cw4
62
.gitignore
vendored
Normal file
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|
|||||||
|
# ---> Unity
|
||||||
|
# This .gitignore file should be placed at the root of your Unity project directory
|
||||||
|
#
|
||||||
|
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
|
||||||
|
#
|
||||||
|
/[Ll]ibrary/
|
||||||
|
/[Tt]emp/
|
||||||
|
/[Oo]bj/
|
||||||
|
/[Bb]uild/
|
||||||
|
/[Bb]uilds/
|
||||||
|
/[Ll]ogs/
|
||||||
|
/[Mm]emoryCaptures/
|
||||||
|
|
||||||
|
# Asset meta data should only be ignored when the corresponding asset is also ignored
|
||||||
|
!/[Aa]ssets/**/*.meta
|
||||||
|
|
||||||
|
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||||
|
# /[Aa]ssets/AssetStoreTools*
|
||||||
|
|
||||||
|
# Autogenerated Jetbrains Rider plugin
|
||||||
|
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||||
|
|
||||||
|
# Visual Studio cache directory
|
||||||
|
.vs/
|
||||||
|
|
||||||
|
# Gradle cache directory
|
||||||
|
.gradle/
|
||||||
|
|
||||||
|
# Autogenerated VS/MD/Consulo solution and project files
|
||||||
|
ExportedObj/
|
||||||
|
.consulo/
|
||||||
|
*.csproj
|
||||||
|
*.unityproj
|
||||||
|
*.sln
|
||||||
|
*.suo
|
||||||
|
*.tmp
|
||||||
|
*.user
|
||||||
|
*.userprefs
|
||||||
|
*.pidb
|
||||||
|
*.booproj
|
||||||
|
*.svd
|
||||||
|
*.pdb
|
||||||
|
*.mdb
|
||||||
|
*.opendb
|
||||||
|
*.VC.db
|
||||||
|
|
||||||
|
# Unity3D generated meta files
|
||||||
|
*.pidb.meta
|
||||||
|
*.pdb.meta
|
||||||
|
*.mdb.meta
|
||||||
|
|
||||||
|
# Unity3D generated file on crash reports
|
||||||
|
sysinfo.txt
|
||||||
|
|
||||||
|
# Builds
|
||||||
|
*.apk
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||||||
|
*.unitypackage
|
||||||
|
|
||||||
|
# Crashlytics generated file
|
||||||
|
crashlytics-build.properties
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||||||
|
|
||||||
|
|
8
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Normal file
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8
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Assets/Scenes/theAntsAreMarching/ReflectionProbe-0.exr
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9233
Assets/Scenes/voxelspace.unity
Normal file
7
Assets/Scenes/voxelspace.unity.meta
Normal file
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8
Assets/Scripts.meta
Normal file
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fileFormatVersion: 2
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guid: 02a3527b6b33a924e8ec66aa805ea717
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userData:
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assetBundleVariant:
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74
Assets/Scripts/Ant.cs
Normal file
@ -0,0 +1,74 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Ant : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
public bool hasFood = false;
|
||||||
|
public sbyte foodSearch = -1; // 1 it has food, -1 it searches for food
|
||||||
|
public VoxelSpace voxelSpace;
|
||||||
|
|
||||||
|
|
||||||
|
public void sniff()
|
||||||
|
{
|
||||||
|
//zadanie 2.3
|
||||||
|
Vector3 position = gameObject.transform.position;
|
||||||
|
Vector3Int positionVoxel = voxelSpace.positionInVoxelSpace(new Vector3(position.x, 0, position.z));
|
||||||
|
|
||||||
|
if(voxelSpace.getPheromoneAt(position.x, position.z) > 250){
|
||||||
|
hasFood = true;
|
||||||
|
foodSearch = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if((int)positionVoxel.x == 0 && (int)positionVoxel.z == 0){
|
||||||
|
hasFood = false;
|
||||||
|
foodSearch = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(voxelSpace.getPheromoneAt(position.x, position.z) == -1){
|
||||||
|
foodSearch = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if((int)positionVoxel.x == voxelSpace.sizeX - 1 || (int)positionVoxel.z == voxelSpace.sizeY - 1){
|
||||||
|
foodSearch = 1;
|
||||||
|
}
|
||||||
|
