bkabka
This commit is contained in:
parent
146a549215
commit
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</configuration>
|
||||||
|
</watches-manager>
|
||||||
|
</component>
|
||||||
|
<component name="debuggerHistoryManager">
|
||||||
|
<expressions id="watch">
|
||||||
|
<expression>
|
||||||
|
<expression-string>players</expression-string>
|
||||||
|
<language-id>ObjectiveC</language-id>
|
||||||
|
<evaluation-mode>EXPRESSION</evaluation-mode>
|
||||||
|
</expression>
|
||||||
|
</expressions>
|
||||||
</component>
|
</component>
|
||||||
<component name="editorHistoryManager">
|
<component name="editorHistoryManager">
|
||||||
|
<entry file="file://$PROJECT_DIR$/CMakeLists.txt">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state relative-caret-position="75">
|
||||||
|
<caret line="5" column="60" selection-start-line="5" selection-start-column="60" selection-end-line="5" selection-end-column="60" />
|
||||||
|
</state>
|
||||||
|
</provider>
|
||||||
|
</entry>
|
||||||
|
<entry file="file://$PROJECT_DIR$/Player.h">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state relative-caret-position="870">
|
||||||
|
<caret line="58" selection-start-line="58" selection-end-line="58" />
|
||||||
|
<folding>
|
||||||
|
<element signature="e#99#118#0" expanded="true" />
|
||||||
|
</folding>
|
||||||
|
</state>
|
||||||
|
</provider>
|
||||||
|
</entry>
|
||||||
<entry file="file://$PROJECT_DIR$/Game.h">
|
<entry file="file://$PROJECT_DIR$/Game.h">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state relative-caret-position="195">
|
<state relative-caret-position="105">
|
||||||
<caret line="13" column="20" selection-start-line="13" selection-start-column="20" selection-end-line="13" selection-end-column="20" />
|
<caret line="7" column="14" selection-start-line="7" selection-start-column="14" selection-end-line="7" selection-end-column="14" />
|
||||||
</state>
|
</state>
|
||||||
</provider>
|
</provider>
|
||||||
</entry>
|
</entry>
|
||||||
@ -274,27 +280,10 @@
|
|||||||
</state>
|
</state>
|
||||||
</provider>
|
</provider>
|
||||||
</entry>
|
</entry>
|
||||||
<entry file="file://$PROJECT_DIR$/CMakeLists.txt">
|
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
|
||||||
<state relative-caret-position="75">
|
|
||||||
<caret line="5" column="60" lean-forward="true" selection-start-line="5" selection-start-column="60" selection-end-line="5" selection-end-column="60" />
|
|
||||||
</state>
|
|
||||||
</provider>
|
|
||||||
</entry>
|
|
||||||
<entry file="file://$PROJECT_DIR$/Player.h">
|
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
|
||||||
<state relative-caret-position="270">
|
|
||||||
<caret line="18" column="23" selection-start-line="18" selection-start-column="23" selection-end-line="18" selection-end-column="23" />
|
|
||||||
<folding>
|
|
||||||
<element signature="e#99#118#0" expanded="true" />
|
|
||||||
</folding>
|
|
||||||
</state>
|
|
||||||
</provider>
|
|
||||||
</entry>
|
|
||||||
<entry file="file://$PROJECT_DIR$/EasySockets.h">
|
<entry file="file://$PROJECT_DIR$/EasySockets.h">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state relative-caret-position="199">
|
<state relative-caret-position="270">
|
||||||
<caret line="51" selection-start-line="51" selection-end-line="51" />
|
<caret line="18" column="30" selection-start-line="18" selection-start-column="30" selection-end-line="18" selection-end-column="30" />
|
||||||
<folding>
|
<folding>
|
