145 lines
4.3 KiB
Python
145 lines
4.3 KiB
Python
# TODO: sledzenie pozycji smieciarki
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# TODO: pole na ktorym wypisywane beda informacje
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# TODO: obsluga kolizji
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import pygame
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import modele
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import numpy as np
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# kolory
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BLACK = (0, 0, 0)
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WHITE = (255, 255, 255)
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GREEN = (0, 255, 0)
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RED = (255, 0, 0)
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BLUE = (0, 0, 255)
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GREY = (128, 128, 128)
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# wysokosc i szerokosc kazdej kratki
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WIDTH = 60
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HEIGHT = 60
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# margines pomiedzy kratkami
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MARGIN = 5
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# rozmiar kratki
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ILOSC_WIERSZY = 15
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ILOSC_KOLUMN = 15
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# rozmiar okna
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WINDOW_SIZE = [980, 980]
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# Tworzenie planszy i kratek
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plansza = np.array([[modele.Kratka(j, i) for i in range(ILOSC_KOLUMN)]
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for j in range(ILOSC_WIERSZY)])
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# smieciarka
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smieciarka = modele.Smieciarka(10, 10)
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plansza[10, 10].setJestSmieciarka(True)
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# kontenery
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kontener_plastik = modele.Kontener(0, 0)
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kontener_plastik.setImage(pygame.image.load(
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"resources/plansza/pojemnik_plastik.png"))
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plansza[0, 0].setJestKontenerem(True)
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kontener_metal = modele.Kontener(0, 4)
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kontener_metal.setImage(pygame.image.load(
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"resources/plansza/pojemnik_metal.png"))
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plansza[0, 4].setJestKontenerem(True)
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kontener_organiczne = modele.Kontener(2, 2)
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kontener_organiczne.setImage(pygame.image.load(
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"resources/plansza/pojemnik_organiczne.png"))
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plansza[2, 2].setJestKontenerem(True)
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kontener_papier = modele.Kontener(4, 0)
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kontener_papier.setImage(pygame.image.load(
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"resources/plansza/pojemnik_papier.png"))
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plansza[4, 0].setJestKontenerem(True)
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kontener_szklo = modele.Kontener(4, 4)
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kontener_szklo.setImage(pygame.image.load(
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"resources/plansza/pojemnik_szklo.png"))
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plansza[4, 4].setJestKontenerem(True)
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# ustawienie wysypiska, rozmiar wysypiska 5x5
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for i in range(5):
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for j in range(5):
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plansza[i, j].setJestWysypiskiem(True)
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all_sprites_list = pygame.sprite.Group()
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all_sprites_list.add(kontener_plastik, kontener_metal, kontener_organiczne, kontener_papier, kontener_szklo,
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smieciarka)
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def game():
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pygame.init()
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# Set the HEIGHT and WIDTH of the screen
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obraz = pygame.display.set_mode(WINDOW_SIZE)
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# Set title of screen
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pygame.display.set_caption("Inteligentna śmieciarka")
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# Loop until the user clicks the close button.
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done = False
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# Used to manage how fast the screen updates
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clock = pygame.time.Clock()
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# -------- Main Program Loop -----------
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while not done:
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# obsluga zdarzen typu nacisniecie klawisza lub przycisku myszy
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for event in pygame.event.get(): # User did something
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if event.type == pygame.QUIT: # If user clicked close
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done = True # Flag that we are done so we exit this loop
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elif event.type == pygame.MOUSEBUTTONDOWN:
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# User clicks the mouse. Get the position
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pozycja_myszki = pygame.mouse.get_pos()
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# Change the x/y screen coordinates to grid coordinates
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kolumna = pozycja_myszki[0] // (WIDTH + MARGIN)
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wiersz = pozycja_myszki[1] // (HEIGHT + MARGIN)
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print("Click ", pozycja_myszki,
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"Grid coordinates: ", wiersz, kolumna)
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plansza[wiersz, kolumna].setKolor(BLUE)
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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smieciarka.w_lewo()
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if event.key == pygame.K_RIGHT:
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smieciarka.w_prawo()
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if event.key == pygame.K_UP:
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smieciarka.w_gore()
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if event.key == pygame.K_DOWN:
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smieciarka.w_dol()
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# Limit to 60 frames per second
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clock.tick(60)
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# czarny kolor w tle
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obraz.fill(BLACK)
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# rysowanie planszy #
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for i in range(ILOSC_WIERSZY):
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for j in range(ILOSC_KOLUMN):
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pygame.draw.rect(obraz,
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plansza[i, j].kolor,
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[(MARGIN + WIDTH) * plansza[i, j].pozY + MARGIN,
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(MARGIN + HEIGHT) *
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plansza[i, j].pozX + MARGIN,
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WIDTH,
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HEIGHT])
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obraz.blit(pygame.image.load(
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"resources/plansza/wysypisko.jpg"), (5, 5))
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all_sprites_list.draw(obraz)
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# Go ahead and update the screen with what we've drawn.
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pygame.display.flip()
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pygame.quit()
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