Projekt_Grafika/dependencies/physx-4.1/source/physxextensions/src/ExtContactJoint.h

124 lines
4.5 KiB
C++

//
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// modification, are permitted provided that the following conditions
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef NP_CONTACTJOINTCONSTRAINT_H
#define NP_CONTACTJOINTCONSTRAINT_H
#include "common/PxTolerancesScale.h"
#include "extensions/PxContactJoint.h"
#include "ExtJoint.h"
#include "PsUserAllocated.h"
#include "CmUtils.h"
namespace physx
{
struct PxContactJointGeneratedValues;
namespace Ext
{
struct ContactJointData : public JointData
{
PxVec3 contact;
PxVec3 normal;
PxReal penetration;
PxReal restitution;
PxReal bounceThreshold;
};
typedef Joint<PxContactJoint, PxContactJointGeneratedValues> ContactJointT;
class ContactJoint : public ContactJointT
{
public:
// PX_SERIALIZATION
ContactJoint(PxBaseFlags baseFlags) : ContactJointT(baseFlags) {}
virtual void exportExtraData(PxSerializationContext& context);
void importExtraData(PxDeserializationContext& context);
void resolveReferences(PxDeserializationContext& context);
static ContactJoint* createObject(PxU8*& address, PxDeserializationContext& context);
static void getBinaryMetaData(PxOutputStream& stream);
//~PX_SERIALIZATION
ContactJoint(const PxTolerancesScale& scale, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) :
ContactJointT(PxJointConcreteType::eCONTACT, PxBaseFlag::eOWNS_MEMORY | PxBaseFlag::eIS_RELEASABLE, actor0, localFrame0, actor1, localFrame1, sizeof(ContactJointData), "ContactJointData")
{
PX_UNUSED(scale);
ContactJointData* data = static_cast<ContactJointData*>(mData);
data->contact = PxVec3(0.f);
data->normal = PxVec3(0.f);
data->penetration = 0.f;
data->restitution = 0.f;
data->bounceThreshold = 0.f;
}
// PxContactJoint
virtual PxVec3 getContact() const;
virtual void setContact(const PxVec3& contact);
virtual PxVec3 getContactNormal() const;
virtual void setContactNormal(const PxVec3& normal);
virtual PxReal getPenetration() const;
virtual void setPenetration(const PxReal penetration);
virtual PxReal getResititution() const;
virtual void setResititution(const PxReal resititution);
virtual PxReal getBounceThreshold() const;
virtual void setBounceThreshold(const PxReal bounceThreshold);
virtual void computeJacobians(PxJacobianRow* jacobian) const;
virtual PxU32 getNbJacobianRows() const;
//~PxContactJoint
bool attach(PxPhysics &physics, PxRigidActor* actor0, PxRigidActor* actor1);
static const PxConstraintShaderTable& getConstraintShaderTable() { return sShaders; }
virtual PxConstraintSolverPrep getPrep()const { return sShaders.solverPrep; }
private:
static PxConstraintShaderTable sShaders;
PX_FORCE_INLINE ContactJointData& data() const
{
return *static_cast<ContactJointData*>(mData);
}
};
}// namespace Ext
namespace Ext
{
// global function to share the joint shaders with API capture
extern "C" const PxConstraintShaderTable* GetContactJointShaderTable();
}
}//physx
#endif