algorytm astar v1

This commit is contained in:
s444349 2020-04-25 22:30:39 +02:00
parent 97d97a9c31
commit 1b1451452c
3 changed files with 75 additions and 2 deletions

48
astar.py Normal file
View File

@ -0,0 +1,48 @@
import heapq
def heurystyka(a, b):
return abs((b[0] - a[0])) + abs((b[1] - a[1]))
def astar(start, cel):
import game
obiekty = game.utworzObiekty()
sasiedzi = [(0, 1), (0, -1), (1, 0), (-1, 0)]
close_set = set()
came_from = {}
gscore = {start: 0}
fscore = {start: heurystyka(start, cel)}
oheap = []
heapq.heappush(oheap, (fscore[start], start))
while oheap:
current = heapq.heappop(oheap)[1]
if current == cel:
data = []
while current in came_from:
data.append(current)
current = came_from[current]
return data[::-1]
close_set.add(current)
for i, j in sasiedzi:
sasiad = current[0] + i, current[1] + j
tentative_g_score = gscore[current] + heurystyka(current, sasiad)
if 14 < sasiad[0] or sasiad[0] < 0:
continue
elif 14 < sasiad[1] or sasiad[1] < 0:
continue
elif 6 <= sasiad[0] <= 7 and 10 <= sasiad[1] <= 11:
continue
elif 4 < sasiad[0] and 4 < sasiad[1]:
continue
elif 4 > sasiad[0] and 4 > sasiad[1]:
continue
if sasiad in close_set and tentative_g_score >= gscore.get(sasiad, 0):
continue
if tentative_g_score < gscore.get(sasiad, 0) or sasiad not in [i[1] for i in oheap]:
came_from[sasiad] = current
gscore[sasiad] = tentative_g_score
fscore[sasiad] = tentative_g_score + heurystyka(sasiad, cel)
heapq.heappush(oheap, (fscore[sasiad], sasiad))
return False

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@ -4,6 +4,7 @@ import numpy as np
import random
import os
import shutil
import astar
pygame.init()
@ -67,8 +68,13 @@ def game():
if event.key == pygame.K_DOWN:
obiekty["smieciarka"].w_dol()
obiekty["smieciarka"].rand_move()
clock.tick(7)
#start = obiekty["plansza"][0, 14]
#koniec = obiekty["plansza"][14, 0]
print(astar.astar((0, 14), (14, 0)))
#print(len(astar.astar(start, koniec)))
pygame.quit()

View File

@ -190,21 +190,40 @@ class Kratka(pygame.sprite.Sprite):
def __init__(self, poz_x, poz_y):
self.pozX = poz_x
self.pozY = poz_y
self.pozycja = (self.pozX, self.pozY)
self.rodzic = None
self.jestDomem = False
self.jestKontenerem = False
self.jestWysypiskiem = False
self.jestPrzeszkoda = False
self.kolor = GREY
self.obiekt = None
self.g = 0 # Distance to start node
self.h = 0 # Distance to goal node
self.f = 0 # Total cost
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.__class__
self.rect = pygame.Rect(self.pozX * WIDTH + MARGIN * self.pozX + MARGIN,
self.pozY * HEIGHT + MARGIN * self.pozY + MARGIN,
WIDTH, HEIGHT)
# Sort nodes
def __lt__(self, other):
return self.f < other.f
def __repr__(self):
return ('{0}'.format(self.pozycja))
# Compare nodes
def __eq__(self, other):
return True if self.pozycja == other.pozycja else False
def setImage(self, image):
self.image = image
def setRodzic(self, rodzic):
self.rodzic = rodzic
def setObiekt(self, obiekt):
self.obiekt = obiekt