it's alive! 2
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4
agent.py
4
agent.py
@ -93,10 +93,10 @@ class Agent:
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self.y = next.y
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self.y = next.y
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def check_if_can_move(self, next_coords: Coordinates):
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def check_if_can_move(self, next_coords: Coordinates):
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tile_on_map = 0 <= next_coords.x < self.assigned_warehouse.width and 0 <= next_coords.y < self.assigned_warehouse.height
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tile_on_map = 0 <= next_coords.x < self.warehouse.width and 0 <= next_coords.y < self.warehouse.height
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if not tile_on_map:
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if not tile_on_map:
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return False
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return False
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next_tile = self.assigned_warehouse.tiles[next_coords.x][next_coords.y]
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next_tile = self.warehouse.tiles[next_coords.x][next_coords.y]
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tile_passable = isinstance(next_tile, Tile) and next_tile.category.passable
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tile_passable = isinstance(next_tile, Tile) and next_tile.category.passable
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return tile_passable
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return tile_passable
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