drawTerrain in Map class, examle map draw

This commit is contained in:
Mateusz Tylka 2020-04-03 19:36:13 +02:00
parent 46712749b6
commit 1e179598f6
4 changed files with 61 additions and 8 deletions

View File

@ -1,3 +1,3 @@
from src.game.Game import Game
from game.Game import Game
game = Game()

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@ -1,9 +1,11 @@
import pygame
import json
from pathlib import Path
from os import path
from game.EventManager import EventManager
from game.Screen import Screen
from game.Map import Map
class Game:
@ -24,8 +26,8 @@ class Game:
print("Initializing pygame...", end=" ")
pygame.init()
self.spritesList = pygame.sprite.Group()
print("OK")
print("Initializing screen, params: " + str(self.config["window"]) + "...", end=" ")
# Vertical rotation is unsupported due to UI layout
@ -38,7 +40,10 @@ class Game:
self.eventManager = EventManager(self)
self.spritesList = pygame.sprite.Group()
# Start Map implement
self.mapDataFolder = path.dirname("../data/mapdata/")
self.map = Map(path.join(self.mapDataFolder, 'map.txt'), self, self.screen)
# End Map implement
self.mainLoop()

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@ -1,4 +1,34 @@
import pygame
from game.TerrainTile import TerrainTile
from game.Screen import Locations
class Map:
def __init__(self):
self.terrain
self.entites = []
def __init__(self, filename, game, screen):
self.game = game
self.screen = screen
self.terrain = []
self.entities = []
with open(filename, 'rt') as f:
for line in f:
self.terrain.append(line)
self.tileSize = self.screen.mapSize/20
self.tileWidth = len(self.terrain[0])
self.tileHeight = len(self.terrain)
self.width = self.tileWidth * self.tileSize
self.height = self.tileHeight * self.tileSize
self.terrainDraw()
def terrainDraw(self):
for row, tiles in enumerate(self.terrain):
for col, tile in enumerate(tiles):
if tile == 'w':
self.screen.draw(TerrainTile(self.game, col, row, 'wall.png', self.screen.mapSize), Locations.MAP, col, row)
if tile == ',':
self.screen.draw(TerrainTile(self.game, col, row, 'floor.png', self.screen.mapSize), Locations.MAP, col, row)
if tile == '.':
self.screen.draw(TerrainTile(self.game, col, row, 'grass.png', self.screen.mapSize), Locations.MAP, col, row)

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@ -1,3 +1,21 @@
class TerrainTile:
def __init__(self):
import pygame
import os
from os import path
class TerrainTile(pygame.sprite.Sprite):
def __init__(self, game, x, y, texture, mapSize):
self.tiles = []
self.groups = game.spritesList
pygame.sprite.Sprite.__init__(self, self.groups)
self.game = game
self.imagesFolder = path.dirname("../data/images/")
self.terrainFolder = path.join(self.imagesFolder, 'terrain')
self.image = pygame.image.load(os.path.join(self.terrainFolder, texture)).convert()
self.image.set_colorkey((0,100,0))
self.rect = self.image.get_rect()
self.x = x
self.y = y
self.tileSize = mapSize/20
self.rect.x = self.x * self.tileSize
self.rect.y = self.y * self.tileSize