modyfikacja requirementsow i zmiana sciezek do zdjec

This commit is contained in:
Bowske 2020-03-29 23:37:25 +02:00
commit a7d4492559
5 changed files with 227 additions and 146 deletions

1
.gitignore vendored
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@ -2,3 +2,4 @@ venv/
.vscode/ .vscode/
.ideagit .ideagit
.idea .idea
__pycache__/

259
game.py
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@ -1,57 +1,13 @@
# TODO: sledzenie pozycji smieciarki
# TODO: pole na ktorym wypisywane beda informacje
# TODO: obsluga kolizji
import pygame import pygame
import modele
import numpy as np
pygame.init() # kolory
class Smieciarka(pygame.sprite.Sprite):
def __init__(self, x, y):
self.x = x
self.y = y
self.image = pygame.image.load('resources/plansza/smieciarka.png')
self.ruch = 0
pygame.sprite.Sprite.__init__(self)
self.rect = pygame.Rect(self.x * WIDTH + MARGIN * self.x + MARGIN, self.y * HEIGHT + MARGIN * self.y, WIDTH,
HEIGHT)
def w_lewo(self):
if self.x > 0:
self.x -= 1
self.rect.x = MARGIN + self.x * WIDTH + self.x * MARGIN
if self.ruch == 2:
self.image = pygame.image.load(
'resources/plansza/smieciarka.png')
self.ruch = 1
def w_prawo(self):
if self.x < 14:
self.x += 1
self.rect.x = MARGIN + self.x * WIDTH + self.x * MARGIN
if self.ruch == 1:
self.image = pygame.transform.flip(
smieciarka.image, True, False)
self.ruch = 2
def w_gore(self):
if self.y > 0:
self.y -= 1
self.rect.y = self.y * HEIGHT + self.y * MARGIN
def w_dol(self):
if self.y < 14:
self.y += 1
self.rect.y = self.y * HEIGHT + self.y * MARGIN
class Kontener(pygame.sprite.Sprite):
def __init__(self, x, y):
self.x = x
self.y = y
pygame.sprite.Sprite.__init__(self)
self.rect = pygame.Rect(self.x * WIDTH + MARGIN * self.x + MARGIN, self.y * HEIGHT + MARGIN * self.y + MARGIN,
WIDTH, HEIGHT)
# Define some colors
BLACK = (0, 0, 0) BLACK = (0, 0, 0)
WHITE = (255, 255, 255) WHITE = (255, 255, 255)
GREEN = (0, 255, 0) GREEN = (0, 255, 0)
@ -59,115 +15,130 @@ RED = (255, 0, 0)
BLUE = (0, 0, 255) BLUE = (0, 0, 255)
GREY = (128, 128, 128) GREY = (128, 128, 128)
# This sets the WIDTH and HEIGHT of each grid location # wysokosc i szerokosc kazdej kratki
WIDTH = 60 WIDTH = 60
HEIGHT = 60 HEIGHT = 60
# This sets the margin between each cell # margines pomiedzy kratkami
MARGIN = 5 MARGIN = 5
# Create a 2 dimensional array. A two dimensional # rozmiar kratki
# array is simply a list of lists. ILOSC_WIERSZY = 15
grid = [] ILOSC_KOLUMN = 15
for row in range(100):
# Add an empty array that will hold each cell
# in this row
grid.append([])
for column in range(100):
grid[row].append(0) # Append a cell
# Set row 1, cell 5 to one. (Remember rows and # rozmiar okna
# column numbers start at zero.)
grid[0][0] = 1
# Set the HEIGHT and WIDTH of the screen
WINDOW_SIZE = [980, 980] WINDOW_SIZE = [980, 980]
screen = pygame.display.set_mode(WINDOW_SIZE)
# Set title of screen # Tworzenie planszy i kratek
pygame.display.set_caption("Inteligentna śmieciarka") plansza = np.array([[modele.Kratka(j, i) for i in range(ILOSC_KOLUMN)]
for j in range(ILOSC_WIERSZY)])
# Loop until the user clicks the close button. # smieciarka
done = False smieciarka = modele.Smieciarka(10, 10)
plansza[10, 10].setJestSmieciarka(True)
# Used to manage how fast the screen updates # kontenery
clock = pygame.time.Clock() kontener_plastik = modele.Kontener(0, 0)
kontener_plastik.setImage(pygame.image.load(
"resources/plansza/pojemnik_plastik.png"))
plansza[0, 0].setJestKontenerem(True)
smieciarka = Smieciarka(10, 10) kontener_metal = modele.Kontener(0, 4)
kontener_plastik = Kontener(0, 0) kontener_metal.setImage(pygame.image.load(
kontener_plastik.image = pygame.image.load( "resources/plansza/pojemnik_metal.png"))
"resources/plansza/pojemnik_plastik.png") plansza[0, 4].setJestKontenerem(True)
kontener_metal = Kontener(0, 4)
kontener_metal.image = pygame.image.load( kontener_organiczne = modele.Kontener(2, 2)
"resources/plansza/pojemnik_metal.png") kontener_organiczne.setImage(pygame.image.load(
kontener_organiczne = Kontener(2, 2) "resources/plansza/pojemnik_organiczne.png"))
kontener_organiczne.image = pygame.image.load( plansza[2, 2].setJestKontenerem(True)
"resources/plansza/pojemnik_organiczne.png")
