modyfikacja requirementsow i zmiana sciezek do zdjec
This commit is contained in:
commit
a7d4492559
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.gitignore
vendored
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.gitignore
vendored
@ -2,3 +2,4 @@ venv/
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.vscode/
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.ideagit
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.idea
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__pycache__/
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213
game.py
213
game.py
@ -1,57 +1,13 @@
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# TODO: sledzenie pozycji smieciarki
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# TODO: pole na ktorym wypisywane beda informacje
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# TODO: obsluga kolizji
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import pygame
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import modele
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import numpy as np
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pygame.init()
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class Smieciarka(pygame.sprite.Sprite):
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def __init__(self, x, y):
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self.x = x
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self.y = y
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self.image = pygame.image.load('resources/plansza/smieciarka.png')
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self.ruch = 0
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pygame.sprite.Sprite.__init__(self)
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self.rect = pygame.Rect(self.x * WIDTH + MARGIN * self.x + MARGIN, self.y * HEIGHT + MARGIN * self.y, WIDTH,
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HEIGHT)
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def w_lewo(self):
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if self.x > 0:
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self.x -= 1
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self.rect.x = MARGIN + self.x * WIDTH + self.x * MARGIN
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if self.ruch == 2:
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self.image = pygame.image.load(
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'resources/plansza/smieciarka.png')
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self.ruch = 1
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def w_prawo(self):
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if self.x < 14:
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self.x += 1
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self.rect.x = MARGIN + self.x * WIDTH + self.x * MARGIN
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if self.ruch == 1:
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self.image = pygame.transform.flip(
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smieciarka.image, True, False)
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self.ruch = 2
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def w_gore(self):
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if self.y > 0:
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self.y -= 1
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self.rect.y = self.y * HEIGHT + self.y * MARGIN
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def w_dol(self):
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if self.y < 14:
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self.y += 1
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self.rect.y = self.y * HEIGHT + self.y * MARGIN
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class Kontener(pygame.sprite.Sprite):
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def __init__(self, x, y):
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self.x = x
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self.y = y
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pygame.sprite.Sprite.__init__(self)
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self.rect = pygame.Rect(self.x * WIDTH + MARGIN * self.x + MARGIN, self.y * HEIGHT + MARGIN * self.y + MARGIN,
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WIDTH, HEIGHT)
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# Define some colors
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# kolory
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BLACK = (0, 0, 0)
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WHITE = (255, 255, 255)
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GREEN = (0, 255, 0)
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@ -59,30 +15,69 @@ RED = (255, 0, 0)
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BLUE = (0, 0, 255)
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GREY = (128, 128, 128)
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# This sets the WIDTH and HEIGHT of each grid location
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# wysokosc i szerokosc kazdej kratki
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WIDTH = 60
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HEIGHT = 60
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# This sets the margin between each cell
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# margines pomiedzy kratkami
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MARGIN = 5
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# Create a 2 dimensional array. A two dimensional
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# array is simply a list of lists.
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grid = []
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for row in range(100):
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# Add an empty array that will hold each cell
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# in this row
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grid.append([])
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for column in range(100):
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grid[row].append(0) # Append a cell
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# rozmiar kratki
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ILOSC_WIERSZY = 15
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ILOSC_KOLUMN = 15
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# Set row 1, cell 5 to one. (Remember rows and
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# column numbers start at zero.)