||||||
<element signature="e#110#128#0" expanded="true" />
|
<element signature="e#110#128#0" expanded="true" />
|
||||||
</folding>
|
</folding>
|
||||||
@ -303,8 +292,8 @@
|
|||||||
</entry>
|
</entry>
|
||||||
<entry file="file://$PROJECT_DIR$/main.c">
|
<entry file="file://$PROJECT_DIR$/main.c">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state relative-caret-position="45">
|
<state relative-caret-position="343">
|
||||||
<caret line="32" column="4" selection-start-line="32" selection-start-column="4" selection-end-line="32" selection-end-column="4" />
|
<caret line="65" column="5" lean-forward="true" selection-start-line="65" selection-start-column="5" selection-end-line="65" selection-end-column="5" />
|
||||||
<folding>
|
<folding>
|
||||||
<element signature="e#0#18#0" expanded="true" />
|
<element signature="e#0#18#0" expanded="true" />
|
||||||
</folding>
|
</folding>
|
||||||
|
@ -32,23 +32,24 @@ int Connect(const int socket, const char* ip, const int port){
|
|||||||
if (connectionStatus<0) return connectionStatus;
|
if (connectionStatus<0) return connectionStatus;
|
||||||
return socket;
|
return socket;
|
||||||
}
|
}
|
||||||
|
struct sockaddr_in endpoint;
|
||||||
int CreateServer(const int socket, const int port){
|
int CreateServer(const int socket, const int port){
|
||||||
char myhostname[1024];
|
char myhostname[1024];
|
||||||
gethostname(myhostname, 1023);
|
gethostname(myhostname, 1024);
|
||||||
struct hostent * heLocalHost = malloc(sizeof(struct hostent *));
|
struct hostent * heLocalHost = malloc(sizeof(struct hostent *));
|
||||||
heLocalHost = gethostbyname(myhostname);
|
heLocalHost = gethostbyname(myhostname);
|
||||||
struct sockaddr_in* endpoint = malloc(sizeof(struct sockaddr_in *));
|
endpoint.sin_family = AF_INET;
|
||||||
endpoint->sin_family = AF_INET;
|
endpoint.sin_port = htons(port);
|
||||||
endpoint->sin_port = htons(port);
|
endpoint.sin_addr.s_addr = INADDR_ANY;
|
||||||
endpoint->sin_addr = *(struct in_addr*) heLocalHost->h_addr;
|
|
||||||
int retval = bind(socket,
|
int retval = bind(socket,
|
||||||
(struct sockaddr*)endpoint,
|
(struct sockaddr*)&endpoint,
|
||||||
sizeof(struct sockaddr));
|
sizeof(struct sockaddr));
|
||||||
listen(socket, 10);
|
int listen_val = listen(socket, 10);
|
||||||
return 1;
|
return retval;
|
||||||
}
|
}
|
||||||
int AcceptClient(const int socket, struct sockaddr_in* incoming){
|
int AcceptClient(const int socket, struct sockaddr_in* incoming){
|
||||||
socklen_t sin_size;
|
socklen_t sin_size;
|
||||||
|
printf("Waiting to accept...");
|
||||||
return accept(socket,
|
return accept(socket,
|
||||||
(struct sockaddr*) &incoming,
|
(struct sockaddr*) &incoming,
|
||||||
&sin_size);
|
&sin_size);
|
||||||
|
15
Game.h
15
Game.h
@ -5,18 +5,5 @@
|
|||||||
#ifndef PROJEKTDSIK_GAME_H
|
#ifndef PROJEKTDSIK_GAME_H
|
||||||
#define PROJEKTDSIK_GAME_H
|
#define PROJEKTDSIK_GAME_H
|
||||||
#include "LinkedList.h"
|
#include "LinkedList.h"
|
||||||
|
int state = 0;
|
||||||
struct Game{
|
|
||||||
const char* name;
|
|
||||||
int id;
|
|
||||||
} typedef Game;
|
|
||||||
Game* games[100];
|
|
||||||
int lastGameIndex=0;
|
|
||||||
Game* CreateNewGame(){
|
|
||||||
Game* g = malloc(sizeof(Game));
|
|
||||||
games[lastGameIndex] = g;
|
|
||||||
lastGameIndex++;
|
|
||||||
// push(&list, g, sizeof(Game*));
|
|
||||||
return g;
|
|
||||||
}
|
|
||||||
#endif //PROJEKTDSIK_GAME_H
|
#endif //PROJEKTDSIK_GAME_H
|
||||||
|
Binary file not shown.
