DSZI_Survival/src/game/TerrainTile.py

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import pygame
import os
from os import path
class TerrainTile(pygame.sprite.Sprite):
def __init__(self, game, x, y, texture, mapSize):
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self.tiles = []
self.groups = game.spritesList
pygame.sprite.Sprite.__init__(self, self.groups)
self.game = game
self.imagesFolder = path.dirname("../data/images/")
self.terrainFolder = path.join(self.imagesFolder, 'terrain')
self.image = pygame.image.load(os.path.join(self.terrainFolder, texture)).convert()
self.image.set_colorkey((0,100,0))
self.rect = self.image.get_rect()
self.x = x
self.y = y
self.tileSize = mapSize/20
self.rect.x = self.x * self.tileSize
self.rect.y = self.y * self.tileSize