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71
.gitignore
vendored
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71
.gitignore
vendored
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|||||||
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# This .gitignore file should be placed at the root of your Unity project directory
|
||||||
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#
|
||||||
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# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
|
||||||
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#
|
||||||
|
/[Ll]ibrary/
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||||||
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/[Tt]emp/
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||||||
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/[Oo]bj/
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||||||
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/[Bb]uild/
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||||||
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/[Bb]uilds/
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||||||
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/[Ll]ogs/
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||||||
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/[Uu]ser[Ss]ettings/
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||||||
|
|
||||||
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# MemoryCaptures can get excessive in size.
|
||||||
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# They also could contain extremely sensitive data
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||||||
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/[Mm]emoryCaptures/
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||||||
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|
||||||
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# Asset meta data should only be ignored when the corresponding asset is also ignored
|
||||||
|
!/[Aa]ssets/**/*.meta
|
||||||
|
|
||||||
|
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||||
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# /[Aa]ssets/AssetStoreTools*
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||||||
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|
||||||
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# Autogenerated Jetbrains Rider plugin
|
||||||
|
/[Aa]ssets/Plugins/Editor/JetBrains*
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||||||
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|
||||||
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# Visual Studio cache directory
|
||||||
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.vs/
|
||||||
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|
||||||
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# Gradle cache directory
|
||||||
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.gradle/
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||||||
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||||||
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# Autogenerated VS/MD/Consulo solution and project files
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||||||
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ExportedObj/
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||||||
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.consulo/
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||||||
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*.csproj
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||||||
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*.unityproj
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||||||
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*.sln
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||||||
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*.suo
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||||||
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*.tmp
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||||||
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*.user
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||||||
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*.userprefs
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||||||
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*.pidb
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||||||
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*.booproj
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||||||
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*.svd
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||||||
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*.pdb
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||||||
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*.mdb
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||||||
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*.opendb
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||||||
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*.VC.db
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||||||
|
|
||||||
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# Unity3D generated meta files
|
||||||
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*.pidb.meta
|
||||||
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*.pdb.meta
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||||||
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*.mdb.meta
|
||||||
|
|
||||||
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# Unity3D generated file on crash reports
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||||||
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sysinfo.txt
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||||||
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|
||||||
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# Builds
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||||||
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*.apk
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||||||
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*.aab
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||||||
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*.unitypackage
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||||||
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||||||
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# Crashlytics generated file
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||||||
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crashlytics-build.properties
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||||||
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||||||
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# Packed Addressables
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||||||
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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||||||
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||||||
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# Temporary auto-generated Android Assets
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||||||
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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||||||
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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6
.vsconfig
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6
.vsconfig
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|||||||
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{
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||||||
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"version": "1.0",
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||||||
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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||||||
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}
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8
Assets/LSystem/Anabaena.txt
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8
Assets/LSystem/Anabaena.txt
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|||||||
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#axiom
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||||||
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L
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||||||
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#rules
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||||||
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L->lR
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||||||
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R->Lr
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||||||
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l->L
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||||||
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r->R
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#end rules
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7
Assets/LSystem/Anabaena.txt.meta
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7
Assets/LSystem/Anabaena.txt.meta
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|||||||
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fileFormatVersion: 2
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||||||
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guid: da39d102803271748a23bdcc7d8431f8
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||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
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assetBundleName:
|
||||||
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assetBundleVariant:
|
6
Assets/LSystem/Context1.txt
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6
Assets/LSystem/Context1.txt
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|||||||
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#axiom
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||||||
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BAAAAAAAA
