Projekt_Grafika/dependencies/physx-4.1/source/physxcharacterkinematic/src/CctInternalStructs.h

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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_CHARACTER_INTERNAL_STRUCTS_H
#define PX_CHARACTER_INTERNAL_STRUCTS_H
#include "CctController.h"
namespace physx
{
class PxObstacle; // (*)
namespace Cct
{
class ObstacleContext;
enum UserObjectType
{
USER_OBJECT_CCT = 0,
USER_OBJECT_BOX_OBSTACLE = 1,
USER_OBJECT_CAPSULE_OBSTACLE = 2
};
PX_FORCE_INLINE PxU32 encodeUserObject(PxU32 index, UserObjectType type)
{
PX_ASSERT(index<=0xffff);
PX_ASSERT(PxU32(type)<=0xffff);
return (PxU16(index)<<16)|PxU32(type);
}
PX_FORCE_INLINE UserObjectType decodeType(PxU32 code)
{
return UserObjectType(code & 0xffff);
}
PX_FORCE_INLINE PxU32 decodeIndex(PxU32 code)
{
return code>>16;
}
struct PxInternalCBData_OnHit : InternalCBData_OnHit
{
Controller* controller;
const ObstacleContext* obstacles;
const PxObstacle* touchedObstacle;
ObstacleHandle touchedObstacleHandle;
};
struct PxInternalCBData_FindTouchedGeom : InternalCBData_FindTouchedGeom
{
PxScene* scene;
Cm::RenderBuffer* renderBuffer; // Render buffer from controller manager, not the one from the scene
Ps::HashSet<PxShape*>* cctShapeHashSet;
};
}
}
#endif