Stamina loss is quicker

This commit is contained in:
Marcin Kostrzewski 2020-05-15 16:59:02 +02:00
parent d45daadc60
commit 8df63bb607

View File

@ -47,7 +47,7 @@ class Player(Entity):
if self.movePoints % 10 == 0: if self.movePoints % 10 == 0:
self.statistics.set_thirst(2) self.statistics.set_thirst(2)
# gets tired every step # gets tired every step
self.statistics.set_stamina(-1) self.statistics.set_stamina(-1.5)
def applyTimeFatigue(self, tickTime): def applyTimeFatigue(self, tickTime):
""" """