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||||||
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#rules
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||||||
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B<A -> B
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B -> A
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||||||
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#end rules
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7
Assets/LSystem/Context1.txt.meta
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7
Assets/LSystem/Context1.txt.meta
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@ -0,0 +1,7 @@
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|||||||
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fileFormatVersion: 2
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||||||
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guid: be5ad6dd490499346864520994d87d16
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||||||
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TextScriptImporter:
|
||||||
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externalObjects: {}
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||||||
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userData:
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||||||
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assetBundleName:
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||||||
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assetBundleVariant:
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10
Assets/LSystem/Context2.txt
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10
Assets/LSystem/Context2.txt
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#ignore + -
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||||||
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#axiom
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||||||
|
C(5,5)AA++AA-AAAAD(0)
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||||||
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#rules
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||||||
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C(a,b) > A : b<5 -> C(a,b+1)
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C(a,b) > A : b>=5 ; a>0 -> C(a-1,0)
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C(a,b) < A : b>=5 ; a>0 -> B
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B<D(a) -> D(a+1)
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B<A -> B
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B -> A
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7
Assets/LSystem/Context2.txt.meta
Normal file
7
Assets/LSystem/Context2.txt.meta
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@ -0,0 +1,7 @@
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|||||||
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fileFormatVersion: 2
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||||||
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guid: 6b68957a73e29454ba7ca0abdea2acde
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||||||
|
TextScriptImporter:
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||||||
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externalObjects: {}
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||||||
|
userData:
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||||||
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assetBundleName:
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||||||
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assetBundleVariant:
|
5
Assets/LSystem/Koch.txt
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5
Assets/LSystem/Koch.txt
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@ -0,0 +1,5 @@
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#axiom
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||||||
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||||||
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#rules
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||||||
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#end rules
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7
Assets/LSystem/Koch.txt.meta
Normal file
7
Assets/LSystem/Koch.txt.meta
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@ -0,0 +1,7 @@
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|||||||
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fileFormatVersion: 2
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||||||
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guid: 951913a6e45d3664092bc8a3c1760fdc
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||||||
|
TextScriptImporter:
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||||||
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externalObjects: {}
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||||||
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userData:
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||||||
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assetBundleName:
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||||||
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assetBundleVariant:
|
6
Assets/LSystem/Plant.txt
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6
Assets/LSystem/Plant.txt
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|||||||
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#axiom
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||||||
|
X
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||||||
|
#rules
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||||||
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X->F[+X]F[-X]+X
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F->FF
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||||||
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#end rules
|
7
Assets/LSystem/Plant.txt.meta
Normal file
7
Assets/LSystem/Plant.txt.meta
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@ -0,0 +1,7 @@
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|||||||
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fileFormatVersion: 2
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||||||
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guid: c4604d19f702cfe4cbe8779ea593c44e
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||||||
|
TextScriptImporter:
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||||||
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externalObjects: {}
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||||||
|
userData:
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||||||
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assetBundleName:
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||||||
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assetBundleVariant:
|
32
Assets/LSystem/SampleLSystem.txt
Normal file
32
Assets/LSystem/SampleLSystem.txt
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@ -0,0 +1,32 @@
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|||||||
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#axiom
|
||||||
|
A
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||||||
|
#rules
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||||||
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#komentarz
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||||||
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#podstawowe przekształcenie
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||||||
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X-> AX
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||||||
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# instrukcja z rozgałęzieniem
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Y->A[A]A
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||||||
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#parametryczne symbola są rozpoznawane po literze i liczbie argumentów czyli B, B(0) i B(0,0) to różne symbole
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||||||
|
#w regułach dla parametrycznych symboli w poprzedniku definiuje się nazwę parametru. ta instrukcja zamieni C(1) na C(1.1) a C(2) na C(2.1)
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||||||
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C(a) -> C(a+0.1)
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||||||
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# ta instrukcja wykona się, jeżeli a>1 i a<2 przecinek oznacza iloczyn logiczny
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B(a) : a>1,a<2 -> C(a)B(0)
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||||||
|
# ta instrukcja wykona się, jeżeli poprzednia się nie wykonała i gdy a<=1
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||||||
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B(a) : a<=1 -> B(2*a)
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||||||
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# ta instrukcja się wykona, jeżeli poprzednie 2 się nie wykonają
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||||||
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B(a) -> B(0)
|
||||||
|
# instrukcja się wykona, jeżeli następnikiem A jest B(a) i a>0
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||||||
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A > B(a) : a>0 -> B(a)[A]
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||||||
|
|
||||||
|
# instrukcja się wykona, jeżeli poprzednikiem A jest B(a) i a>0 (i jeżeli poprzednia się nie wykonała)
|
||||||
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B(a) < A a>0 -> B(a)[A]
|
||||||
|
# instrukcja się wykona, jeżeli poprzednikiem A jest B(a), następnikiem jest C(b) oraz a+b>0 (i jeżeli poprzednia się nie wykonała)
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||||||
|
B(a) < A > C(b) a+b>0 -> CC
|
||||||
|
|
||||||
|
# wykona się jedna z trzech opcji z wagami odpowiednio 0.2, 0.6 i 0.3 - wagi nie muszą się sumować do 1. można stochastyczność łączyć z powyższymi rozszerzeniami.
