2020-04-02 15:25:15 +02:00
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import pygame
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import warehouse
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2020-04-04 22:03:15 +02:00
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import agent
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import random
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2020-04-02 15:25:15 +02:00
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from attributes import PackSize
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2020-04-04 22:03:15 +02:00
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WINDOW_SIZE = (600, 600)
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COLORS = {
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'white': (255, 255, 255),
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'black': (0, 0, 0),
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'gray': (128, 128, 128),
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'darkgray': (60,60,60),
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'yellow': (225,225,0)
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}
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COLOR_OF_FIELD = {
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'Floor': 'gray',
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'Rack': 'white',
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'Pack': 'yellow'
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}
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TILE_WIDTH = 30
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TILE_HEIGHT = 30
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CIRCLE_CENTER_X, CIRCLE_CENTER_Y = int(TILE_WIDTH/2), int(TILE_HEIGHT/2)
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2020-04-02 15:25:15 +02:00
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2020-04-04 22:03:15 +02:00
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class MainGameFrame:
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def __init__(self):
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self.display = pygame.display.set_mode(WINDOW_SIZE)
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self.warehouse_map = warehouse.Warehouse(20, 20)
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starting_x, starting_y = random.randrange(40), random.randrange(40)
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self.agent = agent.Agent(starting_x, starting_y, 20)
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def run(self):
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self.draw_floor()
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self.draw_agent()
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while True:
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pygame.display.update()
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2020-04-02 15:25:15 +02:00
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2020-04-04 22:03:15 +02:00
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def draw_floor(self):
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for x in range(self.warehouse_map.width):
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for y in range(self.warehouse_map.height):
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self.draw_field(x,y)
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def draw_field(self, x, y):
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current_tile = self.warehouse_map.tiles[x][y]
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color = COLOR_OF_FIELD.get(current_tile.category.name, 'white')
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color = COLORS[color]
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pygame.draw.rect(self.display, COLORS['black'],
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(x * TILE_WIDTH, y * TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT))
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pygame.draw.rect(self.display, color,
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((x * TILE_WIDTH) + 1, (y * TILE_HEIGHT) + 1, TILE_WIDTH - 1, TILE_HEIGHT - 1))
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def draw_agent(self):
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agent_position_x, agent_position_y = self.agent.x, self.agent.y
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agent_screen_position = ((agent_position_x*TILE_WIDTH) + CIRCLE_CENTER_X, (agent_position_y*TILE_HEIGHT) + CIRCLE_CENTER_Y)
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# import pdb
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# pdb.set_trace()
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pygame.draw.circle(self.display, COLORS['black'], agent_screen_position, self.agent.radius, int(self.agent.radius/2))
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2020-04-02 15:25:15 +02:00
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if __name__ == '__main__':
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2020-04-04 22:03:15 +02:00
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maingame = MainGameFrame()
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maingame.run()
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