buffed fatigue
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@ -45,13 +45,11 @@ class Player(Entity):
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Lowers player's statistics. Applied every few steps.
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"""
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# looses hunger every 10 steps taken
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if self.movePoints % 15 == 0:
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self.statistics.set_hunger(1)
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# gets more thirsty every 5 steps
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if self.movePoints % 10 == 0:
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self.statistics.set_thirst(2)
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# gets tired every step
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# looses hunger
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self.statistics.set_hunger(1)
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# gets more thirsty
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self.statistics.set_thirst(2)
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# gets tired
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self.statistics.set_stamina(-1.5)
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def applyTimeFatigue(self, tickTime):
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