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||||||
|
C(a) -> #stochastic
|
||||||
|
p=0.2 AB(1)
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||||||
|
p=0.6 B(1)A
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||||||
|
p=0.3 AA
|
||||||
|
#stochastic end
|
||||||
|
#rules end
|
7
Assets/LSystem/SampleLSystem.txt.meta
Normal file
7
Assets/LSystem/SampleLSystem.txt.meta
Normal file
@ -0,0 +1,7 @@
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|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cc28e59818768ff4ab9acdef983dcc01
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
6
Assets/LSystem/Sierpinski.txt
Normal file
6
Assets/LSystem/Sierpinski.txt
Normal file
@ -0,0 +1,6 @@
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|||||||
|
#axiom
|
||||||
|
L
|
||||||
|
#rules
|
||||||
|
L->R+L+R
|
||||||
|
R->L-R-L
|
||||||
|
#end rules
|
7
Assets/LSystem/Sierpinski.txt.meta
Normal file
7
Assets/LSystem/Sierpinski.txt.meta
Normal file
@ -0,0 +1,7 @@
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|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d9bea09810f87e84b8b3546d47d5dd31
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
5
Assets/LSystem/VanIterson.txt
Normal file
5
Assets/LSystem/VanIterson.txt
Normal file
@ -0,0 +1,5 @@
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|||||||
|
#axiom
|
||||||
|
XA
|
||||||
|
#rules
|
||||||
|
A -> [&(90)f(0.5)S]f(0.0353)/(137.5)A
|
||||||
|
#end rules
|
7
Assets/LSystem/VanIterson.txt.meta
Normal file
7
Assets/LSystem/VanIterson.txt.meta
Normal file
@ -0,0 +1,7 @@
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|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fd09fbaf9088cfb4aaf82cf05584624b
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
17
Assets/LSystem/cw2.txt
Normal file
17
Assets/LSystem/cw2.txt
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@ -0,0 +1,17 @@
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|||||||
|
#axiom
|
||||||
|
S(0)
|
||||||
|
#rules
|
||||||
|
|
||||||
|
#Zadanie 1 i 2
|
||||||
|
#Przy lekkiej zmianie kąta bardzo mocno zmienia się ułożenie nasion
|
||||||
|
#S(n) -> S(n+1)[+(n*137.4)f(0.01*n^0.75)B]
|
||||||
|
#S(n) -> S(n+1)[+(n*137.5)f(0.01*n^0.75)B]
|
||||||
|
#S(n) -> S(n+1)[+(n*137.6)f(0.01*n^0.75)B]
|
||||||
|
|
||||||
|
#Zadanie 3
|
||||||
|
S(n) : n<150 -> S(n+1)[+(n*137.5)f(0.01*n^0.65)B]
|
||||||
|
S(n) : n<400 -> S(n+1)[+(n*137.5)f(0.01*n^0.65)Y]
|
||||||
|
S(n) : n<625 -> S(n+1)[+(n*137.5)f(0.01*n^0.65)O]
|
||||||
|
S(n) : n<=650 -> S(n+1)[+(n*137.5)f(0.01*n^0.65)P]
|
||||||
|
|
||||||
|
#end rules
|
7
Assets/LSystem/cw2.txt.meta
Normal file
7
Assets/LSystem/cw2.txt.meta
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@ -0,0 +1,7 @@
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|||||||
|
fileFormatVersion: 2
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||||||
|
guid: 01901749897b968488b10d39efc25509
|
||||||
|
TextScriptImporter:
|
||||||
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externalObjects: {}
|
||||||
|
userData:
|
||||||
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assetBundleName:
|
||||||
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assetBundleVariant:
|
10
Assets/LSystem/stochastic.txt
Normal file
10
Assets/LSystem/stochastic.txt
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|||||||
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#axiom
|
||||||
|
B
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||||||
|
#rules
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||||||
|
B -> #stochastic
|
||||||
|
p=3 FB
|
||||||
|
p=1 [+FB]FB
|
||||||
|
p=1 [-FB]FB
|
||||||
|
p=1 F
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||||||
|
#stochastic end
|
||||||
|
#rules end
|
7
Assets/LSystem/stochastic.txt.meta
Normal file
7
Assets/LSystem/stochastic.txt.meta
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@ -0,0 +1,7 @@
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|||||||
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fileFormatVersion: 2
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||||||
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guid: 465f8d1d1ead7fb459bcd7aca3c3829d
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||||||
|
TextScriptImporter:
|
||||||
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externalObjects: {}
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||||||
|
userData:
|
||||||
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assetBundleName:
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||||||
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assetBundleVariant:
|
10
Assets/LSystem/sygnal.txt
Normal file
10
Assets/LSystem/sygnal.txt
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|||||||
|
#ignore + -
