Projekt_Grafika/dependencies/physx-4.1/source/lowlevel/software/include/PxsDefaultMemoryManager.h

99 lines
3.0 KiB
C++

//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXS_DEFAULT_MEMORY_MANAGER_H
#define PXS_DEFAULT_MEMORY_MANAGER_H
#include "PxsMemoryManager.h"
#include "PsAllocator.h"
#include "PsArray.h"
namespace physx
{
class PxsDefaultMemoryAllocator : public Ps::VirtualAllocatorCallback
{
public:
PxsDefaultMemoryAllocator(const char* name = NULL)
{
PX_UNUSED(name);
#if 0 //PX_USE_NAMED_ALLOCATOR
if (name)
strcpy(mName, name);
else
strcpy(mName, "");
#endif
}
virtual ~PxsDefaultMemoryAllocator()
{
}
virtual void* allocate(const size_t newByteSize, const char* filename, const int line)
{
PX_UNUSED(line);
PX_UNUSED(filename);
#if 0 //PX_USE_NAMED_ALLOCATOR
return PX_ALLOC(newByteSize, mName);
#else
return PX_ALLOC(newByteSize, filename);
#endif
}
virtual void deallocate(void* ptr)
{
if (ptr)
PX_FREE(ptr);
}
#if 0 //PX_USE_NAMED_ALLOCATOR
char mName[32];
#endif
};
class PxsDefaultMemoryManager : public PxsMemoryManager
{
public:
virtual ~PxsDefaultMemoryManager();
virtual Ps::VirtualAllocatorCallback* createHostMemoryAllocator(const PxU32 gpuComputeVersion = 0);
virtual Ps::VirtualAllocatorCallback* createDeviceMemoryAllocator(const PxU32 gpuComputeVersion = 0);
virtual void destroyMemoryAllocator();
Ps::Array<Ps::VirtualAllocatorCallback*> mAllocators;
};
}
#endif