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.DS_Store vendored

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.vsconfig Normal file
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{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}

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using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(TurtleLSystem),true)]
public class TurtleEditor : Editor
{
TurtleLSystem turtleLSystem;
public override void OnInspectorGUI() {
DrawDefaultInspector();
if (GUILayout.Button("Load file")) {
turtleLSystem.loadFile();
}
if (GUILayout.Button("Evaluate")) {
turtleLSystem.evaluateAndPresent();
}
}
void OnEnable() {
turtleLSystem = (TurtleLSystem)target;
Tools.hidden = true;
}
void OnDisable() {
Tools.hidden = false;
}
}

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#axiom
L
#rules
L->lR
R->Lr
l->L
r->R
#end rules

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#ignore + -
#axiom
F[A]B
#rules
F > [A]B -> FF
#F > B -> FF

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#ignore + -
#axiom
F[-A]B
#rules
F > [A]B -> FF

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#ignore + -
#axiom
F[-[A]-C]B
#rules
F > [A][C]B -> FF

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#axiom
#rules
#end rules

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#ignore + - \ / ^ &
#axiom
C(1,3)F(0)G
#rules
C(a,b) > F(x) : b<3 -> C(a,b+1)
C(a,b) > F(x) : b>=3 -> #stochastic
p=2 C(1,0)
p=1 C(2,0)
p=0.5 C(3,0)
#stochastic end
C(a,b) < F(x) : b>=3 -> F(a)
F(x) < F(y) : x>0 -> F(x)
F(x) : x>0 -> F(0)
F(x) < G : x==1 -> F(0)[+B]\(137.5)G
F(x) < B : x==2 -> #stochastic
p=3 B
p=1 G
#stochastic end
F(x) < G : x==3 -> F(x)W
#end rules

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#ignore + - \ / ^ &
#axiom
M(0)
#rules
M(a) : a<8 -> M(a+1)
M(a) : a>=8 -> #stochastic
p=25 M(0)\(137.5)C(0,3)[+++D(2,2)][---D(2,2)]
p=2 L(1)M(a)
p=1 M(0)\(137.5)M(0)
#stochastic end
C(a,b) : b<10 -> C(a,b+1)
C(a,b) : b>=10 -> #stochastic
p=2 C(1,0)
p=1 C(2,0)
p=0.5 C(3,0)
#stochastic end
D(a,b) : b<7 -> D(a,b+1)
D(a,b) < C(x,y) : b>=7 -> D(1,1)\(137.5)-D(0,1)
D(a,b) : b>=7 -> #stochastic
p=3 L(4,1)[-D(0,1)]\(137.5)D(1,1)
p=2 L(4,1)[+D(0,1)]\(137.5)-D(1,1)
p=2 L(4,1)D(0,1)
p=2 D(1,1)[-O(1,1)[+B]B]
p=1 \(137.5)+D(1,1)[-D(1,1)]
p=1 -B
p=1 +B
p=1 D(1,1)[+O(1,1)[B]W]
#stochastic end
W -> #stochastic
p=10 W
p=1 B
p=1 D(0,0)
#stochastic end

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#ignore + - \ / ^ &
#axiom
S(0)
#rules
S(a) : a<8 -> S(a+1)
S(a) : a>=8 -> M(0)\(90)[+G(2,2)][-G(2,2)]S(0)
M(a) : a<17 -> M(a+1)
M(a) : a>=17 -> L(0)M(0)
G(a,b) : b<7 -> G(a,b+1)
G(a,b) : b>=7 -> G(1,1)[+G(0,0)][-O(1,1)[+B][-B][\B]B]
W -> W
B -> B

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Assets/LSystem/Plant.txt Normal file
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#axiom
X
#rules
X->F[+X]F[-X]+X
F->FF
#end rules

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#axiom
A
#rules
#komentarz
#podstawowe przekształcenie
X-> AX
# instrukcja z rozgałęzieniem
Y->A[A]A
#parametryczne symbola są rozpoznawane po literze i liczbie argumentów czyli B, B(0) i B(0,0) to różne symbole
#w regułach dla parametrycznych symboli w poprzedniku definiuje się nazwę parametru. ta instrukcja zamieni C(1) na C(1.1) a C(2) na C(2.1)
C(a) -> C(a+0.1)
# ta instrukcja wykona się, jeżeli a>1 i a<2 średnik oznacza iloczyn logiczny
B(a) : a>1;a<2 -> C(a)B(0)
# ta instrukcja wykona się, jeżeli poprzednia się nie wykonała i gdy a<=1
B(a) : a<=1 -> B(2*a)
# ta instrukcja się wykona, jeżeli poprzednie 2 się nie wykonają
B(a) -> B(0)
# instrukcja się wykona, jeżeli następnikiem A jest B(a) i a>0
A > B(a) : a>0 -> B(a)[A]
# instrukcja się wykona, jeżeli poprzednikiem A jest B(a) i a>0 (i jeżeli poprzednia się nie wykonała)
B(a) < A a>0 -> B(a)[A]
# instrukcja się wykona, jeżeli poprzednikiem A jest B(a), następnikiem jest C(b) oraz a+b>0 (i jeżeli poprzednia się nie wykonała)
B(a) < A > C(b) a+b>0 -> CC
# wykona się jedna z trzech opcji z wagami odpowiednio 0.2, 0.6 i 0.3 - wagi nie muszą się sumować do 1. można stochastyczność łączyć z powyższymi rozszerzeniami.
C(a) -> #stochastic
p=0.2 AB(1)
p=0.6 B(1)A
p=0.3 AA
#stochastic end
#rules end

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#ignore + - \ / ^ &
#axiom
S(0,0)
#rules
S(a,c) : c>=50 -> S(a+1,0)
S(a,c) : c<50 -> G\(90)[-S(0,0)]S(0,0)
W(a) : a<7 -> W(a+1)
W(a) : a>=7 -> B

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#axiom
L
#rules
L->R+L+R
R->L-R-L
#end rules

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#axiom
XA
#rules
A -> [&(90)f(0.5)S]f(0.0353)/(137.5)A
#end rules

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#axiom
C(0,0)
#F++F++F++
#rules
C(i,n) : i>=1 -> C(0,n)[+(n*137.5)f(0)S]
C(i,n) : i<1 -> C(i+0.1,n+0.1)
f(a) -> f((a^2+0.0003)^0.5)
#C(i) -> C(i+1)[+(i*137.5)f(0.3*i^0.5)S]
#end rules

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#axiom
S(0,0)
#rules
S(a,c) : c<15 -> X\(60)[-S(0,0)]S(0,0)

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#axiom
B
#rules
B -> #stochastic
p=3 FB
p=1 [+FB]FB
p=1 [-FB]FB
p=1 F
#stochastic end
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#axiom
B
#rules
B -> #stochastic
p=3 XF
p=2 [-XB]X&&&--///L\\\++^^^X++&&&///L\\\^^^--XF
p=2 [&XB]X&&&--///L\\\++^^^X++&&&///L\\\^^^--XF
p=2 [^XB]X&&&--///L\\\++^^^X&++&&///L\\\^^^--XF
p=2 [+XB]X&&&--///L\\\++^^^X++&&&///L\\\^^^--XF
p=2 [\+XB]X&&&--///L\\\++^^^X++&&&///L\\\^^^--XF
p=2 [/+XB]X&&&--///L\\\++^^^X++&&&///L\\\^^^--XF
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