Projekt_Grafika/dependencies/physx-4.1/source/physxextensions/src/ExtFixedJoint.cpp

176 lines
6.7 KiB
C++

//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "ExtFixedJoint.h"
#include "ExtConstraintHelper.h"
#include "PxPhysics.h"
using namespace physx;
using namespace Ext;
PxFixedJoint* physx::PxFixedJointCreate(PxPhysics& physics, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1)
{
PX_CHECK_AND_RETURN_NULL(localFrame0.isSane(), "PxFixedJointCreate: local frame 0 is not a valid transform");
PX_CHECK_AND_RETURN_NULL(localFrame1.isSane(), "PxFixedJointCreate: local frame 1 is not a valid transform");
PX_CHECK_AND_RETURN_NULL((actor0 && actor0->is<PxRigidBody>()) || (actor1 && actor1->is<PxRigidBody>()), "PxFixedJointCreate: at least one actor must be dynamic");
PX_CHECK_AND_RETURN_NULL(actor0 != actor1, "PxFixedJointCreate: actors must be different");
FixedJoint* j;
PX_NEW_SERIALIZED(j, FixedJoint)(physics.getTolerancesScale(), actor0, localFrame0, actor1, localFrame1);
if(j->attach(physics, actor0, actor1))
return j;
PX_DELETE(j);
return NULL;
}
PxReal FixedJoint::getProjectionLinearTolerance() const
{
return data().projectionLinearTolerance;
}
void FixedJoint::setProjectionLinearTolerance(PxReal tolerance)
{
PX_CHECK_AND_RETURN(PxIsFinite(tolerance) && tolerance >=0, "PxFixedJoint::setProjectionLinearTolerance: invalid parameter");
data().projectionLinearTolerance = tolerance;
markDirty();
}
PxReal FixedJoint::getProjectionAngularTolerance() const
{
return data().projectionAngularTolerance;
}
void FixedJoint::setProjectionAngularTolerance(PxReal tolerance)
{
PX_CHECK_AND_RETURN(PxIsFinite(tolerance) && tolerance >=0 && tolerance <= PxPi, "PxFixedJoint::setProjectionAngularTolerance: invalid parameter");
data().projectionAngularTolerance = tolerance; markDirty();
}
bool FixedJoint::attach(PxPhysics &physics, PxRigidActor* actor0, PxRigidActor* actor1)
{
mPxConstraint = physics.createConstraint(actor0, actor1, *this, sShaders, sizeof(FixedJointData));
return mPxConstraint!=NULL;
}
void FixedJoint::exportExtraData(PxSerializationContext& stream) const
{
if(mData)
{
stream.alignData(PX_SERIAL_ALIGN);
stream.writeData(mData, sizeof(FixedJointData));
}
stream.writeName(mName);
}
void FixedJoint::importExtraData(PxDeserializationContext& context)
{
if(mData)
mData = context.readExtraData<FixedJointData, PX_SERIAL_ALIGN>();
context.readName(mName);
}
void FixedJoint::resolveReferences(PxDeserializationContext& context)
{
setPxConstraint(resolveConstraintPtr(context, getPxConstraint(), getConnector(), sShaders));
}
FixedJoint* FixedJoint::createObject(PxU8*& address, PxDeserializationContext& context)
{
FixedJoint* obj = new (address) FixedJoint(PxBaseFlag::eIS_RELEASABLE);
address += sizeof(FixedJoint);
obj->importExtraData(context);
obj->resolveReferences(context);
return obj;
}
// global function to share the joint shaders with API capture
const PxConstraintShaderTable* Ext::GetFixedJointShaderTable()
{
return &FixedJoint::getConstraintShaderTable();
}
//~PX_SERIALIZATION
static void FixedJointProject(const void* constantBlock, PxTransform& bodyAToWorld, PxTransform& bodyBToWorld, bool projectToA)
{
const FixedJointData &data = *reinterpret_cast<const FixedJointData*>(constantBlock);
PxTransform cA2w, cB2w, cB2cA, projected;
joint::computeDerived(data, bodyAToWorld, bodyBToWorld, cA2w, cB2w, cB2cA);
bool linearTrunc, angularTrunc;
projected.p = joint::truncateLinear(cB2cA.p, data.projectionLinearTolerance, linearTrunc);
projected.q = joint::truncateAngular(cB2cA.q, PxSin(data.projectionAngularTolerance/2), PxCos(data.projectionAngularTolerance/2), angularTrunc);
if(linearTrunc || angularTrunc)
joint::projectTransforms(bodyAToWorld, bodyBToWorld, cA2w, cB2w, projected, data, projectToA);
}
static void FixedJointVisualize(PxConstraintVisualizer& viz, const void* constantBlock, const PxTransform& body0Transform, const PxTransform& body1Transform, PxU32 flags)
{
if(flags & PxConstraintVisualizationFlag::eLOCAL_FRAMES)
{
const FixedJointData& data = *reinterpret_cast<const FixedJointData*>(constantBlock);
PxTransform cA2w, cB2w;
joint::computeJointFrames(cA2w, cB2w, data, body0Transform, body1Transform);
viz.visualizeJointFrames(cA2w, cB2w);
}
}
static PxU32 FixedJointSolverPrep(Px1DConstraint* constraints,
PxVec3& body0WorldOffset,
PxU32 /*maxConstraints*/,
PxConstraintInvMassScale& invMassScale,
const void* constantBlock,
const PxTransform& bA2w,
const PxTransform& bB2w,
bool /*useExtendedLimits*/,
PxVec3& cA2wOut, PxVec3& cB2wOut)
{
const FixedJointData& data = *reinterpret_cast<const FixedJointData*>(constantBlock);
PxTransform cA2w, cB2w;
joint::ConstraintHelper ch(constraints, invMassScale, cA2w, cB2w, body0WorldOffset, data, bA2w, bB2w);
if (cA2w.q.dot(cB2w.q)<0.0f) // minimum dist quat (equiv to flipping cB2bB.q, which we don't use anywhere)
cB2w.q = -cB2w.q;
PxVec3 ra, rb;
ch.prepareLockedAxes(cA2w.q, cB2w.q, cA2w.transformInv(cB2w.p), 7, 7, ra, rb);
cA2wOut = ra + bA2w.p;
cB2wOut = rb + bB2w.p;
return ch.getCount();
}
PxConstraintShaderTable Ext::FixedJoint::sShaders = { FixedJointSolverPrep, FixedJointProject, FixedJointVisualize, PxConstraintFlag::Enum(0) };