sprawdzanie czy jest przeszkoda
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14
modele.py
14
modele.py
@ -1,4 +1,5 @@
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import pygame
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import game
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# This sets the WIDTH and HEIGHT of each grid location
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WIDTH = 60
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@ -27,7 +28,7 @@ class Smieciarka(pygame.sprite.Sprite):
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HEIGHT)
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def w_lewo(self):
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if self.x > 0:
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if self.x > 0 or game.plansza[self.x - 1, self.y].jestPrzeszkoda is not True:
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self.x -= 1
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self.rect.x = MARGIN + self.x * WIDTH + self.x * MARGIN
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if self.ruch == 2:
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@ -36,7 +37,7 @@ class Smieciarka(pygame.sprite.Sprite):
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self.ruch = 1
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def w_prawo(self):
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if self.x < 14:
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if self.x < 14 or game.plansza[self.x + 1, self.y].jestPrzeszkoda is not True:
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self.x += 1
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self.rect.x = MARGIN + self.x * WIDTH + self.x * MARGIN
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if self.ruch == 1:
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@ -44,12 +45,12 @@ class Smieciarka(pygame.sprite.Sprite):
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self.ruch = 2
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def w_gore(self):
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if self.y > 0:
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if self.y > 0 or game.plansza[self.x, self.y - 1].jestPrzeszkoda is not True:
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self.y -= 1
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self.rect.y = self.y * HEIGHT + self.y * MARGIN
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def w_dol(self):
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if self.y < 14:
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if self.y < 14 or game.plansza[self.x, self.y + 1].jestPrzeszkoda is not True:
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self.y += 1
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self.rect.y = self.y * HEIGHT + self.y * MARGIN
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@ -71,9 +72,9 @@ class Kratka(pygame.sprite.Sprite):
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def __init__(self, poz_x, poz_y):
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self.pozX = poz_x
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self.pozY = poz_y
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self.jestSmieciarka = False
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self.jestKontenerem = False
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self.jestWysypiskiem = False
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self.jestPrzeszkoda = False
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self.kolor = GREY
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.image.__class__
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@ -87,6 +88,9 @@ class Kratka(pygame.sprite.Sprite):
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def setJestSmieciarka(self, bool):
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self.jestSmieciarka = bool
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def setJestPrzeszkoda(self, bool):
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self.jestPrzeszkoda = bool
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def setJestKontenerem(self, bool):
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self.jestKontenerem = bool
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