dodane pliki main i modele

This commit is contained in:
Adam Osiowy 2020-03-29 16:12:46 +02:00
parent a9aac81db6
commit 1cc7c44a0b
5 changed files with 178 additions and 136 deletions

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147
game.py
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@ -1,54 +1,7 @@
import pygame import pygame
import modele
pygame.init() # kolory
class Smieciarka(pygame.sprite.Sprite):
def __init__(self, x, y):
self.x = x
self.y = y
self.image = pygame.image.load('resources/smieciarka.png')
self.ruch = 0
pygame.sprite.Sprite.__init__(self)
self.rect = pygame.Rect(self.x * WIDTH + MARGIN * self.x + MARGIN, self.y * HEIGHT + MARGIN * self.y, WIDTH,
HEIGHT)
def w_lewo(self):
if self.x > 0:
self.x -= 1
self.rect.x = MARGIN + self.x * WIDTH + self.x * MARGIN
if self.ruch == 2:
self.image = pygame.image.load('resources/smieciarka.png')
self.ruch = 1
def w_prawo(self):
if self.x < 14:
self.x += 1
self.rect.x = MARGIN + self.x * WIDTH + self.x * MARGIN
if self.ruch == 1:
self.image = pygame.transform.flip(smieciarka.image, True, False)
self.ruch = 2
def w_gore(self):
if self.y > 0:
self.y -= 1
self.rect.y = self.y * HEIGHT + self.y * MARGIN
def w_dol(self):
if self.y < 14:
self.y += 1
self.rect.y = self.y * HEIGHT + self.y * MARGIN
class Kontener(pygame.sprite.Sprite):
def __init__(self, x, y):
self.x = x
self.y = y
pygame.sprite.Sprite.__init__(self)
self.rect = pygame.Rect(self.x * WIDTH + MARGIN * self.x + MARGIN, self.y * HEIGHT + MARGIN * self.y + MARGIN,
WIDTH, HEIGHT)
# Define some colors
BLACK = (0, 0, 0) BLACK = (0, 0, 0)
WHITE = (255, 255, 255) WHITE = (255, 255, 255)
GREEN = (0, 255, 0) GREEN = (0, 255, 0)
@ -56,62 +9,74 @@ RED = (255, 0, 0)
BLUE = (0, 0, 255) BLUE = (0, 0, 255)
GREY = (128, 128, 128) GREY = (128, 128, 128)
# This sets the WIDTH and HEIGHT of each grid location # wysokosc i szerokosc kazdej kratki
WIDTH = 60 WIDTH = 60
HEIGHT = 60 HEIGHT = 60
# This sets the margin between each cell # margines pomiedzy kratkami
MARGIN = 5 MARGIN = 5
# Create a 2 dimensional array. A two dimensional # rozmiar okna
# array is simply a list of lists. WINDOW_SIZE = [980, 980]
grid = []
for row in range(100):
def game():
# TWORZENIE OBIEKTOW
smieciarka = modele.Smieciarka(10, 10)
kontener_plastik = modele.Kontener(0, 0)
kontener_plastik.image = pygame.image.load("resources/pojemnik_plastik.png")
kontener_metal = modele.Kontener(0, 4)
kontener_metal.image = pygame.image.load("resources/pojemnik_metal.png")
kontener_organiczne = modele.Kontener(2, 2)
kontener_organiczne.image = pygame.image.load("resources/pojemnik_organiczne.png")
kontener_papier = modele.Kontener(4, 0)
kontener_papier.image = pygame.image.load("resources/pojemnik_papier.png")
kontener_szklo = modele.Kontener(4, 4)
kontener_szklo.image = pygame.image.load("resources/pojemnik_szklo.png")
kontener_list = pygame.sprite.Group()
smieciarka_list = pygame.sprite.Group()
all_sprites_list = pygame.sprite.Group()
kontener_list.add(kontener_plastik, kontener_metal, kontener_organiczne, kontener_papier, kontener_szklo)
smieciarka_list.add(smieciarka)
all_sprites_list.add(kontener_plastik, kontener_metal, kontener_organiczne, kontener_papier, kontener_szklo,
smieciarka)
pygame.init()
# Create a 2 dimensional array. A two dimensional
# array is simply a list of lists.
grid = []
for row in range(100):
# Add an empty array that will hold each cell # Add an empty array that will hold each cell
# in this row # in this row
grid.append([]) grid.append([])
for column in range(100): for column in range(100):
grid[row].append(0) # Append a cell grid[row].append(0) # Append a cell
# Set row 1, cell 5 to one. (Remember rows and # Set row 0, cell 0 to one. (Remember rows and
# column numbers start at zero.) # column numbers start at zero.)
grid[0][0] = 1 grid[0][0] = 1
# Set the HEIGHT and WIDTH of the screen # Set the HEIGHT and WIDTH of the screen
WINDOW_SIZE = [980, 980] screen = pygame.display.set_mode(WINDOW_SIZE)
screen = pygame.display.set_mode(WINDOW_SIZE)
# Set title of screen # Set title of screen
pygame.display.set_caption("Inteligentna śmieciarka") pygame.display.set_caption("Inteligentna śmieciarka")
# Loop until the user clicks the close button. # Loop until the user clicks the close button.
done = False done = False
# Used to manage how fast the screen updates # Used to manage how fast the screen updates
clock = pygame.time.Clock() clock = pygame.time.Clock()
smieciarka = Smieciarka(10, 10)
kontener_plastik = Kontener(0, 0)
kontener_plastik.image = pygame.image.load("resources/pojemnik_plastik.png")
kontener_metal = Kontener(0, 4)
kontener_metal.image = pygame.image.load("resources/pojemnik_metal.png")
kontener_organiczne = Kontener(2, 2)
kontener_organiczne.image = pygame.image.load("resources/pojemnik_organiczne.png")
kontener_papier = Kontener(4, 0)
kontener_papier.image = pygame.image.load("resources/pojemnik_papier.png")
kontener_szklo = Kontener(4, 4)
kontener_szklo.image = pygame.image.load("resources/pojemnik_szklo.png")
kontener_list = pygame.sprite.Group() # -------- Main Program Loop -----------
smieciarka_list = pygame.sprite.Group() while not done:
all_sprites_list = pygame.sprite.Group()
kontener_list.add(kontener_plastik, kontener_metal, kontener_organiczne, kontener_papier, kontener_szklo)
smieciarka_list.add(smieciarka)
all_sprites_list.add(kontener_plastik, kontener_metal, kontener_organiczne, kontener_papier, kontener_szklo, smieciarka)
# -------- Main Program Loop -----------
while not done:
for event in pygame.event.get(): # User did something for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close if event.type == pygame.QUIT: # If user clicked close
done = True # Flag that we are done so we exit this loop done = True # Flag that we are done so we exit this loop
@ -158,6 +123,6 @@ while not done:
# Go ahead and update the screen with what we've drawn. # Go ahead and update the screen with what we've drawn.
pygame.display.flip() pygame.display.flip()
# Be IDLE friendly. If you forget this line, the program will 'hang' # Be IDLE friendly. If you forget this line, the program will 'hang'
# on exit. # on exit.
pygame.quit() pygame.quit()

