kolejna poprawa astar
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8
astar.py
8
astar.py
@ -5,10 +5,13 @@ def heurystyka(obiekty, a, b):
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heur = abs((b[0] - a[0])) + abs((b[1] - a[1]))
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if obiekty["plansza"][b[0], b[1]].jestDomem is True:
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heur += 2
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if obiekty["plansza"][b[0], b[1]].jestPrzeszkoda is True:
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heur += 100
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return heur
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def astar(obiekty, start, cel):
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sasiedzi = [(0, 1), (0, -1), (1, 0), (-1, 0)]
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close_set = set()
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came_from = {}
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@ -24,6 +27,7 @@ def astar(obiekty, start, cel):
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obiekty["plansza"][current[0], current[1]].setKolor((255, 0, 0))
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data = []
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while current in came_from:
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data.append(current)
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current = came_from[current]
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return data[::-1]
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@ -40,9 +44,9 @@ def astar(obiekty, start, cel):
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continue
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tentative_h_score = heurystyka(obiekty, sasiad, cel) + heurystyka(obiekty, current, sasiad)
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if sasiad in close_set and tentative_h_score > hscore.get(current, 0):
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if sasiad in [i[1] for i in oheap] and tentative_h_score > hscore.get(current, 0):
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continue
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if tentative_h_score <= hscore.get(current, 0) or sasiad not in [i[1] for i in oheap]:
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if sasiad not in close_set and sasiad not in [i[1] for i in oheap]:
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came_from[sasiad] = current
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hscore[sasiad] = tentative_h_score
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fscore[sasiad] = tentative_h_score + gscore[current]
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@ -57,7 +57,7 @@ class Smieciarka(pygame.sprite.Sprite):
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self.w_dol()
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def astar_move(self, obiekty):
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sciezka = astar.astar(obiekty, self.pozycja, (14, 0))
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sciezka = astar.astar(obiekty, self.pozycja, (random.randrange(15), random.randrange(15)))
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print(sciezka)
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for koord in sciezka:
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if koord[0] == self.x - 1 and koord[1] == self.y:
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