@ -1,9 +1,4 @@
|
|||||||
/home/emile/Downloads/clion-2018.3.3/bin/cmake/linux/bin/cmake -DCMAKE_BUILD_TYPE=Debug -G "CodeBlocks - Unix Makefiles" /home/emile/DSIK_C
|
/home/emile/Downloads/clion-2018.3.3/bin/cmake/linux/bin/cmake -DCMAKE_BUILD_TYPE=Debug -G "CodeBlocks - Unix Makefiles" /home/emile/DSIK_C
|
||||||
CMake Error at CMakeLists.txt:5 (target_link_libraries):
|
-- Configuring done
|
||||||
Cannot specify link libraries for target "pthread" which is not built by
|
-- Generating done
|
||||||
this project.
|
-- Build files have been written to: /home/emile/DSIK_C/cmake-build-debug
|
||||||
|
|
||||||
|
|
||||||
-- Configuring incomplete, errors occurred!
|
|
||||||
See also "/home/emile/DSIK_C/cmake-build-debug/CMakeFiles/CMakeOutput.log".
|
|
||||||
See also "/home/emile/DSIK_C/cmake-build-debug/CMakeFiles/CMakeError.log".
|
|
||||||
|
Binary file not shown.
98
main.c
98
main.c
@ -20,35 +20,86 @@ void* WaitForInput(){
|
|||||||
}
|
}
|
||||||
int socket_id;
|
int socket_id;
|
||||||
struct sockaddr_in incoming;
|
struct sockaddr_in incoming;
|
||||||
|
void InterpretReceivedSignal(Player* p, const char* buffer, int len, bool* fileSwitch){
|
||||||
|
|
||||||
|
printf("Interpreting: %s", buffer);
|
||||||
|
if (state==0){
|
||||||
|
wait=false;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
|
||||||
|
if (buffer[0] == 'u') {
|
||||||
|
p->y = p->y - 1;
|
||||||
|
|
||||||
|
} else if (buffer[0] == 'd') {
|
||||||
|
p->y = p->y + 1;
|
||||||
|
|
||||||
|
} else if (buffer[0] == 'l') {
|
||||||
|
p->x = p->x - 1;
|
||||||
|
|
||||||
|
} else if (buffer[0] == 'r') {
|
||||||
|
p->x = p->x + 1;
|
||||||
|
}else if (buffer[0] == 'f'){
|
||||||
|
*fileSwitch=true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int series =0;
|
||||||
|
void UpdateStateToClients(){
|
||||||
|
|
||||||
|
for (int i =0; i<200; i++){
|
||||||
|
if (playerConnected[i]){
|
||||||
|
Player* p_receiver = players[i];
|
||||||
|
|
||||||
|
for (int j =0; j<200; j++){
|
||||||
|
if (playerConnected[j]) {
|
||||||
|
char* buffer[45];
|
||||||
|
Player* p = players[j];
|
||||||
|
sprintf(buffer, "%d,%d,%d,%d,%d\r\n",series, j, p->x, p->y, p->points);
|
||||||
|
printf(">> %s",buffer);
|
||||||
|
send(p_receiver->connectionId, buffer, strlen(buffer), 0);
|
||||||
|
|
||||||
|
}}
|
||||||
|
char end[8] = "end\r\n";
|
||||||
|
send(p_receiver->connectionId, end, strlen(end),0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
series++;
|
||||||
|
}
|
||||||
|
void* PlayerDataReaderThread(void* arg){
|
||||||
|
char buffer[550];
|
||||||
|
Player* p = (Player*)arg;
|
||||||
|
printf("%d", p->points);
|
||||||
|
socklen_t size = sizeof(p->incoming);
|
||||||
|
bool isFile=false;
|
||||||
|
while (true) {
|
||||||
|
int s = recv(p->connectionId, buffer, 1000, 0);
|
||||||
|
if (s>0) {
|
||||||
|