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||||||
|
#axiom
|
||||||
|
C(5,5)A+A+AA-A-AA-AD(0)
|
||||||
|
#rules
|
||||||
|
C(a,b) > A : b<5 -> C(a,b+1)
|
||||||
|
C(a,b) > A : b>=5 -> C(a-1,0)
|
||||||
|
B(1)<D(a) -> D(a+1)
|
||||||
|
B(a)<A -> B(a)
|
||||||
|
B(a) -> A
|
||||||
|
#end rules
|
7
Assets/LSystem/sygnal.txt.meta
Normal file
7
Assets/LSystem/sygnal.txt.meta
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|||||||
|
fileFormatVersion: 2
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||||||
|
guid: 02f6384566d4afb4981f5e4d727c0272
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||||||
|
TextScriptImporter:
|
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|
externalObjects: {}
|
||||||
|
userData:
|
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|
assetBundleName:
|
||||||
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assetBundleVariant:
|
@ -1,13 +0,0 @@
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|||||||
#axiom
|
|
||||||
B
|
|
||||||
#rules
|
|
||||||
B -> #stochastic
|
|
||||||
p=3 XF
|
|
||||||
p=2 [-XB]X&&&--///L\\\++^^^X++&&&///L\\\^^^--XF
|
|
||||||
p=2 [&XB]X&&&--///L\\\++^^^X++&&&///L\\\^^^--XF
|
|
||||||
p=2 [^XB]X&&&--///L\\\++^^^X&++&&///L\\\^^^--XF
|
|
||||||
p=2 [+XB]X&&&--///L\\\++^^^X++&&&///L\\\^^^--XF
|
|
||||||
p=2 [\+XB]X&&&--///L\\\++^^^X++&&&///L\\\^^^--XF
|
|
||||||
p=2 [/+XB]X&&&--///L\\\++^^^X++&&&///L\\\^^^--XF
|
|
||||||
#stochastic end
|
|
||||||
#rules end
|
|
@ -1,7 +0,0 @@
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|||||||
fileFormatVersion: 2
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|
||||||
guid: cc28d00b512b3174eba36e99fbe5f55e
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|
||||||
TextScriptImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
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@ -1,7 +1,7 @@
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|||||||
fileFormatVersion: 2
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fileFormatVersion: 2
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||||||
guid: 06838bfd0bf73c647812994a50837eaf
|
guid: 06838bfd0bf73c647812994a50837eaf
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||||||
ModelImporter:
|
ModelImporter:
|
||||||
serializedVersion: 20200
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serializedVersion: 19300
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||||||
internalIDToNameTable: []
|
internalIDToNameTable: []
|
||||||
externalObjects:
|
externalObjects:
|
||||||
- first:
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- first:
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||||||
@ -39,7 +39,7 @@ ModelImporter:
|
|||||||
isReadable: 0
|
isReadable: 0
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||||||
meshes:
|
meshes:
|
||||||
lODScreenPercentages: []
|
lODScreenPercentages: []
|
||||||
globalScale: 1
|
globalScale: 10
|
||||||
meshCompression: 0
|
meshCompression: 0
|
||||||
addColliders: 0
|
addColliders: 0
|
||||||
useSRGBMaterialColor: 1
|
useSRGBMaterialColor: 1
|
||||||
@ -48,13 +48,11 @@ ModelImporter:
|
|||||||
importBlendShapes: 1
|
importBlendShapes: 1
|
||||||
importCameras: 1
|
importCameras: 1
|
||||||
importLights: 1
|
importLights: 1
|
||||||
fileIdsGeneration: 1
|
|
||||||
swapUVChannels: 0
|
swapUVChannels: 0
|
||||||
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7
Assets/Scenes/LSystemFromFile.unity.meta
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7
Assets/Scenes/LSystemFromFile.unity.meta
Normal file
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29
Assets/Scripts/AnabaenaTurtle.cs
Normal file
29
Assets/Scripts/AnabaenaTurtle.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using ConsoleLSystem;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public class AnabaenaTurtle : TurtleLSystem {
|
||||||
|
|
||||||
|
protected override void initLiteralInterpretation() {
|
||||||
|
|
||||||
|
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
|
||||||
|
//turtleInterpretation
|
||||||
|
//loading required objects
|
||||||
|
var path = "Assets/Models/{0}.fbx";
|
||||||
|
var bigL = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigL"), typeof(GameObject));
|
||||||
|
var bigR = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigR"), typeof(GameObject));
|
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|
var l = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "l"), typeof(GameObject));
|
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|
var r = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "r"), typeof(GameObject));
|
||||||
|
|
||||||
|
//creating functions that are used for interpretation
|
||||||
|
turtleInterpretation.Add("l", (float[] args) => new Tuple<GameObject, Matrix4x4>(l, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
