SI_2020/main.py

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import pygame
import warehouse
import agent
import random
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from attributes import PackSize
WINDOW_SIZE = (600, 600)
COLORS = {
'white': (255, 255, 255),
'black': (0, 0, 0),
'gray': (128, 128, 128),
'darkgray': (60,60,60),
'yellow': (225,225,0)
}
COLOR_OF_FIELD = {
'Floor': 'gray',
'Rack': 'white',
'Pack': 'yellow'
}
TILE_WIDTH = 30
TILE_HEIGHT = 30
CIRCLE_CENTER_X, CIRCLE_CENTER_Y = int(TILE_WIDTH/2), int(TILE_HEIGHT/2)
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class MainGameFrame:
def __init__(self):
self.display = pygame.display.set_mode(WINDOW_SIZE)
self.warehouse_map = warehouse.Warehouse(20, 20)
starting_x, starting_y = random.randrange(40), random.randrange(40)
self.agent = agent.Agent(starting_x, starting_y, 20)
def run(self):
self.draw_floor()
self.draw_agent()
while True:
pygame.display.update()
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def draw_floor(self):
for x in range(self.warehouse_map.width):
for y in range(self.warehouse_map.height):
self.draw_field(x,y)
def draw_field(self, x, y):
current_tile = self.warehouse_map.tiles[x][y]
color = COLOR_OF_FIELD.get(current_tile.category.name, 'white')
color = COLORS[color]
pygame.draw.rect(self.display, COLORS['black'],
(x * TILE_WIDTH, y * TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT))
pygame.draw.rect(self.display, color,
((x * TILE_WIDTH) + 1, (y * TILE_HEIGHT) + 1, TILE_WIDTH - 1, TILE_HEIGHT - 1))
def draw_agent(self):
agent_position_x, agent_position_y = self.agent.x, self.agent.y
agent_screen_position = ((agent_position_x*TILE_WIDTH) + CIRCLE_CENTER_X, (agent_position_y*TILE_HEIGHT) + CIRCLE_CENTER_Y)
# import pdb
# pdb.set_trace()
pygame.draw.circle(self.display, COLORS['black'], agent_screen_position, self.agent.radius, int(self.agent.radius/2))
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if __name__ == '__main__':
maingame = MainGameFrame()
maingame.run()