describe sprites costs
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@ -75,17 +75,19 @@ class Map:
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for row, tiles in enumerate(self.terrain):
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for col, tile in enumerate(tiles):
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if tile == 's':
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self.screen.draw(TerrainTile(col, row, 'sand.png', self.tileSize), Locations.MAP, 0, 0)
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self.screen.draw(TerrainTile(col, row, 'sand.png', self.tileSize, 15), Locations.MAP, 0, 0)
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elif tile == ',':
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self.screen.draw(TerrainTile(col, row, 'floor.png', self.tileSize), Locations.MAP, 0, 0)
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self.screen.draw(TerrainTile(col, row, 'floor.png', self.tileSize, 0), Locations.MAP, 0, 0)
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elif tile == '.':
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self.screen.draw(TerrainTile(col, row, 'grass.png', self.tileSize), Locations.MAP, 0, 0)
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self.screen.draw(TerrainTile(col, row, 'grass.png', self.tileSize, 10), Locations.MAP, 0, 0)
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elif tile == 'c':
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self.screen.draw(TerrainTile(col, row, 'clay.png', self.tileSize, 20), Locations.MAP, 0, 0)
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elif tile == 'x':
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object = TerrainTile(col, row, 'water.png', self.tileSize)
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object = TerrainTile(col, row, 'water.png', self.tileSize, 0)
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self.screen.draw(object, Locations.MAP, 0, 0)
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self.collidables.add(object)
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elif tile == 'w':
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object = TerrainTile(col, row, 'wall.png', self.tileSize)
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object = TerrainTile(col, row, 'wall.png', self.tileSize, 0)
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self.screen.draw(object, Locations.MAP, 0, 0)
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self.collidables.add(object)
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