2019-01-29 21:17:55 +01:00
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from os import path
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import pygame
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walls=pygame.sprite.Group()
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2019-01-30 20:21:08 +01:00
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bwalls=pygame.sprite.Group()
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2019-01-29 21:17:55 +01:00
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class Hitbox(pygame.sprite.Sprite):
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2019-01-30 20:21:08 +01:00
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def __init__(self, x, y, instance):
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if instance=='player':
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self.groups=walls
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elif instance=='bullet':
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self.groups=bwalls
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2019-01-29 21:17:55 +01:00
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pygame.sprite.Sprite.__init__(self, self.groups)
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self.image=pygame.Surface((20,20))
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self.rect=self.image.get_rect()
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self.x=x
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self.y=y
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self.rect.x=x*20
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self.rect.y=y*20
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game_folder=path.dirname(__file__)
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map_pdata=[]
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2019-01-30 20:21:08 +01:00
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map_bdata=[]
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# player collison map
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2019-01-29 21:17:55 +01:00
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with open(path.join(game_folder, 'map_player_collision.txt')) as f:
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for line in f:
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map_pdata.append(line)
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for row, tiles in enumerate(map_pdata):
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for col, tile in enumerate(tiles):
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if tile=='1':
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2019-01-30 20:21:08 +01:00
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Hitbox(col, row, 'player')
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# bullet collision map
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with open(path.join(game_folder, 'map_bullet_collision.txt')) as f:
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for line in f:
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map_bdata.append(line)
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for row, tiles in enumerate(map_bdata):
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for col, tile in enumerate(tiles):
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if tile=='1':
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Hitbox(col, row, 'bullet')
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