Removed removeSprite method
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57b95e10df
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@ -10,6 +10,7 @@ from src.entities.Entity import Entity
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from src.entities.Pickupable import Pickupable
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from src.entities.Statistics import Statistics
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# TODO: Map should determine entities' position
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class Map:
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def __init__(self, filename, screen):
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@ -53,7 +54,9 @@ class Map:
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if entity["isPickupable"]:
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actualEntities.append(Pickupable(entity["name"] + ".png",
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self.tileSize,
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(entity["position"]["x"] * self.tileSize, entity["position"]["y"] * self.tileSize),
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# TODO: change to relative coords
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(entity["position"]["x"] * self.tileSize,
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entity["position"]["y"] * self.tileSize),
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Statistics(entity["effect"]["hp"],
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entity["effect"]["hunger"],
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entity["effect"]["thirst"],
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@ -61,18 +64,21 @@ class Map:
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# Creates an interactable object
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elif "effect" in entity:
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actualEntities.append(Interactable(entity["name"] + ".png",
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self.tileSize,
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(entity["position"]["x"] * self.tileSize,
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entity["position"]["y"] * self.tileSize),
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Statistics(entity["effect"]["hp"],
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entity["effect"]["hunger"],
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entity["effect"]["thirst"],
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entity["effect"]["stamina"])))
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self.tileSize,
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# TODO: Change to relative coords
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(entity["position"]["x"] * self.tileSize,
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entity["position"]["y"] * self.tileSize),
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Statistics(entity["effect"]["hp"],
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entity["effect"]["hunger"],
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entity["effect"]["thirst"],
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entity["effect"]["stamina"])))
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# Creates plain entity
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else:
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actualEntities.append(Entity(entity["name"] + ".png",
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self.tileSize,
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(entity["position"]["x"] * self.tileSize, entity["position"]["y"] * self.tileSize)))
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self.tileSize,
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# TODO: Change to relative coords
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(entity["position"]["x"] * self.tileSize,
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entity["position"]["y"] * self.tileSize)))
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except KeyError:
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print("Failed to load entity " + entity)
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return actualEntities
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@ -120,7 +126,6 @@ class Map:
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result = tile
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return result
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def getTileOnCoord(self, coord):
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result = None
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for tile in self.terrainTilesList:
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@ -138,17 +143,6 @@ class Map:
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if not DONTADD:
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self.entities.append(entity)
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# Usuwa entity lub teren z mapy
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def removeSpriteFromMap(self, sprite):
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if self.collidables.has(sprite):
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self.collidables.remove(sprite)
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if sprite in self.entities:
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self.entities.remove(sprite)
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if sprite in self.terrainTilesList:
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self.terrainTilesList.remove(sprite)
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# TODO: Suspicious?
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self.screen.removeSprite(sprite)
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# add object to map.collidables list to be collidable
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def collision(self, x, y):
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for b in self.collidables:
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