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deec08cec7
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Changed alive checking
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2020-04-06 13:42:56 +02:00 |
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Michał Czekański
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b22e69712c
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Add updating ui bars and updating console on interaction in EventManager
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2020-04-06 13:20:28 +02:00 |
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Michał Czekański
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156f9977e0
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Add ui updates on player pickup in EventManager
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2020-04-06 13:13:47 +02:00 |
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e3b3fdd74f
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Events won't be handled if the player is dead
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2020-04-06 12:05:57 +02:00 |
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87c7198199
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Player can now interact with interactable entities
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2020-04-06 10:38:12 +02:00 |
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6d1dc4ffb7
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Refactor Interactable.py and Pickupable.py
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2020-04-06 10:33:29 +02:00 |
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Michał Czekański
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880c0af3c2
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Move updating time text view to Ui class
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2020-04-06 01:00:02 +02:00 |
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9a5556ff7b
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Merge remote-tracking branch 'origin/passingEvents' into passingEvents
# Conflicts:
# src/entities/Player.py
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2020-04-06 00:41:37 +02:00 |
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bc8474b4c5
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Player can now pick up items
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2020-04-06 00:40:16 +02:00 |
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Michał Czekański
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4985794b44
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Add updating time in top left corner
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2020-04-05 23:57:53 +02:00 |
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Michał Czekański
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17125f9dd9
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Add passing events, stats to update Ui when handling events
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2020-04-05 23:45:19 +02:00 |
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c91c82d80a
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Fixed bug: not being able to rotate with specific collisions
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2020-04-05 20:47:24 +02:00 |
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Wirus
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c121519605
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move collision to Map class
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2020-04-05 20:20:37 +02:00 |
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Wirus
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853a3b1601
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Map: collidable group of sprites
TerrainTile: position attributes
EventManager: collision method
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2020-04-05 19:08:08 +02:00 |
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6efd5652dd
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Implemented proper player movement
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2020-04-05 14:49:37 +02:00 |
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277a84b72e
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Added player movement
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2020-04-04 21:33:39 +02:00 |
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f535da1594
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Added basic events
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2020-04-02 17:30:25 +02:00 |
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1c28b3a644
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Initialized classes & file structure
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2020-03-31 21:47:09 +02:00 |
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