93 lines
3.6 KiB
C++
93 lines
3.6 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_SN_SERIALIZATION_REGISTRY
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#define PX_PHYSICS_SN_SERIALIZATION_REGISTRY
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#include "extensions/PxSerialization.h"
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#include "extensions/PxRepXSerializer.h"
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#include "CmPhysXCommon.h"
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#include "PsUserAllocated.h"
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#include "PsArray.h"
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#include "PsHashMap.h"
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namespace physx
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{
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namespace Cm { class Collection; }
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namespace Sn {
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class SerializationRegistry : public PxSerializationRegistry, public Ps::UserAllocated
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{
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public:
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SerializationRegistry(PxPhysics& physics);
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virtual ~SerializationRegistry();
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virtual void release(){ PX_DELETE(this); }
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PxPhysics& getPhysics() const { return mPhysics; }
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//binary
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void registerSerializer(PxType type, PxSerializer& serializer);
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PxSerializer* unregisterSerializer(PxType type);
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void registerBinaryMetaDataCallback(PxBinaryMetaDataCallback callback);
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void getBinaryMetaData(PxOutputStream& stream) const;
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const PxSerializer* getSerializer(PxType type) const;
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const char* getSerializerName(PxU32 index) const;
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PxType getSerializerType(PxU32 index) const;
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PxU32 getNbSerializers() const { return mSerializers.size(); }
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//repx
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void registerRepXSerializer(PxType type, PxRepXSerializer& serializer);
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PxRepXSerializer* getRepXSerializer(const char* typeName) const;
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PxRepXSerializer* unregisterRepXSerializer(PxType type);
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protected:
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SerializationRegistry &operator=(const SerializationRegistry &);
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private:
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typedef Ps::CoalescedHashMap<PxType, PxSerializer*> SerializerMap;
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typedef Ps::HashMap<PxType, PxRepXSerializer*> RepXSerializerMap;
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PxPhysics& mPhysics;
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SerializerMap mSerializers;
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RepXSerializerMap mRepXSerializers;
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Ps::Array<PxBinaryMetaDataCallback> mMetaDataCallbacks;
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};
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void sortCollection(Cm::Collection& collection, SerializationRegistry& sr, bool isRepx);
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} // Sn
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} // physx
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#endif
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