Projekt_Grafika/dependencies/physx-4.1/source/physxvehicle/src/PxVehicleDriveNW.cpp

150 lines
4.7 KiB
C++

//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "vehicle/PxVehicleDriveNW.h"
#include "vehicle/PxVehicleDrive.h"
#include "vehicle/PxVehicleSDK.h"
#include "PxRigidDynamic.h"
#include "PxShape.h"
#include "PxScene.h"
#include "PxVehicleSuspWheelTire4.h"
#include "PxVehicleSuspLimitConstraintShader.h"
#include "PxVehicleDefaults.h"
#include "PsFoundation.h"
#include "PsUtilities.h"
#include "CmPhysXCommon.h"
#include "CmUtils.h"
namespace physx
{
extern PxF32 gToleranceScaleLength;
void PxVehicleDriveSimDataNW::setDiffData(const PxVehicleDifferentialNWData& diff)
{
PX_CHECK_AND_RETURN(diff.isValid(), "Invalid PxVehicleCoreSimulationData.mDiff");
mDiff=diff;
}
bool PxVehicleDriveSimDataNW::isValid() const
{
PX_CHECK_AND_RETURN_VAL(mDiff.isValid(), "Invalid PxVehicleDifferentialNWData", false);
PX_CHECK_AND_RETURN_VAL(PxVehicleDriveSimData::isValid(), "Invalid PxVehicleDriveSimDataNW", false);
return true;
}
///////////////////////////////////
bool PxVehicleDriveNW::isValid() const
{
PX_CHECK_AND_RETURN_VAL(PxVehicleDrive::isValid(), "invalid PxVehicleDrive", false);
PX_CHECK_AND_RETURN_VAL(mDriveSimData.isValid(), "Invalid PxVehicleNW.mCoreSimData", false);
return true;
}
PxVehicleDriveNW* PxVehicleDriveNW::allocate(const PxU32 numWheels)
{
PX_CHECK_AND_RETURN_NULL(numWheels>0, "Cars with zero wheels are illegal");
PX_CHECK_AND_RETURN_NULL(gToleranceScaleLength > 0, "PxVehicleDriveNW::allocate - need to call PxInitVehicleSDK");
//Compute the bytes needed.
const PxU32 byteSize = sizeof(PxVehicleDriveNW) + PxVehicleDrive::computeByteSize(numWheels);
//Allocate the memory.
PxVehicleDriveNW* veh = static_cast<PxVehicleDriveNW*>(PX_ALLOC(byteSize, "PxVehicleDriveNW"));
Cm::markSerializedMem(veh, byteSize);
new(veh) PxVehicleDriveNW();
//Patch up the pointers.
PxU8* ptr = reinterpret_cast<PxU8*>(veh) + sizeof(PxVehicleDriveNW);
ptr=PxVehicleDrive::patchupPointers(numWheels, veh, ptr);
//Initialise
veh->init(numWheels);
//Set the vehicle type.
veh->mType = PxVehicleTypes::eDRIVENW;
return veh;
}
void PxVehicleDriveNW::free()
{
PxVehicleDrive::free();
}
void PxVehicleDriveNW::setup
(PxPhysics* physics, PxRigidDynamic* vehActor,
const PxVehicleWheelsSimData& wheelsData, const PxVehicleDriveSimDataNW& driveData,
const PxU32 numWheels)
{
PX_CHECK_AND_RETURN(driveData.isValid(), "PxVehicleDriveNW::setup - invalid driveData");
//Set up the wheels.
PxVehicleDrive::setup(physics,vehActor,wheelsData,numWheels,0);
//Start setting up the drive.
PX_CHECK_MSG(driveData.isValid(), "PxVehicleNWDrive - invalid driveData");
//Copy the simulation data.
mDriveSimData = driveData;
}
PxVehicleDriveNW* PxVehicleDriveNW::create
(PxPhysics* physics, PxRigidDynamic* vehActor,
const PxVehicleWheelsSimData& wheelsData, const PxVehicleDriveSimDataNW& driveData,
const PxU32 numWheels)
{
PxVehicleDriveNW* vehNW=PxVehicleDriveNW::allocate(numWheels);
vehNW->setup(physics,vehActor,wheelsData,driveData,numWheels);
return vehNW;
}
void PxVehicleDriveNW::setToRestState()
{
//Set core to rest state.
PxVehicleDrive::setToRestState();
}
} //namespace physx