||||||
|
turtleInterpretation.Add("r", (float[] args) => new Tuple<GameObject, Matrix4x4>(r, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
||||||
|
turtleInterpretation.Add("L", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigL, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
||||||
|
turtleInterpretation.Add("R", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigR, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
||||||
|
}
|
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|
}
|
||||||
|
|
11
Assets/Scripts/AnabaenaTurtle.cs.meta
Normal file
11
Assets/Scripts/AnabaenaTurtle.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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29
Assets/Scripts/ContextTurtle.cs
Normal file
29
Assets/Scripts/ContextTurtle.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using ConsoleLSystem;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public class ContextTurtle : TurtleLSystem {
|
||||||
|
|
||||||
|
protected override void initLiteralInterpretation() {
|
||||||
|
|
||||||
|
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
|
||||||
|
//turtleInterpretation
|
||||||
|
//loading required objects
|
||||||
|
var path = "Assets/Models/{0}.fbx";
|
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|
var bigL = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigL"), typeof(GameObject));
|
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|
var bigR = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigR"), typeof(GameObject));
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|
var l = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "l"), typeof(GameObject));
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|
var r = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "r"), typeof(GameObject));
|
||||||
|
|
||||||
|
//creating functions that are used for interpretation
|
||||||
|
turtleInterpretation.Add("A", (float[] args) => new Tuple<GameObject, Matrix4x4>(l, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
||||||
|
turtleInterpretation.Add("B", (float[] args) => new Tuple<GameObject, Matrix4x4>(r, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
||||||
|
turtleInterpretation.Add("D", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigR, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f * (args[0] * 0.2f + 0.01f), 0.1f))));
|
||||||
|
turtleInterpretation.Add("C", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigR, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f * (args[0] * 0.2f + 0.01f), 0.1f))));
|
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|
}
|
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|
}
|
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|
|
11
Assets/Scripts/ContextTurtle.cs.meta
Normal file
11
Assets/Scripts/ContextTurtle.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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|
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||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 099938b93a3869e47a560e0a8d63bcaf
|
guid: b31ef5c8270a72344914c1bade61a626
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: f5cb7c8fa9b906b45877c23773714b31
|
guid: fb9b81b8178132748addd3b3c42297cc
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
|
25
Assets/Scripts/Turtle2D.cs
Normal file
25
Assets/Scripts/Turtle2D.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using ConsoleLSystem;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public class Turtle2D : TurtleLSystem {
|
||||||
|
public GameObject obj;
|
||||||
|
public float angle;
|
||||||
|
|
||||||
|
protected override void initLiteralInterpretation() {
|
||||||
|
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
|
||||||
|
//turtleInterpretation
|
||||||
|
var transformation = Matrix4x4.Translate(new Vector3(0.0f, 0.1f, 0)) * Matrix4x4.Scale(new Vector3 (0.05f, 0.1f, 0.05f));
|
||||||
|
|
||||||
|
turtleInterpretation.Add("+", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, -angle))));
|
||||||
|
turtleInterpretation.Add("-", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, angle))));
|
||||||
|
|
||||||
|
//Wildcard how to represent any other symbol
|
||||||
|
turtleInterpretation.Add("*.*", (float[] args) => new Tuple<GameObject, Matrix4x4>(obj, transformation));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
11
Assets/Scripts/Turtle2D.cs.meta
Normal file
11
Assets/Scripts/Turtle2D.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 077aaeb6378653940b8ed1da8871fed4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -7,27 +7,61 @@ using ConsoleLSystem;
|
|||||||
using System;
|
using System;
|
||||||
|
|
||||||
public class Turtle3D : TurtleLSystem {
|
public class Turtle3D : TurtleLSystem {
|
||||||
public GameObject obj;
