Add good checking plates
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575a2def45
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63
main.py
63
main.py
@ -43,7 +43,7 @@ if __name__ == "__main__":
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# Maksymilian
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# Maksymilian
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go = 0
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go = 0
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randGo = 0
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randomPlate = None
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plate = 0
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plate = 0
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waitPos = [[1, 2], [1, 5], [1, 8], [5, 4], [5, 8],
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waitPos = [[1, 2], [1, 5], [1, 8], [5, 4], [5, 8],
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[8, 2], [8, 5], [8, 8], [12, 3], [12, 7]]
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[8, 2], [8, 5], [8, 8], [12, 3], [12, 7]]
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@ -62,9 +62,10 @@ if __name__ == "__main__":
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if randrange(30) == 17:
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if randrange(30) == 17:
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plate = random.choice(plateArr)
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plate = random.choice(plateArr)
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if not plate.empty:
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if not plate.empty:
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randomPlate = randrange(5) + 10
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randomPlate = randrange(4) + 11
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plate.changePlate('plate-empty.png', 'test-{}'.format(randomPlate))
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plate.changePlate('plate-empty.png', 'test-{}'.format(randomPlate))
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def addGuest():
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def addGuest():
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if randrange(10) == 5 and path == '':
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if randrange(10) == 5 and path == '':
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newGuests.append(Guest(graphics))
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newGuests.append(Guest(graphics))
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@ -76,7 +77,6 @@ if __name__ == "__main__":
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tree.TasksList('order', goal, [waiter.X, waiter.Y])
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tree.TasksList('order', goal, [waiter.X, waiter.Y])
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tree.print()
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tree.print()
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print(actions)
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print(actions)
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return tree.ReturnQueueList()
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return tree.ReturnQueueList()
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@ -84,7 +84,7 @@ if __name__ == "__main__":
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while True:
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while True:
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changePlate()
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changePlate()
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#queue = addGuest()
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# queue = addGuest()
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for event in pygame.event.get():
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for event in pygame.event.get():
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# rabbit.check(waiter.matrix, waiter.X, waiter.Y)
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# rabbit.check(waiter.matrix, waiter.X, waiter.Y)
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@ -156,30 +156,49 @@ if __name__ == "__main__":
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tree.TasksList('goToBar', goalList, [waiter.X, waiter.Y])
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tree.TasksList('goToBar', goalList, [waiter.X, waiter.Y])
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queue = tree.ReturnQueueList()
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queue = tree.ReturnQueueList()
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if plate == 1 and (goalList == [waiter.X-1, waiter.Y] or goalList == [waiter.X+1, waiter.Y]):
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if plateArr and event.key == pygame.K_m:
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if (not [waiter.X, waiter.Y] in waitPos) or go == 0:
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randomPlate = random.choice(plateArr)
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if (not [waiter.X, waiter.Y] == randomPlate.table) or go == 0:
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print(waiter.X, waiter.Y)
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print(randomPlate.table)
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print(go)
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print([waiter.X, waiter.Y] in randomPlate.table)
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if [waiter.X, waiter.Y] in waitPos:
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if [waiter.X, waiter.Y] in waitPos:
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model = 'waiter_' + waiter.direction
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model = 'waiter_' + waiter.direction
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for x in range(-1, 2):
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for x in range(-1, 2):
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waiterX = waiter.X + (x * 0.1)
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waiterX = waiter.X + (x * 0.1)
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graphics.clear(waiterX, waiter.Y - 1)
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graphics.clear(waiterX, waiter.Y - 1)
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rand = randrange(9)
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print(randomPlate)
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# if this plate is exists
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# if this plate is exists
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print(rand)
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goal = (randomPlate.table[0], randomPlate.table[1])
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if plateArr and len(plateArr) > rand and plateArr[rand] in plateArr:
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randGo = rand
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goal = (plateArr[randGo].table[0], plateArr[randGo].table[1])
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path = waiter.findPath(goal)
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path = waiter.findPath(goal)
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path = waiter.translatePath(path)
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path = waiter.translatePath(path)
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print('sec-1')
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print('sec-1')
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go = 1
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go = 1
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plate = 0
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plate = 0
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# if this plate is not exists
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else:
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else:
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if randomPlate.checked:
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predict = 'CHECKED'
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else:
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predict = use_model_to_predict(randomPlate.pictureAI)
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if predict == 1:
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predict = 'EMPTY'
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randomPlate.clearTable()
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plateArr.remove(randomPlate)
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else:
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predict = 'FOOD'
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print('sec-3')
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text_speech('arialnarrow.ttf', 25, predict, (255, 255, 255), (0, 128, 0),
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(waiter.X * 50 + 25), (waiter.Y * 50 - 25), False, False, screen=graphics.screen)
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pygame.display.flip()
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go = 0
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plate = 0
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if plate == 1 and (goalList == [waiter.X - 1, waiter.Y] or goalList == [waiter.X + 1, waiter.Y]):
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randTable = goalList
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randTable = goalList
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randIndex = pltPos.index(goalList)
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randIndex = pltPos.index(goalList)
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tableCord = tabPos[randIndex]
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tableCord = tabPos[randIndex]
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@ -198,23 +217,7 @@ if __name__ == "__main__":
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print('sec-2')
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print('sec-2')
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go = 1
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go = 1
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plate = 0
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plate = 0
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else:
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if plateArr[randGo].checked:
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predict = 'CHECKED'
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else:
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predict = use_model_to_predict(plateArr[randGo].pictureAI)
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if predict == 1:
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predict = 'EMPTY'
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plateArr[randGo].checkPlate()
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else:
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predict = 'FOOD'
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print('sec-3')
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text_speech('arialnarrow.ttf', 25, predict, (255, 255, 255), (0, 128, 0),
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(waiter.X * 50 + 25), (waiter.Y * 50 - 25), False, False, screen=graphics.screen)
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pygame.display.flip()
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go = 0
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plate = 0
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# Dominik
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# Dominik
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if queue and path == '' and fromBar == 0:
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if queue and path == '' and fromBar == 0:
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@ -15,5 +15,5 @@ class Plate:
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self.pictureAI = newPictureAI
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self.pictureAI = newPictureAI
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self.empty = True
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self.empty = True
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def checkPlate(self):
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def clearTable(self):
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self.checked = True
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self.graphics.clearPlate(self.plate[0], self.plate[1])
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