if(voxelSpace.getPheromoneAt((position.x - foodSearch * voxelSpace.voxelScale), position.z) > voxelSpace.getPheromoneAt(position.x, (position.z - foodSearch * voxelSpace.voxelScale))){
|
||||||
|
turnHorizontaly();
|
||||||
|
}else if(voxelSpace.getPheromoneAt((position.x - foodSearch * voxelSpace.voxelScale), position.z) < voxelSpace.getPheromoneAt(position.x, (position.z - foodSearch * voxelSpace.voxelScale))){
|
||||||
|
turnVerticaly();
|
||||||
|
}else if (positionVoxel.z - foodSearch < 0){
|
||||||
|
turnHorizontaly();
|
||||||
|
}else if(positionVoxel.x - foodSearch < 0){
|
||||||
|
turnVerticaly();
|
||||||
|
}else{
|
||||||
|
|
||||||
|
int randomDirection = Random.Range(1, 3);
|
||||||
|
|
||||||
|
if (randomDirection == 1){
|
||||||
|
turnVerticaly();
|
||||||
|
}else{
|
||||||
|
turnHorizontaly();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(hasFood == true){
|
||||||
|
voxelSpace.voxels[voxelSpace.positionInVoxelSpace(position).x, voxelSpace.positionInVoxelSpace(position).z] = (byte)(voxelSpace.voxels[voxelSpace.positionInVoxelSpace(position).x, voxelSpace.positionInVoxelSpace(position).z] + 40);
|
||||||
|
}
|
||||||
|
|
||||||
|
go();
|
||||||
|
}
|
||||||
|
|
||||||
|
void turnVerticaly() // /\ \/
|
||||||
|
{
|
||||||
|
gameObject.transform.rotation = Quaternion.Euler(0,90*(foodSearch*-1.0f)-90, 0);
|
||||||
|
}
|
||||||
|
void turnHorizontaly() // <-->
|
||||||
|
{
|
||||||
|
gameObject.transform.rotation = Quaternion.Euler(0,90*(foodSearch*-1.0f),0);
|
||||||
|
}
|
||||||
|
public void go()
|
||||||
|
{
|
||||||
|
gameObject.transform.position += gameObject.transform.forward * (1.0f/voxelSpace.animationFrames);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Ant.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2ba7cf252a397466fa923829f5ceb67e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
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|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
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|
userData:
|
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|
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|
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|
assetBundleVariant:
|
13
Assets/Scripts/Settings.cs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Settings
|
||||||
|
{
|
||||||
|
public int sizeX = 10;
|
||||||
|
public int sizeY = 10;
|
||||||
|
public int antsCount = 7;
|
||||||
|
public int fps = 30;
|
||||||
|
public int refreshFood = 1000;
|
||||||
|
public int weakenPheromones = 20;
|
||||||
|
}
|
11
Assets/Scripts/Settings.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 21fc9cf1da9704da2b1e0fefc6c2eeed
|
||||||
|
MonoImporter:
|
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|
externalObjects: {}
|
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|
serializedVersion: 2
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|
defaultReferences: []
|
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|
executionOrder: 0
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|
icon: {instanceID: 0}
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|
userData:
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|
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|
||||||
|
assetBundleVariant:
|
67
Assets/Scripts/SettingsMenu.cs
Normal file
@ -0,0 +1,67 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class SettingsMenu : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static Settings settings;
|
||||||
|
public Text description;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
settings = new Settings();
|
||||||
|
}
|
||||||
|
public void doExitGame()
|
||||||
|
{
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
|
public void setX(float a)
|
||||||
|
{
|
||||||
|
settings.sizeX = (int)a;
|
||||||
|
}
|
||||||
|
public void setY(float a)
|
||||||
|
{
|
||||||
|
settings.sizeY = (int)a;
|
||||||
|
}
|
||||||
|
public void setAnts(float a)
|
||||||
|
{
|
||||||
|
settings.antsCount = (int)a;
|
||||||
|
}
|
||||||
|
public void setFps(float a)