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grid[0][0] = 1
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# rozmiar okna
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WINDOW_SIZE = [980, 980]
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# Tworzenie planszy i kratek
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plansza = np.array([[modele.Kratka(j, i) for i in range(ILOSC_KOLUMN)]
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for j in range(ILOSC_WIERSZY)])
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# smieciarka
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smieciarka = modele.Smieciarka(10, 10)
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plansza[10, 10].setJestSmieciarka(True)
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# kontenery
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kontener_plastik = modele.Kontener(0, 0)
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kontener_plastik.setImage(pygame.image.load(
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"resources/plansza/pojemnik_plastik.png"))
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plansza[0, 0].setJestKontenerem(True)
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kontener_metal = modele.Kontener(0, 4)
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kontener_metal.setImage(pygame.image.load(
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"resources/plansza/pojemnik_metal.png"))
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plansza[0, 4].setJestKontenerem(True)
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kontener_organiczne = modele.Kontener(2, 2)
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kontener_organiczne.setImage(pygame.image.load(
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"resources/plansza/pojemnik_organiczne.png"))
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plansza[2, 2].setJestKontenerem(True)
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kontener_papier = modele.Kontener(4, 0)
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kontener_papier.setImage(pygame.image.load(
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"resources/plansza/pojemnik_papier.png"))
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plansza[4, 0].setJestKontenerem(True)
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kontener_szklo = modele.Kontener(4, 4)
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kontener_szklo.setImage(pygame.image.load(
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"resources/plansza/pojemnik_szklo.png"))
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plansza[4, 4].setJestKontenerem(True)
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# ustawienie wysypiska, rozmiar wysypiska 5x5
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for i in range(5):
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for j in range(5):
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plansza[i, j].setJestWysypiskiem(True)
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all_sprites_list = pygame.sprite.Group()
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all_sprites_list.add(kontener_plastik, kontener_metal, kontener_organiczne, kontener_papier, kontener_szklo,
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smieciarka)
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def game():
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pygame.init()
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# Set the HEIGHT and WIDTH of the screen
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WINDOW_SIZE = [980, 980]
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screen = pygame.display.set_mode(WINDOW_SIZE)
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obraz = pygame.display.set_mode(WINDOW_SIZE)
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# Set title of screen
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pygame.display.set_caption("Inteligentna śmieciarka")
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@ -93,47 +88,25 @@ done = False
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# Used to manage how fast the screen updates
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clock = pygame.time.Clock()
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smieciarka = Smieciarka(10, 10)
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kontener_plastik = Kontener(0, 0)
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kontener_plastik.image = pygame.image.load(
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"resources/plansza/pojemnik_plastik.png")
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kontener_metal = Kontener(0, 4)
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kontener_metal.image = pygame.image.load(
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"resources/plansza/pojemnik_metal.png")
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kontener_organiczne = Kontener(2, 2)
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kontener_organiczne.image = pygame.image.load(
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"resources/plansza/pojemnik_organiczne.png")
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kontener_papier = Kontener(4, 0)
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kontener_papier.image = pygame.image.load(
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"resources/plansza/pojemnik_papier.png")
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kontener_szklo = Kontener(4, 4)
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kontener_szklo.image = pygame.image.load(
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"resources/plansza/pojemnik_szklo.png")
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kontener_list = pygame.sprite.Group()
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smieciarka_list = pygame.sprite.Group()
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all_sprites_list = pygame.sprite.Group()
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kontener_list.add(kontener_plastik, kontener_metal,
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kontener_organiczne, kontener_papier, kontener_szklo)
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smieciarka_list.add(smieciarka)
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all_sprites_list.add(kontener_plastik, kontener_metal,
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kontener_organiczne, kontener_papier, kontener_szklo, smieciarka)
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# -------- Main Program Loop -----------
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while not done:
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# obsluga zdarzen typu nacisniecie klawisza lub przycisku myszy
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for event in pygame.event.get(): # User did something
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if event.type == pygame.QUIT: # If user clicked close
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done = True # Flag that we are done so we exit this loop
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elif event.type == pygame.MOUSEBUTTONDOWN:
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# User clicks the mouse. Get the position
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pos = pygame.mouse.get_pos()
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pozycja_myszki = pygame.mouse.get_pos()
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# Change the x/y screen coordinates to grid coordinates
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column = pos[0] // (WIDTH + MARGIN)
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row = pos[1] // (HEIGHT + MARGIN)
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# Set that location to one
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grid[row][column] = 1
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print("Click ", pos, "Grid coordinates: ", row, column)
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kolumna = pozycja_myszki[0] // (WIDTH + MARGIN)
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wiersz = pozycja_myszki[1] // (HEIGHT + MARGIN)
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print("Click ", pozycja_myszki,
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"Grid coordinates: ", wiersz, kolumna)
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plansza[wiersz, kolumna].setKolor(BLUE)
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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smieciarka.w_lewo()
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@ -144,30 +117,28 @@ while not done:
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if event.key == pygame.K_DOWN:
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smieciarka.w_dol()
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# Set the screen background
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screen.fill(BLACK)
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# Draw the grid
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for row in range(15):
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for column in range(15):
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color = GREY
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# if grid[row][column] == 1:
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# color = BLUE
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pygame.draw.rect(screen,
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color,
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[(MARGIN + WIDTH) * column + MARGIN,
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(MARGIN + HEIGHT) * row + MARGIN,
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WIDTH,
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HEIGHT])
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screen.blit(pygame.image.load("resources/plansza/wysypisko.jpg"), (5, 5))
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all_sprites_list.draw(screen)
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# Limit to 60 frames per second
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clock.tick(60)
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# czarny kolor w tle
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obraz.fill(BLACK)
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# rysowanie planszy #
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for i in range(ILOSC_WIERSZY):
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for j in range(ILOSC_KOLUMN):
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pygame.draw.rect(obraz,
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plansza[i, j].kolor,
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[(MARGIN + WIDTH) * plansza[i, j].pozY + MARGIN,
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(MARGIN + HEIGHT) *
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plansza[i, j].pozX + MARGIN,
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WIDTH,
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HEIGHT])
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obraz.blit(pygame.image.load(
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"resources/plansza/wysypisko.jpg"), (5, 5))
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all_sprites_list.draw(obraz)
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# Go ahead and update the screen with what we've drawn.