10
main.py Normal file
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@ -0,0 +1,10 @@
import pygame
import game
def main():
print("poczatek programu")
if __name__ == '__main__':
main()

67
modele.py Normal file
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@ -0,0 +1,67 @@
import pygame
# This sets the WIDTH and HEIGHT of each grid location
WIDTH = 60
HEIGHT = 60
# This sets the margin between each cell
MARGIN = 5
class Smieciarka(pygame.sprite.Sprite):
def __init__(self, x, y):
self.x = x
self.y = y
self.image = pygame.image.load('resources/smieciarka.png')
self.ruch = 0
pygame.sprite.Sprite.__init__(self)
self.rect = pygame.Rect(self.x * WIDTH + MARGIN * self.x + MARGIN, self.y * HEIGHT + MARGIN * self.y, WIDTH,
HEIGHT)
def w_lewo(self):
if self.x > 0:
self.x -= 1
self.rect.x = MARGIN + self.x * WIDTH + self.x * MARGIN
if self.ruch == 2:
self.image = pygame.image.load('resources/smieciarka.png')
self.ruch = 1
def w_prawo(self):
if self.x < 14:
self.x += 1
self.rect.x = MARGIN + self.x * WIDTH + self.x * MARGIN
if self.ruch == 1:
self.image = pygame.transform.flip(self.image, True, False)
self.ruch = 2
def w_gore(self):
if self.y > 0:
self.y -= 1
self.rect.y = self.y * HEIGHT + self.y * MARGIN
def w_dol(self):
if self.y < 14:
self.y += 1
self.rect.y = self.y * HEIGHT + self.y * MARGIN
class Kontener(pygame.sprite.Sprite):
def __init__(self, x, y):
self.x = x
self.y = y
pygame.sprite.Sprite.__init__(self)
self.rect = pygame.Rect(self.x * WIDTH + MARGIN * self.x + MARGIN, self.y * HEIGHT + MARGIN * self.y + MARGIN,
WIDTH, HEIGHT)
class Kratka(pygame.sprite.Sprite):
def __init__(self, poz_x, poz_y):
self.pozX = poz_x
self.pozY = poz_y
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.__init__()
self.rect = pygame.Rect(self.pozX * WIDTH + MARGIN * self.pozX + MARGIN, self.pozY * HEIGHT + MARGIN * self.pozY + MARGIN,
WIDTH, HEIGHT)
def setImage(self, image):
self.image = image