planets added to text on collision
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@ -83,6 +83,8 @@ public:
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(actorName1 == "Mars" && actorName2 == "Corvette") || (actorName2 == "Mars" && actorName1 == "Corvette")||
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(actorName1 == "Jowis" && actorName2 == "Corvette") || (actorName2 == "Jowis" && actorName1 == "Corvette")||
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(actorName1 == "Neptun" && actorName2 == "Corvette") || (actorName2 == "Neptun" && actorName1 == "Corvette")||
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(actorName1 == "planet1" && actorName2 == "Corvette") || (actorName2 == "planet1" && actorName1 == "Corvette")||
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(actorName1 == "planet2" && actorName2 == "Corvette") || (actorName2 == "planet2" && actorName1 == "Corvette")||
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(actorName1 == "Dead star" && actorName2 == "Corvette") || (actorName2 == "Dead star" && actorName1 == "Corvette")||
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(actorName1 == "MoonJup1" && actorName2 == "Corvette") || (actorName2 == "MoonJup1" && actorName1 == "Corvette")||
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(actorName1 == "MoonJup2" && actorName2 == "Corvette") || (actorName2 == "MoonJup2" && actorName1 == "Corvette")||
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@ -93,7 +95,6 @@ public:
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}
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else if ((actorName1 == "stargate" && actorName2 == "Corvette") || (actorName2 == "stargate" && actorName1 == "Corvette"))
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{
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std::cout << "123";
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checkTimer = frames + 240;
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if (status == 6)
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{
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