print this function's
// details so that the user can see which two API calls overlapped
if (mScene->getReadWriteErrorCount() != mErrorCount && !(mScene->getScene().getFlags() & PxSceneFlag::eREQUIRE_RW_LOCK))
{
Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__,
"Leaving %s on thread %d, an API overlapping write on another thread was detected.", mName, PxU32(Ps::Thread::getId()));
}
mScene->stopRead();
}
}