Projekt_Grafika/dependencies/physx-4.1/source/physxcharacterkinematic/src/CctCapsuleController.h

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//
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// * Redistributions in binary form must reproduce the above copyright
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef CCT_CAPSULE_CONTROLLER
#define CCT_CAPSULE_CONTROLLER
/* Exclude from documentation */
/** \cond */
#include "characterkinematic/PxCapsuleController.h"
#include "CctController.h"
namespace physx
{
class PxPhysics;
namespace Cct
{
class CapsuleController : public PxCapsuleController, public Controller
{
public:
CapsuleController(const PxControllerDesc& desc, PxPhysics& sdk, PxScene* scene);
virtual ~CapsuleController();
// Controller
virtual PxF32 getHalfHeightInternal() const { return mRadius+mHeight*0.5f; }
virtual bool getWorldBox(PxExtendedBounds3& box) const;
virtual PxController* getPxController() { return this; }
//~Controller
// PxController
virtual PxControllerShapeType::Enum getType() const { return mType; }
virtual void release() { releaseInternal(); }
virtual PxControllerCollisionFlags move(const PxVec3& disp, PxF32 minDist, PxF32 elapsedTime, const PxControllerFilters& filters, const PxObstacleContext* obstacles);
virtual bool setPosition(const PxExtendedVec3& position) { return setPos(position); }
virtual const PxExtendedVec3& getPosition() const { return mPosition; }
virtual bool setFootPosition(const PxExtendedVec3& position);
virtual PxExtendedVec3 getFootPosition() const;
virtual PxRigidDynamic* getActor() const { return mKineActor; }
virtual void setStepOffset(const float offset) { if(offset>=0.0f)
mUserParams.mStepOffset = offset; }
virtual PxF32 getStepOffset() const { return mUserParams.mStepOffset; }
virtual void setNonWalkableMode(PxControllerNonWalkableMode::Enum flag) { mUserParams.mNonWalkableMode = flag; }
virtual PxControllerNonWalkableMode::Enum getNonWalkableMode() const { return mUserParams.mNonWalkableMode; }
virtual PxF32 getContactOffset() const { return mUserParams.mContactOffset; }
virtual void setContactOffset(PxF32 offset) { if(offset>0.0f)
mUserParams.mContactOffset = offset;}
virtual PxVec3 getUpDirection() const { return mUserParams.mUpDirection; }
virtual void setUpDirection(const PxVec3& up) { setUpDirectionInternal(up); }
virtual PxF32 getSlopeLimit() const { return mUserParams.mSlopeLimit; }
virtual void setSlopeLimit(PxF32 slopeLimit) { if(slopeLimit>0.0f)
mUserParams.mSlopeLimit = slopeLimit;}
virtual void invalidateCache();
virtual PxScene* getScene() { return mScene; }
virtual void* getUserData() const { return mUserData; }
virtual void setUserData(void* userData) { mUserData = userData; }
virtual void getState(PxControllerState& state) const { return getInternalState(state); }
virtual void getStats(PxControllerStats& stats) const { return getInternalStats(stats); }
virtual void resize(PxReal height);
//~PxController
// PxCapsuleController
virtual PxF32 getRadius() const { return mRadius; }
virtual PxF32 getHeight() const { return mHeight; }
virtual PxCapsuleClimbingMode::Enum getClimbingMode() const;
virtual bool setRadius(PxF32 radius);
virtual bool setHeight(PxF32 height);
virtual bool setClimbingMode(PxCapsuleClimbingMode::Enum);
//~ PxCapsuleController
void getCapsule(PxExtendedCapsule& capsule) const;
PxF32 mRadius;
PxF32 mHeight;
PxCapsuleClimbingMode::Enum mClimbingMode;
};
} // namespace Cct
}
/** \endcond */
#endif