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pygame.display.flip()
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# Be IDLE friendly. If you forget this line, the program will 'hang'
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# on exit.
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pygame.quit()
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11
main.py
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11
main.py
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import pygame
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import game
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def main():
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print("poczatek programu")
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game.game()
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if __name__ == '__main__':
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main()
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modele.py
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modele.py
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@ -0,0 +1,97 @@
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import pygame
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# This sets the WIDTH and HEIGHT of each grid location
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WIDTH = 60
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HEIGHT = 60
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# This sets the margin between each cell
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MARGIN = 5
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# kolory
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BLACK = (0, 0, 0)
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WHITE = (255, 255, 255)
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GREEN = (0, 255, 0)
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RED = (255, 0, 0)
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BLUE = (0, 0, 255)
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GREY = (128, 128, 128)
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class Smieciarka(pygame.sprite.Sprite):
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def __init__(self, x, y):
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self.x = x
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self.y = y
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self.image = pygame.image.load('resources/plansza/smieciarka.png')
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self.ruch = 0
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pygame.sprite.Sprite.__init__(self)
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self.rect = pygame.Rect(self.x * WIDTH + MARGIN * self.x + MARGIN, self.y * HEIGHT + MARGIN * self.y, WIDTH,
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HEIGHT)
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def w_lewo(self):
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if self.x > 0:
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self.x -= 1
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self.rect.x = MARGIN + self.x * WIDTH + self.x * MARGIN
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if self.ruch == 2:
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self.image = pygame.image.load(
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'resources/plansza/smieciarka.png')
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self.ruch = 1
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def w_prawo(self):
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if self.x < 14:
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self.x += 1
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self.rect.x = MARGIN + self.x * WIDTH + self.x * MARGIN
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if self.ruch == 1:
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self.image = pygame.transform.flip(self.image, True, False)
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self.ruch = 2
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def w_gore(self):
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if self.y > 0:
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self.y -= 1
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self.rect.y = self.y * HEIGHT + self.y * MARGIN
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def w_dol(self):
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if self.y < 14:
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self.y += 1
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self.rect.y = self.y * HEIGHT + self.y * MARGIN
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class Kontener(pygame.sprite.Sprite):
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def __init__(self, x, y):
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self.x = x
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self.y = y
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.image.__class__
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self.rect = pygame.Rect(self.x * WIDTH + MARGIN * self.x + MARGIN, self.y * HEIGHT + MARGIN * self.y + MARGIN,
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WIDTH, HEIGHT)
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def setImage(self, image):
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self.image = image
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class Kratka(pygame.sprite.Sprite):
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def __init__(self, poz_x, poz_y):
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self.pozX = poz_x
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self.pozY = poz_y
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self.jestSmieciarka = False
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self.jestKontenerem = False
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self.jestWysypiskiem = False
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self.kolor = GREY
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.image.__class__
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self.rect = pygame.Rect(self.pozX * WIDTH + MARGIN * self.pozX + MARGIN,
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self.pozY * HEIGHT + MARGIN * self.pozY + MARGIN,
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WIDTH, HEIGHT)
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def setImage(self, image):
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self.image = image
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def setJestSmieciarka(self, bool):
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self.jestSmieciarka = bool
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def setJestKontenerem(self, bool):
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self.jestKontenerem = bool
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def setJestWysypiskiem(self, bool):
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self.jestWysypiskiem = bool
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def setKolor(self, kolor):
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self.kolor = kolor
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@ -1 +1,2 @@
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pygame==1.9.6
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numpy==1.18.2
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