InterpretReceivedSignal(p, buffer, 1000,&isFile);
|
||||||
|
if (isFile){
|
||||||
|
//receiving the file in parts
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (state >0)
|
||||||
|
UpdateStateToClients();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
void* JoiningThread(){
|
void* JoiningThread(){
|
||||||
while (true) {
|
while (true) {
|
||||||
int a = AcceptClient(socket_id, &incoming);
|
int a = AcceptClient(socket_id, &incoming);
|
||||||
Player* p = CreatePlayer("tttt", a, incoming);
|
Player* p = CreatePlayer("tttt", a, incoming);
|
||||||
AddPlayerToList(p);
|
AddPlayerToList(p);
|
||||||
printf("Players: %d/200", GetPlayersCount());
|
printf("Players: %d/200", GetPlayersCount());
|
||||||
|
pthread_create(&p->threadId, NULL, PlayerDataReaderThread, p);
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
void InterpretReceivedSignal(Player* p, const char* buffer, int len){
|
|
||||||
|
|
||||||
}
|
|
||||||
void* PlayerDataReaderThread(void* arg){
|
|
||||||
char buffer[1000];
|
|
||||||
Player* p = (Player*)arg;
|
|
||||||
printf("%d", p->points);
|
|
||||||
socklen_t size = sizeof(p->incoming);
|
|
||||||
recvfrom(socket_id, buffer, 1000, 0, (struct sockaddr*)&p->incoming, &size );
|
|
||||||
|
|
||||||
}
|
|
||||||
int BeginGame(){
|
int BeginGame(){
|
||||||
//Due to security, we use recvfrom instead of regular recv
|
state=1;
|
||||||
for (int i=0; i<200; i++) {
|
|
||||||
if (playerConnected[i]) {
|
|
||||||
Player* p = players[i];
|
|
||||||
printf("\n.");
|
|
||||||
pthread_create(&p->threadId, NULL, PlayerDataReaderThread, p);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -58,19 +109,20 @@ int main() {
|
|||||||
socket_id = CreateSocket();
|
socket_id = CreateSocket();
|
||||||
//Connect(socket_id, "0.0.0.0", 12345);
|
//Connect(socket_id, "0.0.0.0", 12345);
|
||||||
int c = CreateServer(socket_id, 1234);
|
int c = CreateServer(socket_id, 1234);
|
||||||
printf("%d",c);
|
|
||||||
|
|
||||||
printf("Waiting for players to connect. \n Press any key to start...");
|
printf("Waiting for players to connect. \n Press any key to start...");
|
||||||
wait=true;
|
wait=true;
|
||||||
pthread_t thread_id;
|
pthread_t thread_id;
|
||||||
|
|
||||||
pthread_create(&thread_id, NULL, JoiningThread, NULL);
|
pthread_create(&thread_id, NULL, JoiningThread, NULL);
|
||||||
getchar();
|
wait=true;
|
||||||
|
while(wait){}
|
||||||
printf("...");
|
printf("...");
|
||||||
Player* p = CreatePlayer("test", 15, incoming);
|
//pthread_exit(thread_id);
|
||||||
AddPlayerToList(p);
|
|
||||||
pthread_cancel(thread_id);
|
|
||||||
printf("Press any key to close the server");
|
|
||||||
BeginGame();
|
BeginGame();
|
||||||
|
printf("Press any key to close the server\n");
|
||||||
|
|
||||||
getchar();
|
getchar();
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user