|
||||||
|
{
|
||||||
|
settings.fps = (int)a;
|
||||||
|
}
|
||||||
|
public void setRefreshFood(float a)
|
||||||
|
{
|
||||||
|
settings.refreshFood = (int)a;
|
||||||
|
}
|
||||||
|
public void setWeakenPheromones(float a)
|
||||||
|
{
|
||||||
|
settings.weakenPheromones = (int)a;
|
||||||
|
}
|
||||||
|
public void start()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene (sceneName:"theAntsAreMarching");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(description!=null)
|
||||||
|
{
|
||||||
|
var textall = "";
|
||||||
|
textall += "sizeX = " + settings.sizeX + "\n\n";
|
||||||
|
textall += "sizeY = " + settings.sizeY + "\n\n";
|
||||||
|
textall += "antsCount"+" = " + settings.antsCount + "\n\n";
|
||||||
|
textall += "fps"+" = " + settings.fps + "\n\n";
|
||||||
|
textall += "refreshFood"+" = " + settings.refreshFood + "\n\n";
|
||||||
|
textall += "weakenPheromones"+" = " + settings.weakenPheromones + "\n\n";
|
||||||
|
|
||||||
|
description.text = textall;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/SettingsMenu.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 97cf0a73326d14beb84acf9979aeedfa
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|
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|
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|
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|
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|
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|
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|
294
Assets/Scripts/SimpleCameraController.cs
Normal file
@ -0,0 +1,294 @@
|
|||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace UnityTemplateProjects
|
||||||
|
{
|
||||||
|
public class SimpleCameraController : MonoBehaviour
|
||||||
|
{
|
||||||
|
class CameraState
|
||||||
|
{
|
||||||
|
public float yaw;
|
||||||
|
public float pitch;
|
||||||
|
public float roll;
|
||||||
|
public float x;
|
||||||
|
public float y;
|
||||||
|
public float z;
|
||||||
|
|
||||||
|
public void SetFromTransform(Transform t)
|
||||||
|
{
|
||||||
|
pitch = t.eulerAngles.x;
|
||||||
|
yaw = t.eulerAngles.y;
|
||||||
|
roll = t.eulerAngles.z;
|
||||||
|
x = t.position.x;
|
||||||
|
y = t.position.y;
|
||||||
|
z = t.position.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Translate(Vector3 translation)
|
||||||
|
{
|
||||||
|
Vector3 rotatedTranslation = Quaternion.Euler(pitch, yaw, roll) * translation;
|
||||||
|
|
||||||
|
x += rotatedTranslation.x;
|
||||||
|
y += rotatedTranslation.y;
|
||||||
|
z += rotatedTranslation.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LerpTowards(CameraState target, float positionLerpPct, float rotationLerpPct)
|
||||||
|
{
|
||||||
|
yaw = Mathf.Lerp(yaw, target.yaw, rotationLerpPct);
|
||||||
|
pitch = Mathf.Lerp(pitch, target.pitch, rotationLerpPct);
|
||||||
|
roll = Mathf.Lerp(roll, target.roll, rotationLerpPct);
|
||||||
|
|
||||||
|
x = Mathf.Lerp(x, target.x, positionLerpPct);
|
||||||
|
y = Mathf.Lerp(y, target.y, positionLerpPct);
|
||||||
|
z = Mathf.Lerp(z, target.z, positionLerpPct);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateTransform(Transform t)
|
||||||
|
{
|
||||||
|
t.eulerAngles = new Vector3(pitch, yaw, roll);
|
||||||
|
t.position = new Vector3(x, y, z);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CameraState m_TargetCameraState = new CameraState();
|
||||||
|
CameraState m_InterpolatingCameraState = new CameraState();
|
||||||
|
|
||||||
|
[Header("Movement Settings")]
|
||||||
|
[Tooltip("Exponential boost factor on translation, controllable by mouse wheel.")]
|
||||||
|
public float boost = 3.5f;
|
||||||
|
|
||||||
|
[Tooltip("Time it takes to interpolate camera position 99% of the way to the target."), Range(0.001f, 1f)]
|
||||||
|
public float positionLerpTime = 0.2f;
|
||||||
|
|
||||||
|
[Header("Rotation Settings")]
|
||||||
|
[Tooltip("X = Change in mouse position.\nY = Multiplicative factor for camera rotation.")]
