SZI-Smieciarka/modele.py
2020-03-29 19:59:24 +02:00

75 lines
2.4 KiB
Python

import pygame
# This sets the WIDTH and HEIGHT of each grid location
WIDTH = 60
HEIGHT = 60
# This sets the margin between each cell
MARGIN = 5
class Smieciarka(pygame.sprite.Sprite):
def __init__(self, x, y):
self.x = x
self.y = y
self.image = pygame.image.load('resources/smieciarka.png')
self.ruch = 0
pygame.sprite.Sprite.__init__(self)
self.rect = pygame.Rect(self.x * WIDTH + MARGIN * self.x + MARGIN, self.y * HEIGHT + MARGIN * self.y, WIDTH,
HEIGHT)
def w_lewo(self):
if self.x > 0:
self.x -= 1
self.rect.x = MARGIN + self.x * WIDTH + self.x * MARGIN
if self.ruch == 2:
self.image = pygame.image.load('resources/smieciarka.png')
self.ruch = 1
def w_prawo(self):
if self.x < 14:
self.x += 1
self.rect.x = MARGIN + self.x * WIDTH + self.x * MARGIN
if self.ruch == 1:
self.image = pygame.transform.flip(self.image, True, False)
self.ruch = 2
def w_gore(self):
if self.y > 0:
self.y -= 1
self.rect.y = self.y * HEIGHT + self.y * MARGIN
def w_dol(self):
if self.y < 14:
self.y += 1
self.rect.y = self.y * HEIGHT + self.y * MARGIN
class Kontener(pygame.sprite.Sprite):
def __init__(self, x, y):
self.x = x
self.y = y
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.__class__
self.rect = pygame.Rect(self.x * WIDTH + MARGIN * self.x + MARGIN, self.y * HEIGHT + MARGIN * self.y + MARGIN,
WIDTH, HEIGHT)
def setImage(self,image):
self.image = image
class Kratka(pygame.sprite.Sprite):
def __init__(self, poz_x, poz_y, nr_obiektu):
self.pozX = poz_x
self.pozY = poz_y
# 0 - nieprzypisany; 1 - smieciarka; 2 - kontener; 3 - wysypisko
self.rodzaj_przypisanego_obiektu = nr_obiektu
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.__class__
self.rect = pygame.Rect(self.pozX * WIDTH + MARGIN * self.pozX + MARGIN, self.pozY * HEIGHT + MARGIN * self.pozY + MARGIN,
WIDTH, HEIGHT)
def setImage(self, image):
self.image = image
def setRodzajObiektu(self,rodzaj):
self.rodzaj_przypisanego_obiektu = rodzaj