projekt-modelowanie/Assets/Scripts/Editor/LeafGrowScriptEditor.cs

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2021-05-13 12:21:55 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(LeafGrowScript))]
public class LeafGrowScriptEditor : Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
LeafGrowScript myScript = (LeafGrowScript)target;
if(GUILayout.Button("Grow Flower"))
{
myScript.DrawLeaf();
}
}
}