|
||||||
|
public AnimationCurve mouseSensitivityCurve = new AnimationCurve(new Keyframe(0f, 0.5f, 0f, 5f), new Keyframe(1f, 2.5f, 0f, 0f));
|
||||||
|
|
||||||
|
[Tooltip("Time it takes to interpolate camera rotation 99% of the way to the target."), Range(0.001f, 1f)]
|
||||||
|
public float rotationLerpTime = 0.01f;
|
||||||
|
|
||||||
|
[Tooltip("Whether or not to invert our Y axis for mouse input to rotation.")]
|
||||||
|
public bool invertY = false;
|
||||||
|
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
InputAction movementAction;
|
||||||
|
InputAction verticalMovementAction;
|
||||||
|
InputAction lookAction;
|
||||||
|
InputAction boostFactorAction;
|
||||||
|
bool mouseRightButtonPressed;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
var map = new InputActionMap("Simple Camera Controller");
|
||||||
|
|
||||||
|
lookAction = map.AddAction("look", binding: "<Mouse>/delta");
|
||||||
|
movementAction = map.AddAction("move", binding: "<Gamepad>/leftStick");
|
||||||
|
verticalMovementAction = map.AddAction("Vertical Movement");
|
||||||
|
boostFactorAction = map.AddAction("Boost Factor", binding: "<Mouse>/scroll");
|
||||||
|
|
||||||
|
lookAction.AddBinding("<Gamepad>/rightStick").WithProcessor("scaleVector2(x=15, y=15)");
|
||||||
|
movementAction.AddCompositeBinding("Dpad")
|
||||||
|
.With("Up", "<Keyboard>/w")
|
||||||
|
.With("Up", "<Keyboard>/upArrow")
|
||||||
|
.With("Down", "<Keyboard>/s")
|
||||||
|
.With("Down", "<Keyboard>/downArrow")
|
||||||
|
.With("Left", "<Keyboard>/a")
|
||||||
|
.With("Left", "<Keyboard>/leftArrow")
|
||||||
|
.With("Right", "<Keyboard>/d")
|
||||||
|
.With("Right", "<Keyboard>/rightArrow");
|
||||||
|
verticalMovementAction.AddCompositeBinding("Dpad")
|
||||||
|
.With("Up", "<Keyboard>/pageUp")
|
||||||
|
.With("Down", "<Keyboard>/pageDown")
|
||||||
|
.With("Up", "<Keyboard>/e")
|
||||||
|
.With("Down", "<Keyboard>/q")
|
||||||
|
.With("Up", "<Gamepad>/rightshoulder")
|
||||||
|
.With("Down", "<Gamepad>/leftshoulder");
|
||||||
|
boostFactorAction.AddBinding("<Gamepad>/Dpad").WithProcessor("scaleVector2(x=1, y=4)");
|
||||||
|
|
||||||
|
movementAction.Enable();
|
||||||
|
lookAction.Enable();
|
||||||
|
verticalMovementAction.Enable();
|
||||||
|
boostFactorAction.Enable();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void OnEnable()
|
||||||
|
{
|
||||||
|
m_TargetCameraState.SetFromTransform(transform);
|
||||||
|
m_InterpolatingCameraState.SetFromTransform(transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3 GetInputTranslationDirection()
|
||||||
|
{
|
||||||
|
Vector3 direction = Vector3.zero;
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
var moveDelta = movementAction.ReadValue<Vector2>();
|
||||||
|
direction.x = moveDelta.x;
|
||||||
|
direction.z = moveDelta.y;
|
||||||
|
direction.y = verticalMovementAction.ReadValue<Vector2>().y;
|
||||||
|
#else
|
||||||
|
if (Input.GetKey(KeyCode.W))
|
||||||
|
{
|
||||||
|
direction += Vector3.forward;
|
||||||
|
}
|
||||||
|
if (Input.GetKey(KeyCode.S))
|
||||||
|
{
|
||||||
|
direction += Vector3.back;
|
||||||
|
}
|
||||||
|
if (Input.GetKey(KeyCode.A))
|
||||||
|
{
|
||||||
|
direction += Vector3.left;
|
||||||
|
}
|
||||||
|
if (Input.GetKey(KeyCode.D))
|
||||||
|
{
|
||||||
|
direction += Vector3.right;
|
||||||
|
}
|
||||||
|
if (Input.GetKey(KeyCode.Q))
|
||||||
|
{
|
||||||
|
direction += Vector3.down;
|
||||||
|
}
|
||||||
|
if (Input.GetKey(KeyCode.E))
|
||||||
|
{
|
||||||
|
direction += Vector3.up;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
