Space-Project/grk-project.vcxproj.filters

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Shader Files">
<UniqueIdentifier>{0a247bb8-2e8e-4a90-b0ef-17415b0941ba}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="shaders\shader_tex.frag">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_tex.vert">
<Filter>Shader Files</Filter>
</None>
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<None Include="shaders\shader_skybox.frag">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_skybox.vert">
<Filter>Shader Files</Filter>
</None>
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<None Include="shaders\shader_bloom.frag">
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<Filter>Shader Files</Filter>
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<None Include="shaders\shader_bloom.vert">
<Filter>Shader Files</Filter>
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<None Include="shaders\shader_blur.frag">
<Filter>Shader Files</Filter>
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<None Include="shaders\shader_blur.vert">
<Filter>Shader Files</Filter>
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<None Include="shaders\shader_sun.frag">
<Filter>Shader Files</Filter>
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<None Include="shaders\shader_sun.vert">
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<Filter>Shader Files</Filter>
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<None Include="shaders\shader_particle.frag">
<Filter>Shader Files</Filter>
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<None Include="shaders\shader_particle.vert">
<Filter>Shader Files</Filter>
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<None Include="shaders\shader_normal.frag">
<Filter>Shader Files</Filter>
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<Filter>Shader Files</Filter>
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<Filter>Shader Files</Filter>
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<Filter>Shader Files</Filter>
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<None Include="shaders\shader_parallax.frag">
<Filter>Shader Files</Filter>
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<None Include="shaders\shader_parallax.vert">
<Filter>Shader Files</Filter>
</None>
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</ItemGroup>
<ItemGroup>
<ClCompile Include="src\Box.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Camera.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Render_Utils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Shader_Loader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Texture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\picopng.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
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<ClCompile Include="src\Physics.cpp">
<Filter>Source Files</Filter>
</ClCompile>
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<ClCompile Include="src\Object.cpp">
<Filter>Source Files</Filter>
</ClCompile>
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</ItemGroup>
<ItemGroup>
<ClInclude Include="src\stb_image.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="src\mesh.h">
<Filter>Source Files</Filter>
</ClInclude>
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<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="src\objload.h">
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<ClInclude Include="src\Shader_Loader.h">
<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="src\picopng.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="src\model.h">
<Filter>Source Files</Filter>
</ClInclude>
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<ClInclude Include="Skybox.h">
<Filter>Header Files</Filter>
</ClInclude>
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<ClInclude Include="src\Physics.h">
<Filter>Source Files</Filter>
</ClInclude>
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<ClInclude Include="Object.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Object.h">
<Filter>Source Files</Filter>
</ClInclude>
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<ClInclude Include="src\main.h">
<Filter>Header Files</Filter>
</ClInclude>
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</ItemGroup>
</Project>