2020-05-03 16:59:29 +02:00
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import pygame, sys
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2020-05-03 17:13:59 +02:00
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import tractor,pathfinding,field,ui,Justyna,Kamila,Marcin,Piotrek
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2020-04-06 18:24:02 +02:00
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from pygame.locals import *
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2020-05-07 18:42:40 +02:00
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pole = field.field(1)
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2020-05-03 16:59:29 +02:00
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path = pathfinding.pathfinding()
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traktor = tractor.tractor(pole)
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UI = ui.game_ui(traktor,pole)
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2020-05-03 17:13:59 +02:00
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j = Justyna.main(traktor,pole,UI,path)
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k = Kamila.main(traktor,pole,UI,path)
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neuro = Marcin.main(traktor,pole,UI,path)
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p = Piotrek.main(traktor,pole,UI,path)
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2020-04-06 18:24:02 +02:00
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pygame.init()
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2020-05-03 16:59:29 +02:00
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UI.update()
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UI.update()
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2020-04-06 18:24:02 +02:00
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while True:
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for event in pygame.event.get():
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if event.type == QUIT:
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2020-05-03 16:59:29 +02:00
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print("Zamykanie...")
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pygame.quit()
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sys.exit()
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2020-04-06 18:24:02 +02:00
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elif event.type == KEYDOWN:
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2020-05-03 16:59:29 +02:00
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key = pygame.key.get_pressed()
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if key[K_d]:
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traktor.move_right()
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if key[K_s]:
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traktor.move_down()
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if key[K_a]:
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traktor.move_left()
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if key[K_w]:
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traktor.move_up()
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if key[K_SPACE]:
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traktor.work()
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if key[K_1]:
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traktor.set_mode(0)
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if key[K_2]:
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traktor.set_mode(1)
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if key[K_3]:
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traktor.set_mode(2)
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if key[K_4]:
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traktor.set_mode(3)
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if key[K_p]:
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path.pathfinding(traktor,pole,UI)
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2020-05-07 18:42:40 +02:00
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if key[K_F9]:
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print(pole.if_value(traktor.get_modes_values()))
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2020-05-03 16:59:29 +02:00
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if key[K_F10]:
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print(traktor.get_poz())
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if key[K_F11]:
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print(traktor.get_field_value())
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2020-05-03 17:13:59 +02:00
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if key[K_F5]:
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#Dla projektu Justyny
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j.main()
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if key[K_F6]:
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# Dla projektu Kamili
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k.main()
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if key[K_F7]:
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# Dla projektu Marcina
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neuro.main()
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if key[K_F8]:
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# Dla projektu Piotrka
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p.main()
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2020-05-03 16:59:29 +02:00
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UI.update()
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UI.update()
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2020-04-08 11:47:33 +02:00
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