return direction;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// Exit Sample
|
||||||
|
|
||||||
|
if (IsEscapePressed())
|
||||||
|
{
|
||||||
|
Application.Quit();
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
UnityEditor.EditorApplication.isPlaying = false;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
// Hide and lock cursor when right mouse button pressed
|
||||||
|
if (IsRightMouseButtonDown())
|
||||||
|
{
|
||||||
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Unlock and show cursor when right mouse button released
|
||||||
|
if (IsRightMouseButtonUp())
|
||||||
|
{
|
||||||
|
Cursor.visible = true;
|
||||||
|
Cursor.lockState = CursorLockMode.None;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Rotation
|
||||||
|
if (IsCameraRotationAllowed())
|
||||||
|
{
|
||||||
|
var mouseMovement = GetInputLookRotation() * Time.deltaTime * 5;
|
||||||
|
if (invertY)
|
||||||
|
mouseMovement.y = -mouseMovement.y;
|
||||||
|
|
||||||
|
var mouseSensitivityFactor = mouseSensitivityCurve.Evaluate(mouseMovement.magnitude);
|
||||||
|
|
||||||
|
m_TargetCameraState.yaw += mouseMovement.x * mouseSensitivityFactor;
|
||||||
|
m_TargetCameraState.pitch += mouseMovement.y * mouseSensitivityFactor;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Translation
|
||||||
|
var translation = GetInputTranslationDirection() * Time.deltaTime;
|
||||||
|
|
||||||
|
// Speed up movement when shift key held
|
||||||
|
if (IsBoostPressed())
|
||||||
|
{
|
||||||
|
translation *= 10.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Modify movement by a boost factor (defined in Inspector and modified in play mode through the mouse scroll wheel)
|
||||||
|
boost += GetBoostFactor();
|
||||||
|
translation *= Mathf.Pow(2.0f, boost);
|
||||||
|
|
||||||
|
m_TargetCameraState.Translate(translation);
|
||||||
|
|
||||||
|
// Framerate-independent interpolation
|
||||||
|
// Calculate the lerp amount, such that we get 99% of the way to our target in the specified time
|
||||||
|
var positionLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / positionLerpTime) * Time.deltaTime);
|
||||||
|
var rotationLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / rotationLerpTime) * Time.deltaTime);
|
||||||
|
m_InterpolatingCameraState.LerpTowards(m_TargetCameraState, positionLerpPct, rotationLerpPct);
|
||||||
|
|
||||||
|
m_InterpolatingCameraState.UpdateTransform(transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
float GetBoostFactor()
|
||||||
|
{
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
return boostFactorAction.ReadValue<Vector2>().y * 0.01f;
|
||||||
|
#else
|
||||||
|
return Input.mouseScrollDelta.y * 0.2f;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 GetInputLookRotation()
|
||||||
|
{
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
return lookAction.ReadValue<Vector2>();
|
||||||
|
#else
|
||||||
|
return new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y")) * 10;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsBoostPressed()
|
||||||
|
{
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
bool boost = Keyboard.current != null ? Keyboard.current.leftShiftKey.isPressed : false;
|
||||||
|
boost |= Gamepad.current != null ? Gamepad.current.xButton.isPressed : false;
|
||||||
|
return boost;
|
||||||
|
#else
|
||||||
|
return Input.GetKey(KeyCode.LeftShift);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsEscapePressed()
|
||||||
|
{
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
