Projekt_Grafika/dependencies/physx-4.1/source/scenequery/src/SqCompoundPruningPool.h

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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef SQ_COMPOUNDPRUNING_POOL_H
#define SQ_COMPOUNDPRUNING_POOL_H
#include "SqPrunerMergeData.h"
#include "SqIncrementalAABBTree.h"
#include "PsArray.h"
namespace physx
{
namespace Sq
{
class PruningPool;
///////////////////////////////////////////////////////////////////////////////////////////////
typedef Ps::Array<IncrementalAABBTreeNode*> UpdateMap;
///////////////////////////////////////////////////////////////////////////////////////////////
class CompoundTree
{
public:
void updateObjectAfterManualBoundsUpdates(PrunerHandle handle);
void removeObject(PrunerHandle handle);
bool addObject(PrunerHandle& result, const PxBounds3& bounds, const PrunerPayload userData);
private:
void updateMapping(const PoolIndex poolIndex, IncrementalAABBTreeNode* node, const NodeList& changedLeaves);
public:
IncrementalAABBTree* mTree;
PruningPool* mPruningPool;
UpdateMap* mUpdateMap;
PxTransform mGlobalPose;
CompoundFlag::Enum mFlags;
};
///////////////////////////////////////////////////////////////////////////////////////////////
class CompoundTreePool
{
public:
CompoundTreePool();
~CompoundTreePool();
void preallocate(PxU32 newCapacity);
PoolIndex addCompound(PrunerHandle* results, const Gu::BVHStructure& bvhStructure, const PxBounds3& compoundBounds, const PxTransform& transform, CompoundFlag::Enum flags, const PrunerPayload* userData);
PoolIndex removeCompound(PoolIndex index);
void shiftOrigin(const PxVec3& shift);
PX_FORCE_INLINE const PxBounds3* getCurrentCompoundBounds() const { return mCompoundBounds; }
PX_FORCE_INLINE PxBounds3* getCurrentCompoundBounds() { return mCompoundBounds; }
PX_FORCE_INLINE const CompoundTree* getCompoundTrees() const { return mCompoundTrees; }
PX_FORCE_INLINE CompoundTree* getCompoundTrees() { return mCompoundTrees; }
PX_FORCE_INLINE PxU32 getNbObjects() const { return mNbObjects; }
private:
bool resize(PxU32 newCapacity);
private:
PxU32 mNbObjects; //!< Current number of objects
PxU32 mMaxNbObjects; //!< Max. number of objects (capacity for mWorldBoxes, mObjects)
//!< these arrays are parallel
PxBounds3* mCompoundBounds; //!< List of compound world boxes, stores mNbObjects, capacity=mMaxNbObjects
CompoundTree* mCompoundTrees;
};
}
}
#endif