SZI-Smieciarka/game.py

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import pygame
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import modele
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import numpy as np
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# kolory
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BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
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GREY = (128, 128, 128)
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# wysokosc i szerokosc kazdej kratki
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WIDTH = 60
HEIGHT = 60
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# margines pomiedzy kratkami
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MARGIN = 5
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# rozmiar kratki
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ILOSC_WIERSZY = 15
ILOSC_KOLUMN = 15
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# rozmiar okna
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WINDOW_SIZE = [980, 980]
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# Tworzenie planszy i kratek
plansza = np.array([[modele.Kratka(j, i, 0) for i in range(ILOSC_KOLUMN)] for j in range(ILOSC_WIERSZY)])
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# smieciarka
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smieciarka = modele.Smieciarka(10, 10)
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plansza[10, 10] = smieciarka
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# kontenery
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kontener_plastik = modele.Kontener(0, 0)
kontener_plastik.setImage(pygame.image.load("resources/pojemnik_plastik.png"))
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plansza[0, 0] = kontener_plastik
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kontener_metal = modele.Kontener(0, 4)
kontener_metal.setImage(pygame.image.load("resources/pojemnik_metal.png"))
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plansza[0, 4] = kontener_metal
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kontener_organiczne = modele.Kontener(2, 2)
kontener_organiczne.setImage(pygame.image.load("resources/pojemnik_organiczne.png"))
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plansza[2, 2] = kontener_organiczne
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kontener_papier = modele.Kontener(4, 0)
kontener_papier.setImage(pygame.image.load("resources/pojemnik_papier.png"))
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plansza[4, 0] = kontener_papier
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kontener_szklo = modele.Kontener(4, 4)
kontener_szklo.setImage(pygame.image.load("resources/pojemnik_szklo.png"))
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plansza[4, 4] = kontener_szklo
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all_sprites_list = pygame.sprite.Group()
all_sprites_list.add(kontener_plastik, kontener_metal, kontener_organiczne, kontener_papier, kontener_szklo,
smieciarka)
def game():
pygame.init()
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# Set the HEIGHT and WIDTH of the screen
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obraz = pygame.display.set_mode(WINDOW_SIZE)
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# Set title of screen
pygame.display.set_caption("Inteligentna śmieciarka")
# Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
# -------- Main Program Loop -----------
while not done:
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# obsluga zdarzen typu nacisniecie klawisza lub przycisku myszy
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for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
done = True # Flag that we are done so we exit this loop
elif event.type == pygame.MOUSEBUTTONDOWN:
# User clicks the mouse. Get the position
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pozycja_myszki = pygame.mouse.get_pos()
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# Change the x/y screen coordinates to grid coordinates
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kolumna = pozycja_myszki[0] // (WIDTH + MARGIN)
wiersz = pozycja_myszki[1] // (HEIGHT + MARGIN)
print("Click ", pozycja_myszki, "Grid coordinates: ", wiersz, kolumna)
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elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
smieciarka.w_lewo()
if event.key == pygame.K_RIGHT:
smieciarka.w_prawo()
if event.key == pygame.K_UP:
smieciarka.w_gore()
if event.key == pygame.K_DOWN:
smieciarka.w_dol()
# Set the screen background
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obraz.fill(BLACK)
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# rysowanie planszy
# for wiersz in range(ILOSC_WIERSZY):
# for kolumna in range(ILOSC_KOLUMN):
# kolor = GREY
# pygame.draw.rect(obraz,
# kolor,
# [(MARGIN + WIDTH) * kolumna + MARGIN,
# (MARGIN + HEIGHT) * wiersz + MARGIN,
# WIDTH,
# HEIGHT])
#obraz.blit(pygame.image.load("resources/wysypisko.jpg"), (5, 5))
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all_sprites_list.draw(obraz)
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# Limit to 60 frames per second
clock.tick(60)
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# Be IDLE friendly. If you forget this line, the program will 'hang'
# on exit.
pygame.quit()