return Keyboard.current != null ? Keyboard.current.escapeKey.isPressed : false;
|
||||||
|
#else
|
||||||
|
return Input.GetKey(KeyCode.Escape);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsCameraRotationAllowed()
|
||||||
|
{
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
bool canRotate = Mouse.current != null ? Mouse.current.rightButton.isPressed : false;
|
||||||
|
canRotate |= Gamepad.current != null ? Gamepad.current.rightStick.ReadValue().magnitude > 0 : false;
|
||||||
|
return canRotate;
|
||||||
|
#else
|
||||||
|
return Input.GetMouseButton(1);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsRightMouseButtonDown()
|
||||||
|
{
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
return Mouse.current != null ? Mouse.current.rightButton.isPressed : false;
|
||||||
|
#else
|
||||||
|
return Input.GetMouseButtonDown(1);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsRightMouseButtonUp()
|
||||||
|
{
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
return Mouse.current != null ? !Mouse.current.rightButton.isPressed : false;
|
||||||
|
#else
|
||||||
|
return Input.GetMouseButtonUp(1);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/SimpleCameraController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: be76e5f14cfee674cb30b491fb72b09b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
232
Assets/Scripts/VoxelSpace.cs
Normal file
@ -0,0 +1,232 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class VoxelSpace : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int sizeX = 10;
|
||||||
|
public int sizeY = 10;
|
||||||
|
public int animationFrames = 30;
|
||||||
|
public int fermonsWeakenTime = 500;
|
||||||
|
public int relocateFoodTime = 2000;
|
||||||
|
public int numberOfAnts = 5;
|
||||||
|
public float voxelScale = 1.0f;
|
||||||
|
public GameObject previewShape;
|
||||||
|
public Ant antShape;
|
||||||
|
public GameObject food;
|
||||||
|
public byte[,] voxels;
|
||||||
|
Ant[] ants;
|
||||||
|
GameObject[,] lights;
|
||||||
|
Settings settings;
|
||||||
|
|
||||||
|
int frame;
|
||||||
|
|
||||||
|
|
||||||
|
// --------------------------------------------------------
|
||||||
|
// --------------------------------------------------------
|
||||||
|
// ----------------funkcje-do-zadan------------------------
|
||||||
|
// --------------------------------------------------------
|
||||||
|
// --------------------------------------------------------
|
||||||
|
void createVoxelSpace()
|
||||||
|
{
|
||||||
|
//zadanie 2.1
|
||||||
|
voxels = new byte[sizeX, sizeY];
|
||||||
|
for(int i = 0; i < sizeX; ++i)
|
||||||
|
{
|
||||||
|
for(int j = 0; j < sizeY; ++j)
|
||||||
|
{
|
||||||
|
voxels[i, j] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
lights = new GameObject[sizeX, sizeY];
|
||||||
|
for(int i = 0; i < sizeX; ++i)
|
||||||
|
{
|
||||||
|
for(int j = 0; j < sizeY; ++j)
|
||||||
|
{
|
||||||
|
lights[i, j] = Instantiate(previewShape);
|
||||||
|
lights[i, j].transform.position = positionInWorld(new Vector3(i, 0, j));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public Vector3Int positionInVoxelSpace(Vector3 worldPosition)
|
||||||
|
{
|
||||||
|
// zadanie 2.2 a
|
||||||
|
return new Vector3Int((int)((worldPosition.x - gameObject.transform.position.x + sizeX / 2.0f) * voxelScale), 0,(int)((worldPosition.z - gameObject.transform.position.z + sizeY / 2.0f) * voxelScale));
|
||||||
|
}
|
||||||
|
public Vector3 positionInWorld(Vector3 voxelPosition)
|
||||||
|
{
|
||||||
|
// zadanie 2.2 b
|
||||||
