obsluga bledow

This commit is contained in:
Bowske 2020-04-03 18:17:25 +02:00
parent ec587f3bf3
commit b02c431345

11
game.py
View File

@ -69,13 +69,16 @@ plansza[4, 4].setJestKontenerem(True)
doms_array = ['resources/plansza/domy/dom1.png', 'resources/plansza/domy/dom2.png', doms_array = ['resources/plansza/domy/dom1.png', 'resources/plansza/domy/dom2.png',
'resources/plansza/domy/dom3.png', 'resources/plansza/domy/dom4.png', 'resources/plansza/domy/dom5.png'] 'resources/plansza/domy/dom3.png', 'resources/plansza/domy/dom4.png', 'resources/plansza/domy/dom5.png']
for i in range(0, 5):
temp = [random.randint(5, 14), random.randint(5, 14)] temp = random.sample(range(5, 14), 8)
print(temp) k = 0
dom = modele.Dom(temp[0], temp[1]) for i in range(0, 4):
dom = modele.Dom(temp[k], temp[k+1])
dom.setImage(pygame.image.load(random.choice(doms_array))) dom.setImage(pygame.image.load(random.choice(doms_array)))
plansza[temp[0], temp[1]].setJestDomem(True) plansza[temp[0], temp[1]].setJestDomem(True)
all_sprites_list.add(dom) all_sprites_list.add(dom)
k = k+2
print(k)
# ustawienie wysypiska, rozmiar wysypiska 5x5 # ustawienie wysypiska, rozmiar wysypiska 5x5