2020-04-06 13:42:56 +02:00
|
|
|
from time import sleep
|
|
|
|
|
2020-04-02 17:30:25 +02:00
|
|
|
import pygame
|
|
|
|
|
2020-04-06 10:38:12 +02:00
|
|
|
from src.entities.Interactable import Interactable
|
2020-04-06 00:40:16 +02:00
|
|
|
from src.entities.Pickupable import Pickupable
|
2020-04-04 21:33:39 +02:00
|
|
|
from src.entities.Player import Rotations
|
|
|
|
|
2020-04-05 14:49:37 +02:00
|
|
|
# Player can move every given milliseconds
|
|
|
|
TIMEOUT = 100
|
2020-03-31 21:47:09 +02:00
|
|
|
class EventManager:
|
2020-04-05 14:49:37 +02:00
|
|
|
keyTimeout = 0
|
|
|
|
|
2020-04-05 19:08:08 +02:00
|
|
|
#self.game.map
|
2020-04-04 21:33:39 +02:00
|
|
|
def __init__(self, gameObject, player):
|
2020-04-02 17:30:25 +02:00
|
|
|
self.game = gameObject
|
2020-04-04 21:33:39 +02:00
|
|
|
self.player = player
|
2020-04-05 14:49:37 +02:00
|
|
|
self.keyTimer = pygame.time.Clock()
|
2020-04-04 21:33:39 +02:00
|
|
|
# Player controls
|
|
|
|
|
|
|
|
# TODO
|
|
|
|
def loadKeyboardSettings(self):
|
|
|
|
pass
|
2020-04-02 17:30:25 +02:00
|
|
|
|
|
|
|
def handleEvents(self):
|
2020-04-04 21:33:39 +02:00
|
|
|
pygame.event.pump()
|
|
|
|
|
2020-04-06 01:00:02 +02:00
|
|
|
self.game.screen.ui.updateTime()
|
2020-04-05 23:57:53 +02:00
|
|
|
|
2020-04-04 21:33:39 +02:00
|
|
|
keys = pygame.key.get_pressed()
|
2020-04-02 17:30:25 +02:00
|
|
|
for event in pygame.event.get():
|
|
|
|
if event.type == pygame.QUIT:
|
|
|
|
self.game.running = False
|
2020-04-05 23:45:19 +02:00
|
|
|
self.game.screen.ui.updateBasedOnPygameEvent(event)
|
2020-04-05 14:49:37 +02:00
|
|
|
self.keyTimeout += self.keyTimer.tick()
|
|
|
|
if self.keyTimeout >= TIMEOUT:
|
2020-04-06 13:42:56 +02:00
|
|
|
if self.player.alive:
|
|
|
|
self.handlePlayerControls(keys)
|
|
|
|
self.keyTimeout = 0
|
2020-04-04 21:33:39 +02:00
|
|
|
|
2020-04-06 13:20:28 +02:00
|
|
|
self.game.screen.ui.updateBarsBasedOnPlayerStats(self.player.statistics)
|
|
|
|
|
2020-04-04 21:33:39 +02:00
|
|
|
def handlePlayerControls(self, keys):
|
|
|
|
# Key names are temporary
|
|
|
|
# TODO: Load key bindings from JSON
|
2020-04-06 10:38:12 +02:00
|
|
|
|
2020-04-06 13:42:56 +02:00
|
|
|
# Picking up items
|
|
|
|
if keys[pygame.K_SPACE]:
|
|
|
|
object = self.game.map.getEntityOnCoord(self.player.getFacingCoord())
|
|
|
|
# Picked up item gets removed from the map
|
|
|
|
if type(object) is Pickupable:
|
|
|
|
object.on_interaction(self.player)
|
|
|
|
self.game.screen.ui.updateOnPlayerPickup(self.player.statistics, object)
|
|
|
|
self.game.map.removeSpriteFromMap(object)
|
|
|
|
elif type(object) is Interactable:
|
|
|
|
object.on_interaction(self.player)
|
|
|
|
self.game.screen.ui.updateOnPlayerInteraction(self.player.statistics, object)
|
2020-04-06 10:38:12 +02:00
|
|
|
|
2020-04-06 13:42:56 +02:00
|
|
|
# Movement
|
|
|
|
if keys[pygame.K_w]:
|
|
|
|
self.player.rotate(Rotations.NORTH)
|
|
|
|
if not self.game.map.collision(self.player.rect.x, self.player.rect.y - self.player.rect.w):
|
|
|
|
self.player.move(Rotations.NORTH)
|
|
|
|
if keys[pygame.K_s]:
|
|
|
|
self.player.rotate(Rotations.SOUTH)
|
|
|
|
if not self.game.map.collision(self.player.rect.x, self.player.rect.y + self.player.rect.w):
|
|
|
|
self.player.move(Rotations.SOUTH)
|
|
|
|
if keys[pygame.K_d]:
|
|
|
|
self.player.rotate(Rotations.EAST)
|
|
|
|
if not self.game.map.collision(self.player.rect.x + self.player.rect.w, self.player.rect.y):
|
|
|
|
self.player.move(Rotations.EAST)
|
|
|
|
if keys[pygame.K_a]:
|
|
|
|
self.player.rotate(Rotations.WEST)
|
|
|
|
if not self.game.map.collision(self.player.rect.x - self.player.rect.w, self.player.rect.y):
|
|
|
|
self.player.move(Rotations.WEST)
|
2020-04-04 21:33:39 +02:00
|
|
|
|
2020-04-05 20:20:37 +02:00
|
|
|
|
2020-04-05 19:08:08 +02:00
|
|
|
|