|
return new Vector3((float)((voxelPosition.x + gameObject.transform.position.x - sizeX / 2.0f) / voxelScale), 0, (float)((voxelPosition.z + gameObject.transform.position.z - sizeY / 2.0f) / voxelScale));
|
||||||
|
}
|
||||||
|
public int getPheromoneAt(float x, float y)
|
||||||
|
{
|
||||||
|
//zadanie 2.3
|
||||||
|
Vector3Int pos = positionInVoxelSpace(new Vector3(x, 0, y));
|
||||||
|
if(pos.x > 0 && pos.x < sizeX && pos.z > 0 && pos.z < sizeY){
|
||||||
|
return voxels[pos.x, pos.z];
|
||||||
|
}
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
void updateVoxelSpace()
|
||||||
|
{
|
||||||
|
//zadanie 2.5
|
||||||
|
for(int x = 0; x < sizeX; x++){
|
||||||
|
for(int y = 0; y < sizeY; y++){
|
||||||
|
if(voxels[x, y] < 250 && voxels[x, y] > 0){
|
||||||
|
voxels[x, y] = (byte)(voxels[x, y] - 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// --------------------------------------------------------
|
||||||
|
// --------------------------------------------------------
|
||||||
|
// ----------------koniec-zadan---funkcje pomocnicze-------
|
||||||
|
// --------------------------------------------------------
|
||||||
|
// --------------------------------------------------------
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
loadSettings();
|
||||||
|
frame = 0;
|
||||||
|
setTableScale();
|
||||||
|
createVoxelSpace();
|
||||||
|
// placeFood();
|
||||||
|
addAnts();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
Debug.Log("max="+maxVoxel());
|
||||||
|
Debug.Log("start: "+(new Vector3(3.5f,5.5f,4.5f)));
|
||||||
|
Debug.Log("midle: "+(positionInVoxelSpace(new Vector3(3.5f,5.5f,4.5f))));
|
||||||
|
Debug.Log("endin: "+(positionInWorld(positionInVoxelSpace(new Vector3(3.5f,5.5f,4.5f)))));
|
||||||
|
Debug.Log("zeroo: "+(positionInWorld(new Vector3(0,0,0))));
|
||||||
|
|
||||||
|
|
||||||
|
if(frame%animationFrames == 0)
|
||||||
|
{
|
||||||
|
foreach(Ant ant in ants)
|
||||||
|
{
|
||||||
|
ant.sniff();
|
||||||
|
}
|
||||||
|
updateLights();
|
||||||
|
GameObject.Find("anthill").transform.position = positionInWorld(new Vector3(-1,0,-1));// gameObject.transform.position - (gameObject.transform.localScale)/2.0f;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
foreach(Ant ant in ants)
|
||||||
|
{
|
||||||
|
ant.go();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(frame%fermonsWeakenTime == 0)
|
||||||
|
{
|
||||||
|
updateVoxelSpace();
|
||||||
|
}
|
||||||
|
if(frame%relocateFoodTime == 0)
|
||||||
|
{
|
||||||
|
placeFood();
|
||||||
|
}
|
||||||
|
frame++;
|
||||||
|
if (Input.GetKeyUp(KeyCode.Escape))
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene (sceneName:"menu");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int maxVoxel()
|
||||||
|
{
|
||||||
|
int m = 0;
|
||||||
|
for(int i = 0; i<sizeX; i++)
|
||||||
|
{
|
||||||
|
for(int j = 0; j<sizeY; j++)
|
||||||
|
{
|
||||||
|
if(m < voxels[i,j])
|
||||||
|
{
|
||||||
|
m = voxels[i,j];
|
||||||
|
var a = positionInWorld(new Vector3(i, 0, j));
|
||||||
|
var b = positionInVoxelSpace(a);
|
||||||
|
var c = getPheromoneAt(a.x, a.z);
|
||||||
|
|
||||||
|
Debug.Log(i+"x"+j+"="+m+" posW "+a+" posV "+b+" phs "+c);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return m;
|
||||||
|
}
|
||||||
|
void addAnts()
|
||||||
|
{
|
||||||
|
ants = new Ant[numberOfAnts];
|
||||||
|
for(int i = 0; i<numberOfAnts; i++)
|
||||||
|
{
|
||||||
|
ants[i] = Instantiate(antShape);
|
||||||
|
ants[i].gameObject.transform.position = positionInWorld(new Vector3(1,0.3f,1));
|
||||||
