forked from s444399/AI
Delete 'shelf.py'
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shelf.py
73
shelf.py
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import pygame
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class Shelf:
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def __init__(self, screen, cell, we, ns, kierunek, rodzaj):
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self.kierunek = kierunek
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self.rodzaj = rodzaj
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self.cell = cell
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self.ns = ns
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self.we = we
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self.screen = screen
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self.occupied = False
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self.box = False
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if (rodzaj==1):
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self.image = pygame.image.load(r'images/kr.png')
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elif (rodzaj==2):
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self.image = pygame.image.load(r'images/la.png')
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elif (rodzaj==3):
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self.image = pygame.image.load(r'images/ra.png')
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elif (rodzaj==4):
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self.image = pygame.image.load(r'images/ni.png')
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else:
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self.image = pygame.image.load(r'images/in.png')
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self.image = pygame.transform.scale(self.image, (cell, cell))
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if (kierunek==1):
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self.image = pygame.transform.rotate(self.image, 180)
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elif (kierunek==2):
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self.image = pygame.transform.rotate(self.image, 270)
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elif (kierunek==3):
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self.image = pygame.transform.rotate(self.image, 90)
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def isOccupied(self):
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return self.occupied
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def put(self, boxik):
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self.occupied = True
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self.box = boxik
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if (self.rodzaj==1):
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self.image = pygame.image.load(r'images/krp.png')
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elif (self.rodzaj==2):
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self.image = pygame.image.load(r'images/lap.png')
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elif (self.rodzaj==3):
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self.image = pygame.image.load(r'images/rap.png')
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elif (self.rodzaj==4):
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self.image = pygame.image.load(r'images/nip.png')
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else:
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self.image = pygame.image.load(r'images/inp.png')
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self.image = pygame.transform.scale(self.image, (self.cell, self.cell))
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if (self.kierunek==1):
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self.image = pygame.transform.rotate(self.image, 180)
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elif (self.kierunek==2):
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self.image = pygame.transform.rotate(self.image, 270)
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elif (self.kierunek==3):
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self.image = pygame.transform.rotate(self.image, 90)
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def get(self):
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self.occupied = False
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if (self.rodzaj==1):
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self.image = pygame.image.load(r'images/kr.png')
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elif (self.rodzaj==2):
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self.image = pygame.image.load(r'images/la.png')
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elif (self.rodzaj==3):
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self.image = pygame.image.load(r'images/ra.png')
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elif (self.rodzaj==4):
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self.image = pygame.image.load(r'images/ni.png')
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else:
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self.image = pygame.image.load(r'images/in.png')
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self.image = pygame.transform.scale(self.image, (self.cell, self.cell))
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if (self.kierunek==1):
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self.image = pygame.transform.rotate(self.image, 180)
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elif (self.kierunek==2):
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self.image = pygame.transform.rotate(self.image, 270)
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elif (self.kierunek==3):
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self.image = pygame.transform.rotate(self.image, 90)
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return self.box
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def draw(self):
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self.screen.blit(self.image, (self.cell*self.ns, self.cell*self.we))
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