Add good checking plates

This commit is contained in:
s450026 2020-06-09 19:26:53 +02:00
parent 575a2def45
commit 5be76f9a4b
2 changed files with 66 additions and 63 deletions

63
main.py
View File

@ -43,7 +43,7 @@ if __name__ == "__main__":
# Maksymilian
go = 0
randGo = 0
randomPlate = None
plate = 0
waitPos = [[1, 2], [1, 5], [1, 8], [5, 4], [5, 8],
[8, 2], [8, 5], [8, 8], [12, 3], [12, 7]]
@ -62,9 +62,10 @@ if __name__ == "__main__":
if randrange(30) == 17:
plate = random.choice(plateArr)
if not plate.empty:
randomPlate = randrange(5) + 10
randomPlate = randrange(4) + 11
plate.changePlate('plate-empty.png', 'test-{}'.format(randomPlate))
def addGuest():
if randrange(10) == 5 and path == '':
newGuests.append(Guest(graphics))
@ -76,7 +77,6 @@ if __name__ == "__main__":
tree.TasksList('order', goal, [waiter.X, waiter.Y])
tree.print()
print(actions)
return tree.ReturnQueueList()
@ -84,7 +84,7 @@ if __name__ == "__main__":
while True:
changePlate()
#queue = addGuest()
# queue = addGuest()
for event in pygame.event.get():
# rabbit.check(waiter.matrix, waiter.X, waiter.Y)
@ -156,30 +156,49 @@ if __name__ == "__main__":
tree.TasksList('goToBar', goalList, [waiter.X, waiter.Y])
queue = tree.ReturnQueueList()
if plate == 1 and (goalList == [waiter.X-1, waiter.Y] or goalList == [waiter.X+1, waiter.Y]):
if (not [waiter.X, waiter.Y] in waitPos) or go == 0:
if plateArr and event.key == pygame.K_m:
randomPlate = random.choice(plateArr)
if (not [waiter.X, waiter.Y] == randomPlate.table) or go == 0:
print(waiter.X, waiter.Y)
print(randomPlate.table)
print(go)
print([waiter.X, waiter.Y] in randomPlate.table)
if [waiter.X, waiter.Y] in waitPos:
model = 'waiter_' + waiter.direction
for x in range(-1, 2):
waiterX = waiter.X + (x * 0.1)
graphics.clear(waiterX, waiter.Y - 1)
rand = randrange(9)
print(randomPlate)
# if this plate is exists
print(rand)
if plateArr and len(plateArr) > rand and plateArr[rand] in plateArr:
randGo = rand
goal = (plateArr[randGo].table[0], plateArr[randGo].table[1])
goal = (randomPlate.table[0], randomPlate.table[1])
path = waiter.findPath(goal)
path = waiter.translatePath(path)
print('sec-1')
go = 1
plate = 0
# if this plate is not exists
else:
if randomPlate.checked:
predict = 'CHECKED'
else:
predict = use_model_to_predict(randomPlate.pictureAI)
if predict == 1:
predict = 'EMPTY'
randomPlate.clearTable()
plateArr.remove(randomPlate)
else:
predict = 'FOOD'
print('sec-3')
text_speech('arialnarrow.ttf', 25, predict, (255, 255, 255), (0, 128, 0),
(waiter.X * 50 + 25), (waiter.Y * 50 - 25), False, False, screen=graphics.screen)
pygame.display.flip()
go = 0
plate = 0
if plate == 1 and (goalList == [waiter.X - 1, waiter.Y] or goalList == [waiter.X + 1, waiter.Y]):
randTable = goalList
randIndex = pltPos.index(goalList)
tableCord = tabPos[randIndex]
@ -198,23 +217,7 @@ if __name__ == "__main__":
print('sec-2')
go = 1
plate = 0
else:
if plateArr[randGo].checked:
predict = 'CHECKED'
else:
predict = use_model_to_predict(plateArr[randGo].pictureAI)
if predict == 1:
predict = 'EMPTY'
plateArr[randGo].checkPlate()
else:
predict = 'FOOD'
print('sec-3')
text_speech('arialnarrow.ttf', 25, predict, (255, 255, 255), (0, 128, 0),
(waiter.X * 50 + 25), (waiter.Y * 50 - 25), False, False, screen=graphics.screen)
pygame.display.flip()
go = 0
plate = 0
# Dominik
if queue and path == '' and fromBar == 0:

View File

@ -15,5 +15,5 @@ class Plate:
self.pictureAI = newPictureAI
self.empty = True
def checkPlate(self):
self.checked = True
def clearTable(self):
self.graphics.clearPlate(self.plate[0], self.plate[1])