|
ants[i].gameObject.transform.rotation = Quaternion.Euler(0,-90,0);
|
||||||
|
ants[i].foodSearch = -1;
|
||||||
|
ants[i].hasFood = false;
|
||||||
|
ants[i].voxelSpace = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void updateLights()
|
||||||
|
{
|
||||||
|
for(int i = 0; i<sizeX; i++)
|
||||||
|
{
|
||||||
|
for(int j = 0; j<sizeY; j++)
|
||||||
|
{
|
||||||
|
float newScale = voxels[i,j]/1020.0f;
|
||||||
|
lights[i,j].transform.localScale = new Vector3(newScale, newScale, newScale);
|
||||||
|
if(newScale*3.0f > 0.51f)
|
||||||
|
{
|
||||||
|
lights[i,j].transform.GetChild(0).GetComponent<Light>().enabled=true;
|
||||||
|
lights[i,j].transform.GetChild(0).GetComponent<Light>().intensity = newScale*3.0f;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
lights[i,j].transform.GetChild(0).GetComponent<Light>().enabled=false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Vector2 foodPos;
|
||||||
|
void placeFood()
|
||||||
|
{
|
||||||
|
if(foodPos != null)
|
||||||
|
{
|
||||||
|
voxels[(int)(foodPos.x),(int)(foodPos.y)] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int x = (int)Random.Range(4,sizeX-1);
|
||||||
|
int y = (int)Random.Range(4,sizeY-1);
|
||||||
|
food.transform.position = positionInWorld(new Vector3(x,0,y));
|
||||||
|
foodPos = new Vector2(x,y);
|
||||||
|
voxels[x,y] = 255;
|
||||||
|
}
|
||||||
|
void setTableScale()
|
||||||
|
{
|
||||||
|
gameObject.transform.localScale = new Vector3(sizeX+2.0f,sizeY+2.0f, 12.0f);
|
||||||
|
|
||||||
|
Vector3 randomMove = new Vector3(Random.Range(-10.0f, 10.0f), 0, Random.Range(-10.0f, 10.0f));
|
||||||
|
gameObject.transform.position = new Vector3(sizeX/2.0f, -0.1f, sizeY/2.0f)+randomMove;
|
||||||
|
GameObject camera = GameObject.Find("Main Camera");
|
||||||
|
camera.transform.position = new Vector3(sizeX/2.0f, sizeX/2.0f+sizeY/2.0f+1.0f, sizeY/2.0f)+randomMove;
|
||||||
|
}
|
||||||
|
void loadSettings()
|
||||||
|
{
|
||||||
|
if(SettingsMenu.settings != null)
|
||||||
|
{
|
||||||
|
settings = SettingsMenu.settings;
|
||||||
|
sizeX = settings.sizeX;
|
||||||
|
sizeY = settings.sizeY;
|
||||||
|
animationFrames = settings.fps;
|
||||||
|
fermonsWeakenTime = settings.weakenPheromones;
|
||||||
|
relocateFoodTime = settings.refreshFood;
|
||||||
|
numberOfAnts = settings.antsCount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
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|
m_ShadowNormalBias: 1
|
||||||
|
m_SoftShadowsSupported: 1
|
||||||
|
m_UseSRPBatcher: 1
|
||||||
|
m_SupportsDynamicBatching: 0
|
||||||
|
m_MixedLightingSupported: 1
|
||||||
|
m_DebugLevel: 0
|
||||||
|
m_UseAdaptivePerformance: 1
|
||||||
|
m_ColorGradingMode: 0
|
||||||
|
m_ColorGradingLutSize: 32
|
||||||
|
m_UseFastSRGBLinearConversion: 0
|
||||||
|
m_ShadowType: 1
|
||||||
|
m_LocalShadowsSupported: 0
|
||||||
|
m_LocalShadowsAtlasResolution: 256
|
||||||
|
m_MaxPixelLights: 0
|
||||||
|
m_ShadowAtlasResolution: 256
|
||||||
|
m_ShaderVariantLogLevel: 0
|
||||||
|
m_ShadowCascades: 1
|
8
Assets/Settings/UniversalRP-HighQuality.asset.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 19ba41d7c0026c3459d37c2fe90c55a0
|
||||||
|
NativeFormatImporter:
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||||||
|
externalObjects: {}
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||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
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||||||
|
assetBundleName:
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||||||
|
assetBundleVariant:
|