Projekt_Grafika/dependencies/physx-4.1/source/physxextensions/src/ExtRevoluteJoint.h

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//
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// modification, are permitted provided that the following conditions
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef NP_REVOLUTEJOINTCONSTRAINT_H
#define NP_REVOLUTEJOINTCONSTRAINT_H
#include "extensions/PxRevoluteJoint.h"
#include "ExtJoint.h"
#include "PsIntrinsics.h"
#include "CmUtils.h"
namespace physx
{
class PxConstraintSolverPrepKernel;
class PxConstraintProjectionKernel;
struct PxRevoluteJointGeneratedValues;
namespace Ext
{
struct RevoluteJointData : public JointData
{
//= ATTENTION! =====================================================================================
// Changing the data layout of this class breaks the binary serialization format. See comments for
// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
// accordingly.
//==================================================================================================
PxReal driveVelocity;
PxReal driveForceLimit;
PxReal driveGearRatio;
PxJointAngularLimitPair limit;
PxReal projectionLinearTolerance;
PxReal projectionAngularTolerance;
PxRevoluteJointFlags jointFlags;
// forestall compiler complaints about not being able to generate a constructor
private:
RevoluteJointData(const PxJointAngularLimitPair &pair):
limit(pair) {}
};
typedef Joint<PxRevoluteJoint, PxRevoluteJointGeneratedValues> RevoluteJointT;
class RevoluteJoint : public RevoluteJointT
{
//= ATTENTION! =====================================================================================
// Changing the data layout of this class breaks the binary serialization format. See comments for
// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
// accordingly.
//==================================================================================================
public:
// PX_SERIALIZATION
RevoluteJoint(PxBaseFlags baseFlags) : RevoluteJointT(baseFlags) {}
void resolveReferences(PxDeserializationContext& context);
virtual void exportExtraData(PxSerializationContext& context);
void importExtraData(PxDeserializationContext& context);
static RevoluteJoint* createObject(PxU8*& address, PxDeserializationContext& context);
static void getBinaryMetaData(PxOutputStream& stream);
//~PX_SERIALIZATION
RevoluteJoint(const PxTolerancesScale& /*scale*/, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) :
RevoluteJointT(PxJointConcreteType::eREVOLUTE, PxBaseFlag::eOWNS_MEMORY | PxBaseFlag::eIS_RELEASABLE, actor0, localFrame0, actor1, localFrame1, sizeof(RevoluteJointData), "RevoluteJointData")
{
RevoluteJointData* data = static_cast<RevoluteJointData*>(mData);
data->projectionLinearTolerance = 1e10f;
data->projectionAngularTolerance = PxPi;
data->driveForceLimit = PX_MAX_F32;
data->driveVelocity = 0.0f;
data->driveGearRatio = 1.0f;
data->limit = PxJointAngularLimitPair(-PxPi/2, PxPi/2);
data->jointFlags = PxRevoluteJointFlags();
}
// PxRevoluteJoint
virtual PxReal getAngle() const;
virtual PxReal getVelocity() const;
virtual void setLimit(const PxJointAngularLimitPair& limit);
virtual PxJointAngularLimitPair getLimit() const;
virtual void setDriveVelocity(PxReal velocity, bool autowake = true);
virtual PxReal getDriveVelocity() const;
virtual void setDriveForceLimit(PxReal forceLimit);
virtual PxReal getDriveForceLimit() const;
virtual void setDriveGearRatio(PxReal gearRatio);
virtual PxReal getDriveGearRatio() const;
virtual void setRevoluteJointFlags(PxRevoluteJointFlags flags);
virtual void setRevoluteJointFlag(PxRevoluteJointFlag::Enum flag, bool value);
virtual PxRevoluteJointFlags getRevoluteJointFlags() const;
virtual void setProjectionLinearTolerance(PxReal distance);
virtual PxReal getProjectionLinearTolerance() const;
virtual void setProjectionAngularTolerance(PxReal tolerance);
virtual PxReal getProjectionAngularTolerance() const;
//~PxRevoluteJoint
bool attach(PxPhysics &physics, PxRigidActor* actor0, PxRigidActor* actor1);
static const PxConstraintShaderTable& getConstraintShaderTable() { return sShaders; }
virtual PxConstraintSolverPrep getPrep() const { return sShaders.solverPrep; }
private:
static PxConstraintShaderTable sShaders;
PX_FORCE_INLINE RevoluteJointData& data() const
{
return *static_cast<RevoluteJointData*>(mData);
}
};
} // namespace Ext
namespace Ext
{
// global function to share the joint shaders with API capture
extern "C" const PxConstraintShaderTable* GetRevoluteJointShaderTable();
}
}
#endif