DSZI_Survival/src/game/Map.py
2020-04-03 19:36:13 +02:00

35 lines
1.2 KiB
Python

import pygame
from game.TerrainTile import TerrainTile
from game.Screen import Locations
class Map:
def __init__(self, filename, game, screen):
self.game = game
self.screen = screen
self.terrain = []
self.entities = []
with open(filename, 'rt') as f:
for line in f:
self.terrain.append(line)
self.tileSize = self.screen.mapSize/20
self.tileWidth = len(self.terrain[0])
self.tileHeight = len(self.terrain)
self.width = self.tileWidth * self.tileSize
self.height = self.tileHeight * self.tileSize
self.terrainDraw()
def terrainDraw(self):
for row, tiles in enumerate(self.terrain):
for col, tile in enumerate(tiles):
if tile == 'w':
self.screen.draw(TerrainTile(self.game, col, row, 'wall.png', self.screen.mapSize), Locations.MAP, col, row)
if tile == ',':
self.screen.draw(TerrainTile(self.game, col, row, 'floor.png', self.screen.mapSize), Locations.MAP, col, row)
if tile == '.':
self.screen.draw(TerrainTile(self.game, col, row, 'grass.png', self.screen.mapSize), Locations.MAP, col, row)