|
public GameObject bud;
|
||||||
public GameObject flower;
|
public GameObject flower_young;
|
||||||
public GameObject leaf;
|
public GameObject flower_old;
|
||||||
|
public GameObject petal;
|
||||||
public float angle;
|
public float angle;
|
||||||
|
|
||||||
|
private Func<float[], Matrix4x4> _roation(Vector3 axis) {
|
||||||
|
Matrix4x4 f(float[] args) {
|
||||||
|
if (args.Length == 0) {
|
||||||
|
return Matrix4x4.Rotate(Quaternion.AngleAxis(angle, axis));
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
return Matrix4x4.Rotate(Quaternion.AngleAxis(args[0], axis));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
protected override void initLiteralInterpretation() {
|
protected override void initLiteralInterpretation() {
|
||||||
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
|
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
|
||||||
//turtleInterpretation
|
//turtleInterpretation
|
||||||
var transformation = Matrix4x4.Translate(new Vector3(0.0f, 0.1f, 0)) * Matrix4x4.Scale(new Vector3 (0.05f, 0.1f, 0.05f));
|
var transformation = Matrix4x4.Translate(new Vector3(0.0f, 0.1f, 0)) * Matrix4x4.Scale(new Vector3 (1f, 1f, 1f));
|
||||||
|
|
||||||
turtleInterpretation.Add("+", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, -angle))));
|
//turtleInterpretation.Add("+", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, -angle))));
|
||||||
turtleInterpretation.Add("-", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, angle))));
|
//turtleInterpretation.Add("-", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, angle))));
|
||||||
turtleInterpretation.Add("/", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, angle, 0))));
|
|
||||||
turtleInterpretation.Add("\\", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, -angle, 0))));
|
//turtleInterpretation.Add("\\", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, -angle, 0))));
|
||||||
turtleInterpretation.Add("&", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(angle, 0, 0))));
|
//turtleInterpretation.Add("/", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, angle, 0))));
|
||||||
turtleInterpretation.Add("^", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(-angle, 0, 0))));
|
|
||||||
turtleInterpretation.Add("F", (float[] args) => new Tuple<GameObject, Matrix4x4>(flower, Matrix4x4.Rotate(Quaternion.Euler(0, 0, 0))));
|
//turtleInterpretation.Add("^", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(-angle, 0, 0))));
|
||||||
turtleInterpretation.Add("L", (float[] args) => new Tuple<GameObject, Matrix4x4>(leaf, Matrix4x4.Rotate(Quaternion.Euler(0, 0, 0))));
|
//turtleInterpretation.Add("&", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(angle, 0, 0))));
|
||||||
|
|
||||||
|
turtleInterpretation.Add("+", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, _roation(Vector3.back)(args) ));
|
||||||
|
turtleInterpretation.Add("-", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, _roation(Vector3.forward)(args)));
|
||||||
|
|
||||||
|
turtleInterpretation.Add("\\", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, _roation(Vector3.down)(args)));
|
||||||
|
turtleInterpretation.Add("/", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, _roation(Vector3.up)(args)));
|
||||||
|
|
||||||
|
turtleInterpretation.Add("^", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, _roation(Vector3.left)(args)));
|
||||||
|
turtleInterpretation.Add("&", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, _roation(Vector3.right)(args)));
|
||||||
|
|
||||||
|
|
||||||
|
turtleInterpretation.Add("f", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Translate(Vector3.up * args[0])));
|
||||||
|
|
||||||
|
turtleInterpretation.Add("S", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.identity));
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
turtleInterpretation.Add("B", (float[] args) => new Tuple<GameObject, Matrix4x4>(bud, transformation));
|
||||||
|
turtleInterpretation.Add("Y", (float[] args) => new Tuple<GameObject, Matrix4x4>(flower_young, transformation));
|
||||||
|
turtleInterpretation.Add("O", (float[] args) => new Tuple<GameObject, Matrix4x4>(flower_old, transformation));
|
||||||
|
turtleInterpretation.Add("P", (float[] args) => new Tuple<GameObject, Matrix4x4>(petal, transformation));
|
||||||
|
|
||||||
//Wildcard how to represent any other symbol
|
//Wildcard how to represent any other symbol
|
||||||
turtleInterpretation.Add("*.*", (float[] args) => new Tuple<GameObject, Matrix4x4>(obj, transformation));
|
turtleInterpretation.Add("*.*", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, transformation));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
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Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user