2020-04-26 03:59:09 +02:00
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from random import Random
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2020-04-06 13:42:56 +02:00
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from time import sleep
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2020-04-02 17:30:25 +02:00
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import pygame
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2020-04-06 10:38:12 +02:00
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from src.entities.Interactable import Interactable
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2020-04-06 00:40:16 +02:00
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from src.entities.Pickupable import Pickupable
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2020-04-25 22:02:21 +02:00
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from src.entities.Player import Movement
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2020-04-04 21:33:39 +02:00
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2020-04-05 14:49:37 +02:00
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# Player can move every given milliseconds
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TIMEOUT = 100
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2020-03-31 21:47:09 +02:00
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class EventManager:
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2020-04-05 14:49:37 +02:00
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keyTimeout = 0
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2020-04-05 19:08:08 +02:00
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#self.game.map
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2020-04-04 21:33:39 +02:00
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def __init__(self, gameObject, player):
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2020-04-02 17:30:25 +02:00
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self.game = gameObject
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2020-04-04 21:33:39 +02:00
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self.player = player
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2020-04-05 14:49:37 +02:00
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self.keyTimer = pygame.time.Clock()
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2020-04-06 13:48:36 +02:00
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self.turnOff = False
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2020-04-04 21:33:39 +02:00
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# Player controls
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# TODO
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def loadKeyboardSettings(self):
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pass
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2020-04-02 17:30:25 +02:00
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def handleEvents(self):
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2020-04-04 21:33:39 +02:00
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pygame.event.pump()
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2020-04-06 13:48:36 +02:00
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if self.turnOff:
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sleep(5)
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exit(0)
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2020-04-06 01:00:02 +02:00
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self.game.screen.ui.updateTime()
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2020-04-05 23:57:53 +02:00
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2020-04-04 21:33:39 +02:00
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keys = pygame.key.get_pressed()
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2020-04-02 17:30:25 +02:00
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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self.game.running = False
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2020-04-05 23:45:19 +02:00
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self.game.screen.ui.updateBasedOnPygameEvent(event)
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2020-04-05 14:49:37 +02:00
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self.keyTimeout += self.keyTimer.tick()
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if self.keyTimeout >= TIMEOUT:
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2020-04-06 13:42:56 +02:00
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if self.player.alive:
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self.handlePlayerControls(keys)
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self.keyTimeout = 0
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2020-04-06 13:48:36 +02:00
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else:
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self.game.screen.ui.updateOnDeath(self.player)
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self.turnOff = True
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2020-04-04 21:33:39 +02:00
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2020-04-06 13:20:28 +02:00
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self.game.screen.ui.updateBarsBasedOnPlayerStats(self.player.statistics)
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2020-04-04 21:33:39 +02:00
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def handlePlayerControls(self, keys):
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# Key names are temporary
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# TODO: Load key bindings from JSON
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2020-04-06 10:38:12 +02:00
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2020-04-06 13:42:56 +02:00
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# Picking up items
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if keys[pygame.K_SPACE]:
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object = self.game.map.getEntityOnCoord(self.player.getFacingCoord())
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# Picked up item gets removed from the map
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if type(object) is Pickupable:
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object.on_interaction(self.player)
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self.game.screen.ui.updateOnPlayerPickup(self.player.statistics, object)
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self.game.map.removeSpriteFromMap(object)
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elif type(object) is Interactable:
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object.on_interaction(self.player)
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self.game.screen.ui.updateOnPlayerInteraction(self.player.statistics, object)
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2020-04-06 10:38:12 +02:00
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2020-04-06 13:42:56 +02:00
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# Movement
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2020-04-25 22:02:21 +02:00
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# if keys[pygame.K_w]:
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# self.player.rotate(Rotations.NORTH)
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# if not self.game.map.collision(self.player.rect.x, self.player.rect.y - self.player.rect.w):
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# self.player.move(Rotations.NORTH)
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# if keys[pygame.K_s]:
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# self.player.rotate(Rotations.SOUTH)
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# if not self.game.map.collision(self.player.rect.x, self.player.rect.y + self.player.rect.w):
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# self.player.move(Rotations.SOUTH)
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# if keys[pygame.K_d]:
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# self.player.rotate(Rotations.EAST)
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# if not self.game.map.collision(self.player.rect.x + self.player.rect.w, self.player.rect.y):
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# self.player.move(Rotations.EAST)
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# if keys[pygame.K_a]:
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# self.player.rotate(Rotations.WEST)
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# if not self.game.map.collision(self.player.rect.x - self.player.rect.w, self.player.rect.y):
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# self.player.move(Rotations.WEST)
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2020-04-06 13:42:56 +02:00
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if keys[pygame.K_w]:
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2020-04-25 22:02:21 +02:00
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# TODO: Collision ckecks
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self.player.move(Movement.FORWARD)
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2020-04-06 13:42:56 +02:00
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if keys[pygame.K_a]:
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2020-04-25 22:02:21 +02:00
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self.player.move(Movement.ROTATE_L)
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if keys[pygame.K_d]:
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self.player.move(Movement.ROTATE_R)
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2020-04-04 21:33:39 +02:00
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2020-04-26 03:59:09 +02:00
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if keys[pygame.K_u]:
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self.game.movement.gotoToTarget(self.game.map.entities[Random().randint(0, len(self.game.map.entities))])
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2020-04-05 20:20:37 +02:00
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2020-04-05 19:08:08 +02:00
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