Added execution parameters
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parent
4b75bebf5a
commit
7c6cc737e1
4
Run.py
4
Run.py
@ -1,7 +1,7 @@
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from pathlib import Path
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import sys
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from src.game.Game import Game
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# TODO: Paths are still retarded
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programPath = Path(".").resolve()
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game = Game(programPath)
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game = Game(programPath, sys.argv)
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@ -15,15 +15,14 @@ from src.game.Timer import Timer
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# Main Game class
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class Game:
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def __init__(self, filesPath, gamemode="ga"):
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def __init__(self, filesPath, argv):
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"""
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Game script initialization. Loads all files, creates screen, map, tiles, entities and a player.
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Starts the main game loop at the end.
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:param filesPath: Absolute path to the root of the gamefiles
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:param gamemode: Mode to run. Currently, there's only test gamemode.
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:param argv: Runnable arguments
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"""
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# If set to true, gameloop will run
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self.running = False
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# Config dict
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@ -48,10 +47,19 @@ class Game:
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self.initializePygame()
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# Runnable selection
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if gamemode == "test":
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if len(argv) < 2:
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print("No arguments specified.")
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exit(1)
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if argv[1] == "test":
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self.testRun(filesPath)
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elif gamemode == "ga":
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self.gaRun(filesPath)
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elif argv[1] == "ga":
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if len(argv) == 3 and argv[2] == "-t":
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print("Running Genetic Algorithm in multithreaded mode")
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self.gaRun(filesPath, multithread=True)
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else:
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print("Running Genetic Algorithm in singlethreaded mode")
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self.gaRun(filesPath)
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else:
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print("Invalid gamemode. \n Possible options: test, ga")
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exit(1)
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@ -136,7 +144,7 @@ class Game:
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# Start game loop
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self.mainLoop()
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def gaRun(self, filesPath):
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def gaRun(self, filesPath, multithread=False):
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"""
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Runs the game in GA mode - runs genetic algorithm in headless mode.
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@ -162,7 +170,9 @@ class Game:
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self.initializeMap(filesPath)
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# Run GA:
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geneticAlgorithm(self.map, 200, 8, 0.05)
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self.pgTimer.tick()
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geneticAlgorithm(self.map, 30, 10, 0.1, multithread)
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print("Time elapsed: ", self.pgTimer.tick() // 1000)
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def mainLoop(self):
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"""
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