kontener_papier = Kontener(4, 0) kontener_papier = modele.Kontener(4, 0)
kontener_papier.image = pygame.image.load( kontener_papier.setImage(pygame.image.load(
"resources/plansza/pojemnik_papier.png") "resources/plansza/pojemnik_papier.png"))
kontener_szklo = Kontener(4, 4) plansza[4, 0].setJestKontenerem(True)
kontener_szklo.image = pygame.image.load(
"resources/plansza/pojemnik_szklo.png") kontener_szklo = modele.Kontener(4, 4)
kontener_szklo.setImage(pygame.image.load(
"resources/plansza/pojemnik_szklo.png"))
plansza[4, 4].setJestKontenerem(True)
# ustawienie wysypiska, rozmiar wysypiska 5x5
for i in range(5):
for j in range(5):
plansza[i, j].setJestWysypiskiem(True)
kontener_list = pygame.sprite.Group()
smieciarka_list = pygame.sprite.Group()
all_sprites_list = pygame.sprite.Group() all_sprites_list = pygame.sprite.Group()
all_sprites_list.add(kontener_plastik, kontener_metal, kontener_organiczne, kontener_papier, kontener_szklo,
smieciarka)
kontener_list.add(kontener_plastik, kontener_metal,
kontener_organiczne, kontener_papier, kontener_szklo)
smieciarka_list.add(smieciarka)
all_sprites_list.add(kontener_plastik, kontener_metal,
kontener_organiczne, kontener_papier, kontener_szklo, smieciarka)
# -------- Main Program Loop ----------- def game():
while not done: pygame.init()
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
done = True # Flag that we are done so we exit this loop
elif event.type == pygame.MOUSEBUTTONDOWN:
# User clicks the mouse. Get the position
pos = pygame.mouse.get_pos()
# Change the x/y screen coordinates to grid coordinates
column = pos[0] // (WIDTH + MARGIN)
row = pos[1] // (HEIGHT + MARGIN)
# Set that location to one
grid[row][column] = 1
print("Click ", pos, "Grid coordinates: ", row, column)
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
smieciarka.w_lewo()
if event.key == pygame.K_RIGHT:
smieciarka.w_prawo()
if event.key == pygame.K_UP:
smieciarka.w_gore()
if event.key == pygame.K_DOWN:
smieciarka.w_dol()
# Set the screen background # Set the HEIGHT and WIDTH of the screen
screen.fill(BLACK) obraz = pygame.display.set_mode(WINDOW_SIZE)
# Draw the grid # Set title of screen
for row in range(15): pygame.display.set_caption("Inteligentna śmieciarka")
for column in range(15):
color = GREY
# if grid[row][column] == 1:
# color = BLUE
pygame.draw.rect(screen,
color,
[(MARGIN + WIDTH) * column + MARGIN,
(MARGIN + HEIGHT) * row + MARGIN,
WIDTH,
HEIGHT])
screen.blit(pygame.image.load("resources/plansza/wysypisko.jpg"), (5, 5))
all_sprites_list.draw(screen)
# Limit to 60 frames per second # Loop until the user clicks the close button.
clock.tick(60) done = False
# Go ahead and update the screen with what we've drawn. # Used to manage how fast the screen updates
pygame.display.flip() clock = pygame.time.Clock()
# Be IDLE friendly. If you forget this line, the program will 'hang' # -------- Main Program Loop -----------
# on exit. while not done:
pygame.quit()
# obsluga zdarzen typu nacisniecie klawisza lub przycisku myszy
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
done = True # Flag that we are done so we exit this loop
elif event.type == pygame.MOUSEBUTTONDOWN:
# User clicks the mouse. Get the position
pozycja_myszki = pygame.mouse.get_pos()
# Change the x/y screen coordinates to grid coordinates
kolumna = pozycja_myszki[0] // (WIDTH + MARGIN)
wiersz = pozycja_myszki[1] // (HEIGHT + MARGIN)
print("Click ", pozycja_myszki,
"Grid coordinates: ", wiersz, kolumna)
plansza[wiersz, kolumna].setKolor(BLUE)
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
smieciarka.w_lewo()
if event.key == pygame.K_RIGHT:
smieciarka.w_prawo()
if event.key == pygame.K_UP:
smieciarka.w_gore()
if event.key == pygame.K_DOWN:
smieciarka.w_dol()
# Limit to 60 frames per second
clock.tick(60)
# czarny kolor w tle
obraz.fill(BLACK)
# rysowanie planszy #
for i in range(ILOSC_WIERSZY):
for j in range(ILOSC_KOLUMN):
pygame.draw.rect(obraz,
plansza[i, j].kolor,
[(MARGIN + WIDTH) * plansza[i, j].pozY + MARGIN,
(MARGIN + HEIGHT) *
plansza[i, j].pozX + MARGIN,
WIDTH,
HEIGHT])
obraz.blit(pygame.image.load(
"resources/plansza/wysypisko.jpg"), (5, 5))
all_sprites_list.draw(obraz)
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
pygame.quit()

11
main.py Normal file
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@ -0,0 +1,11 @@
import pygame
import game
def main():
print("poczatek programu")
game.game()
if __name__ == '__main__':
main()

97
modele.py Normal file
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import pygame
# This sets the WIDTH and HEIGHT of each grid location
WIDTH = 60
HEIGHT = 60
# This sets the margin between each cell
MARGIN = 5
# kolory
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
GREY = (128, 128, 128)
class Smieciarka(pygame.sprite.Sprite):
def __init__(self, x, y):
self.x = x
self.y = y
self.image = pygame.image.load('resources/plansza/smieciarka.png')
self.ruch = 0
pygame.sprite.Sprite.__init__(self)
self.rect = pygame.Rect(self.x * WIDTH + MARGIN * self.x + MARGIN, self.y * HEIGHT + MARGIN * self.y, WIDTH,
HEIGHT)
def w_lewo(self):
if self.x > 0:
self.x -= 1
self.rect.x = MARGIN + self.x * WIDTH + self.x * MARGIN
if self.ruch == 2:
self.image = pygame.image.load(
'resources/plansza/smieciarka.png')
self.ruch = 1
def w_prawo(self):
if self.x < 14:
self.x += 1
self.rect.x = MARGIN + self.x * WIDTH + self.x * MARGIN
if self.ruch == 1:
self.image = pygame.transform.flip(self.image, True, False)
self.ruch = 2
def w_gore(self):
if self.y > 0:
self.y -= 1
self.rect.y = self.y * HEIGHT + self.y * MARGIN
def w_dol(self):
if self.y < 14:
self.y += 1
self.rect.y = self.y * HEIGHT + self.y * MARGIN
class Kontener(pygame.sprite.Sprite):
def __init__(self, x, y):
self.x = x
self.y = y
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.__class__
self.rect = pygame.Rect(self.x * WIDTH + MARGIN * self.x + MARGIN, self.y * HEIGHT + MARGIN * self.y + MARGIN,
WIDTH, HEIGHT)
def setImage(self, image):
self.image = image
class Kratka(pygame.sprite.Sprite):
def __init__(self, poz_x, poz_y):
self.pozX = poz_x
self.pozY = poz_y
self.jestSmieciarka = False
self.jestKontenerem = False
self.jestWysypiskiem = False
self.kolor = GREY
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.__class__
self.rect = pygame.Rect(self.pozX * WIDTH + MARGIN * self.pozX + MARGIN,
self.pozY * HEIGHT + MARGIN * self.pozY + MARGIN,
WIDTH, HEIGHT)
def setImage(self, image):
self.image = image
def setJestSmieciarka(self, bool):
self.jestSmieciarka = bool
def setJestKontenerem(self, bool):
self.jestKontenerem = bool
def setJestWysypiskiem(self, bool):
self.jestWysypiskiem = bool
def setKolor(self, kolor):
self.kolor = kolor

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pygame==1.9.6 pygame==1.9.6
numpy==1.18.2